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FLASH layout

The gamepad's firmware data is stored in a 32MB FLASH memory. This page describes the layout of the data in that memory.

Memory map

Address Description
0x0000000 Second-stage bootloader
0x000E000 Subsector used to write error data
0x000F000 Active firmware partition
0x0100000 Firmware partition 0
0x0500000 Firmware partition 1
0x0900000 Language bank partition 0
0x1100000 Language bank partition 1
0x1900000 Remote control data (“TVcode”)
0x1B00000 “Screen1” - ??
0x1B80000 “Screen2” - ??
0x1C00000 Diagnostics firmware partition
0x1FDE000 “InspData”
0x1FDF000 “Seq&Conf”
0x1FE0000 “InspLog1”
0x1FF0000 “InspLog2”

Second-stage bootloader

The second-stage bootloader is responsible for setting up the hardware and loading and booting the actual firmware.

The bootloader layout is simple:

Offset Length Description
0x00 4 Length of bootloader code
0x04 64 Exception vectors
0x44 N Bootloader code

The exception vectors are loaded at 0x0 in main RAM, and the bootloader code is loaded at 0x3F0000.

The boot process is as follows:

  1. If the UIC state is 7, the diagnostics firmware is loaded
  2. Otherwise, the byte at 0xF000 indicates which firmware partition to load from: 0 = 0x1000000, 1 = 0x5000000

Firmware partitions

Each firmware partition starts with a small partition table.

The table is made of 16-byte entries:

Offset Length Description
0x00 4 Data offset (relative to partition start)
0x04 4 Data length
0x08 4 Entry identifier
0x0C 4 Version

The following entries are found (in the following order) in stock firmwares:

Identifier Description
INDX Describes the partition table itself
VER_ Firmware version
LVC_ ARM9 binary
WIFI BCM4319 firmware
ERR_ Error screen bitmap
UMI_ UIC firmware
IMG_ Resource table

The partition table in a stock firmware is thus 0x70 bytes long. One can use the INDX entry to determine how many entries are in the table.

When loading the firmware, the second stage bootloader assumes the third entry to be the ARM9 binary, and loads it at 0x0 in main RAM.

Similarly, the stock firmware assumes the table to be laid out in the order above.

The firmware is responsible for loading the BCM4319 and UIC firmwares. The BCM4319 firmware needs to be loaded on each boot. The UIC firmware is only loaded when an update is needed.

Resource tables

Resource tables are used to store graphics and sound effects. The IMG_ blobs in firmware partitions and the language bank partitions use the same format.

The resource table is laid out as follows:

Offset Length Description
0x00 4 Number of entries
0x04 24*N Resource entries
4+(24*N) x Resource data

Each entry is 24 bytes long and laid out as follows:

Offset Length Description
0x00 4 Resource ID
0x04 4 Data offset (relative to the start of resource data)
0x08 4 Data length
0x0C 4 Resource type
0x10 4 Parameter 1
0x14 4 Parameter 2

There are two possible resource types: 0x00000008 for bitmap data and 0x00100000 for sound data.

For bitmap data, parameters 1 and 2 are respectively the width and height of the bitmap. The data starts with 256 32-bit ARGB palette entries, followed by 8-bit paletted bitmap data.

For sound data, it isn't clear what parameters 1 and 2 mean. Parameter 2 is related to the data length. The data itself seems to be PCM16 samples.

flash_layout.1732062588.txt.gz · Last modified: 2024/11/20 00:29 by arisotura

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