Underwater Warp Pipe (EarthenPipeInWater, rev. 5) |
By NWPlayer123 on 05-18-13 |
Category 'Warps', known, fully documented |
The pipe you would use underwater, because of the whirlpool effect. |
Data files: • /ObjectData/EarthenPipe.arc
• /ObjectData/EarthenPipeStream.arc |
Object fields: • Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other. |
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Underwater Warp Pipe (EarthenPipeInWater, rev. 6) |
By SunakazeKun on 02-22-15 |
Category 'Warps', known, fully documented |
The pipe you would use underwater, because of the whirlpool effect. The whirlpool only appears through a SW_A switch. Works in SMG2. |
Data files: • /ObjectData/EarthenPipe.arc
• /ObjectData/EarthenPipeStream.arc |
Object fields: • Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. • Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards. • Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other. • Music: integer in Obj_arg4. Music change. • Color: list in Obj_arg7: 0=Green, 1=Orange |
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