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04-26-24 07:34 PM |
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Main - Archived forums - General SMG hacking - SMG Crash Reports | Hide post layouts | New reply |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2812/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Rather than having 1,000,000 threads about the game crashing, let's just stick it into 1. Post below what you did before it crashed, and if possible, provide a screenshot of the stack trace in a debug screen.
Also, be descriptive. Don't just say "i added a goomba and it crashed halp" :p ~MrRean ____________________ a |
jackmorgan8 |
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Normal user Level: 12 Posts: 20/22 EXP: 6156 Next: 1765 Since: 07-29-14 Last post: 3549 days ago Last view: 3525 days ago |
I added a model of Waluigi Stadium from Mario Kart Double Dash to Flip-Swap Galaxy and the game crashes. I don't know how to do the debug stuff, but here is my Riivolution patch if anyone wants it.
https://www.mediafire.com/?9kcxd99qg8qckk5 |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 164/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
It isn't a debug screen everytime it crash. When I replaced a Rainbow Star's BDL file with a texture edited Life Mushroom it crashed without a debug screen. It crashed because the Rainbow Star had an animation that was used for the original Rainbow Star. I only replaced the BDL file. So if it isn't a debug screen, what will I do for know the error? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2813/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
If it crashes and doesn't print a debug, it's an infinite loop. Which means, there's something corrupted. Pretty much, it needs the same number of joints as the original.
Also, I stated that debug screens are optional. And jackmorgan, it seems that nothing is wrong. So, the model is too big. ____________________ a |
jackmorgan8 |
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Normal user Level: 12 Posts: 21/22 EXP: 6156 Next: 1765 Since: 07-29-14 Last post: 3549 days ago Last view: 3525 days ago |
Posted by Luigi So I just downsize it and it will work? I'll try it Made the model 10% of the normal size and removed a lot of objects from the map and the game still crashed If anyone wants the updated version of the patch with a smaller model you can find it here https://www.mediafire.com/?1e9ous2gmteai0m |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2817/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
It doesn't matter how small the scale of the model. It's the number of verts and texture sizes. ____________________ a |
jackmorgan8 |
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Normal user Level: 12 Posts: 22/22 EXP: 6156 Next: 1765 Since: 07-29-14 Last post: 3549 days ago Last view: 3525 days ago |
Is there a way to lower the model quality? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2818/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Try reducing the texture dimensions. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 212/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
I placed a new King Kaliente with a new battle planet and added an ExterminationSwitch. I gave the new King Kaliente same settings as the old one, change the old one's SW_APPEAR to -l, set both Generator ID to 56, gave the ExterminationSwitch's Object ID 56, gave it the SW_A 1001 (1001 is the Launch Star's SW_APPEAR). When I tested it it worked fine, but when I beaten one of the King Kalientes, the game crashed. The debug screen code was too long so I take 4 screenshots about it because it was so long so you need to scroll.
Here is it: |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2897/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
I don't see why you're doing it manually. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 213/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
Doing what? What does the code mean? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2900/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Adding the hash to the scenario to load the existing zone rather than doing it manually. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 214/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
I added KingOtaKingZone to my SD card. And what do you mean? What does that have to do with the scenario? Do it crash when I beat one of them because it is a switch error? |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2901/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
If it loads fine, that means you didn't set a switch right, yes.
Instead of an extermiation switch, use SW_DEAD and SW_APPEAR. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 215/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
ExterminationSwitch do so you must kill 2 or more for something will happen. An object with a number on SW_DEAD do so the object that have same number on its SW_APPEAR appear. SW_DEAD and SW_APPEAR don't work with multiple objects. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2902/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
ah, you want to kill both of them.
Oh, I see what you didn't do. Set the ExterminationSwitch's SW_A to 1001 ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 216/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
I already did it before you said. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 2903/4661 EXP: 20893915 Next: 337351 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
If it continues, just put 2 cages over the launch star and deactivate each one for each king you kill. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 217/1217 EXP: 2576876 Next: 15996 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
Glass cages? |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 191/1551 EXP: 3666706 Next: 160198 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Its object name is CapsuleCage. You have to use SW_B to open it! Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
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