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BVA files are used in SMG games to make simplistic animations by hiding given batches of the model they're attached to. Examples of that are Thwomp's face, or SMG2 comet medals. The model contains all the possible aspects of the object, and BVA files are used to show only one aspect at a time.
1. File header
Standard file header. It is 32 bytes long.
2. VAF1 section
2.1. Section header
It is 32 bytes long.
2.2. Subsection 1
4 bytes per entry. First 2 bytes = size, last 2 bytes = start offset into subsection 2
2.3. Subsection 2
1 byte per entry. 0x01 = show batch, 0x00 = hide batch.
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