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BRK

Contents
1. Header
2. TRK1 section
3. The data

BRK files are used in SMG games for changing colors of models, and perhaps more.



Offset SizeDescription
0x00 8 J3D1brk1
0x08 4 Size of the whole file
0x0C 4 Number of sections?
0x10 4 SVR1
0x14 12 Padding (all FF)

2. TRK1 section



Offset SizeDescription
0x00 4 TRK1
0x04 4 Size of the TRK1 section
0x08 2 ??? 0x02FF
0x0A 2 Number of entries in ???
0x0C 2 Number of entries in block #1
0x0E 2 ??? zero
0x10 2 ??? number of entries in blocks #7, #8
0x12 x more of the same

3. The data


Starts at 0x40

Offset SizeDescription
0x00 4 Offset to block #1 (0x1C bytes per entry)
0x04 4 Offset to block #2
0x08 4 Offset to block #3
0x0C 4 Offset to block #4
0x10 4 Offset to block #5
0x14 4 Offset to block #6
0x18 4 Offset to block #7 (2 bytes per entry)
0x1C 4 Offset to block #8 (2 bytes per entry)
0x20 4 Offset to block #9
0x24 4 Offset to block #10
0x28 4 Offset to block #11
0x2C 4 Offset to block #12
0x30 4 Offset to block #13
0x34 4 Offset to block #14
0x38 8 Padding

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