Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for TimerSwitch

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Invisible Switch (Timer Delay) (TimerSwitch, rev. 3)
By Hiccup on 05-25-15
Category 'Event controllers', known, fully documented
This is basically a delay switch. Needs an SW_B of whatever connected to an SW_A of whatever switch you want to use to trigger it (Area, Ground-Pound), and an SW_A connected to whatever to trigger after the time runs out.
EG: SwitchArea with SW_A of 10, TimerSwitch with SW_A of 11 and SW_B of 10, and 10 Kuribos with SW_APPEAR of 11.
Data files: none
Object fields:
Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay.
[Invisible] Switch (Timer Delay) (TimerSwitch, rev. 4)
By Hiccup on 05-28-15
Category 'Event controllers', known, fully documented
This is basically a delay switch. Needs an SW_B of whatever connected to an SW_A of whatever switch you want to use to trigger it (Area, Ground-Pound), and an SW_A connected to whatever to trigger after the time runs out.
EG: SwitchArea with SW_A of 10, TimerSwitch with SW_A of 11 and SW_B of 10, and 10 Kuribos with SW_APPEAR of 11.
Data files: none
Object fields:
Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay.

Object databases - SMG - Last changes - Changes for TimerSwitch

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