Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for Caretaker

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Gearmo (Caretaker, rev. 5)
By SunakazeKun on 10-30-14
Category 'NPCs', known, fully documented
Mechanical caretakers. Needs a MessageID and can be set to run on path.
Data files:
• /ObjectData/Caretaker.arc
Object fields:
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1
Gearmo (Caretaker, rev. 6)
By Hiccup on 05-20-15
Category 'NPCs', known
Mechanical caretakers. Needs a MessageID and can be set to run on path.
Data files:
• /ObjectData/Caretaker.arc
Object fields:
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1

Object databases - SMG - Last changes - Changes for Caretaker

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