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04-24-18 08:59 PM
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Main - Archived forums - Custom SMG levels - Super Mario Galaxy: Plumber's Way [SMG2 Hack] New reply

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Mixlas
Posted on 09-03-14 12:33 PM Link | #47736
Is the FullModelImporter able to set KCL values, too?

Marionumber1
Posted on 09-03-14 10:15 PM Link | #47747
Posted by macdachs
Is the FullModelImporter able to set KCL values, too?


It opens up the collision importer and allows you to do whatever you want with it.

Mixlas
Posted on 09-04-14 09:43 AM Link | #47751
Cool! Thank you :D

Splitwirez
Posted on 09-04-14 10:24 AM Link | #47754
How is progress on this going?

Mixlas
Posted on 09-04-14 10:30 AM Link | #47756
I think you mean this hack...?

Uhm... I can say... 1O%

Splitwirez
Posted on 09-04-14 10:36 AM Link | #47757
Posted by macdachs
I think you mean this hack...?

Uhm... I can say... 1O%

Yep, that's what I meant. Wow, you've got a lot to do. I hope everything works out! [image]

Mixlas
(post deleted) #47761

Mixlas
(post deleted) #47994

Stomatol
Posted on 09-10-14 12:24 PM Link | #47996
Nice, with some tweaks it'll look pretty good!

Jesse
Posted on 09-10-14 04:02 PM Link | #48014
Posted by macdachs
OK, this is my first try for "good" shading. Don't see this tree planet as a preview.

[image]

that looks delicious. keep the work up!

Mixlas
Posted on 09-24-14 01:27 PM (rev. 2 of 09-24-14 02:27 PM) Link | #48646
I want Mario to create the launch star paths. If you don`t know what I mean :3 look here:


I SMG1 Mario creates a path:
[image]
Sorry for the large image.


In SMG2 the path already appears when the level starts :P
Look behind the enemy!
[image]


What to do?

EDIT: I mean the blue line.



shibboleet
Posted on 09-24-14 03:20 PM (rev. 2 of 09-24-14 03:43 PM) Link | #48649
It automatically does that.
I don't know why the game does that, even though I really haven't looked into it much.

____________________
a

mustafa
Posted on 09-24-14 03:30 PM Link | #48650
did you model the stone platforms yourself?

Mixlas
Posted on 09-25-14 10:24 AM Link | #48669
Posted by Luigi
It automatically does that.
I don't know why the game does that, even though I really haven't looked into it much.

:P
Posted by mustafa
did you model the stone platforms yourself?

Yes.

Mixlas
Posted on 10-19-14 12:54 PM Link | #49877
Hi folks,
I mentioned that I want to make a trailer or a demo but I had problems. My plan is the following:


In about one month I'll make a trailer.
At christmas time I will make a demo.
Next summer (2015) there will be a second trailer (:P).
After this I'll hopefully release Plumber's Way.

By the way, I'm so sorry for killing your time by asking silly questions. :'(

And now, time for mooooooore SCREENSHOOTS :3


Astrologo Galaxy / Astrologo-Galaxie

[image]
[image]
[image]
[image]
Sweet Tower Galaxy / Zuckerturm-Abenteuer-Galaxie

[image]
[image]
[image]
Good Yoshi Egg Galaxy / Yoshi-Eier-Planet-Galaxie

[image]

GalaxyHacker
Posted on 10-19-14 01:21 PM Link | #49880
Wow nice galaxies! How do you get so good ideas?

lezg_g
Posted on 10-19-14 04:32 PM Link | #49893
Nice Galaxy design !! :D

____________________
Working on SM64: A New Adventure
https://www.youtube.com/watch?v=ZxVwAPAQdnc
http://i.imgur.com/qblZTfb.png

TheSpeedyMouse
Posted on 10-19-14 05:07 PM Link | #49894
Astrologo Galaxy looks amazing!

____________________
Still playing XC2... :D

Gmanextreme9
Posted on 10-20-14 05:49 PM Link | #49957
Great SMG1 throwback level! Astrologo Galaxy is also pretty cool.

____________________
You can tell I'm testing new avatars.

Status: Totally didn't change this, nothing to see here.


SunakazeKun
Posted on 10-21-14 03:24 AM Link | #49969
Astrologo and Sweet Towers look interisting.



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Main - Archived forums - Custom SMG levels - Super Mario Galaxy: Plumber's Way [SMG2 Hack] New reply

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