Kuribo64 SMG object database
Home | ForumsLogin

Object databases - SMG - Last changes - Changes for TimerSwitch

View changes for revision:  1   2   3   4 
Timer Switch (TimerSwitch, rev. 1)
By shibboleet on 02-18-13
Category 'Uncategorized', known
Activates a timer when activated.
Data files: none
Object fields:
Time (?): integer in Obj_arg0. Possibly the time...?
Timer Delay Switch (TimerSwitch, rev. 2)
By NWPlayer123 on 09-24-13
Category 'Event controllers', known, fully documented
This is basically a delay switch. Needs an SW_B of whatever connected to an SW_A of whatever switch you want to use to trigger it (Area, Ground-Pound), and an SW_A connected to whatever to trigger after the time runs out.
EG: SwitchArea with SW_A of 10, TimerSwitch with SW_A of 11 and SW_B of 10, and 10 Kuribos with SW_APPEAR of 11.
Data files: none
Object fields:
Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay.

Object databases - SMG - Last changes - Changes for TimerSwitch

Page rendered in 0.013 seconds. (2048KB of memory used)
MySQL - queries: 19, rows: 72/72, time: 0.011 seconds.