lcd_controller
Differences
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lcd_controller [2025/05/04 20:49] – arisotura | lcd_controller [2025/05/17 00:05] (current) – arisotura | ||
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====== LCD controller ====== | ====== LCD controller ====== | ||
- | The gamepad provides simple | + | The gamepad provides simple display hardware |
Register map: | Register map: | ||
Line 13: | Line 13: | ||
| 0xF0009418 | Horizontal end of display | | | 0xF0009418 | Horizontal end of display | | ||
| 0xF000941C | Vertical end of display | | | 0xF000941C | Vertical end of display | | ||
- | | 0xF0009420 | ?? video-out | + | | 0xF0009420 | Video feed X offset | |
- | | 0xF0009424 | ?? video-out | + | | 0xF0009424 | Video feed width | |
- | | 0xF0009428 | ?? video-out | + | | 0xF0009428 | Video feed Y offset | |
- | | 0xF000942C | ?? video-out | + | | 0xF000942C | Video feed height | |
| 0xF0009430 | ?? | | | 0xF0009430 | ?? | | ||
| 0xF0009434 | ?? | | | 0xF0009434 | ?? | | ||
Line 40: | Line 40: | ||
| 0xF00094D0+(N*4) | YUV->RGB matrix (N=0..8) | | | 0xF00094D0+(N*4) | YUV->RGB matrix (N=0..8) | | ||
| 0xF00094F4 | ?? | | | 0xF00094F4 | ?? | | ||
- | | 0xF00094F8 | ?? | | + | | 0xF00094F8 | Camera sync | |
| 0xF00094FC | Counter of sorts | | | 0xF00094FC | Counter of sorts | | ||
| || | | || | ||
Line 155: | Line 155: | ||
^ Bits ^ Desc. ^ | ^ Bits ^ Desc. ^ | ||
| 0 | ?? breaks display | | | 0 | ?? breaks display | | ||
- | | 1 | Must be set for display | + | | 1 | Enable |
- | | 2 | ?? causes weird effects | + | | 2 | Enable video feed (camera/ |
- | | 3 | ?? | | + | | 3 | Video feed input? (0=post-processed camera?, 1=raw camera? |
- | | 4 | Must be set for display to work. Presumably general display enable. | + | | 4 | Enable overlay | |
+ | | 5 | ?? | | ||
+ | | 6 | ?? | | ||
**0xF00094B0** | **0xF00094B0** | ||
Line 220: | Line 222: | ||
Note: YUV mode produces darker colors, even with maximum factor values. One can use the color correction registers at 0xF0009600 to compensate for this. | Note: YUV mode produces darker colors, even with maximum factor values. One can use the color correction registers at 0xF0009600 to compensate for this. | ||
+ | |||
+ | |||
+ | **0xF00094F8** | ||
+ | |||
+ | Camera sync. | ||
+ | |||
+ | ^ Bits ^ Desc. ^ | ||
+ | | 0-10 | Vertical position | | ||
+ | | 15 | ??? | | ||
+ | |||
+ | This register allows to synchronize camera output to the display. The camera frame IRQ fires 8 scanlines after the specified position. | ||
+ | |||
+ | This register can be disabled by setting it to a value equal to or greater than the display' | ||
lcd_controller.1746391785.txt.gz · Last modified: 2025/05/04 20:49 by arisotura