Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for BreakableCageRotate

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Glass Cage (Rotating) (BreakableCageRotate, rev. 6)
By Hiccup on 05-23-15
Category 'Items', known, fully documented
A version of the Small Glass Cage (BreakableCage) that is able to rotate when given an obj_arg0.
Data files:
• /ObjectData/BreakableCage.arc
• /ObjectData/BreakableCageBreak.arc
Object fields:
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Glass Cage (Rotating) (BreakableCageRotate, rev. 7)
By Hiccup on 05-23-15
Category 'Items', known
A version of the Small Glass Cage (BreakableCage) that is able to rotate when given an obj_arg0.
Data files:
• /ObjectData/BreakableCage.arc
• /ObjectData/BreakableCageBreak.arc
Object fields:
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue

Object databases - SMG - Last changes - Changes for BreakableCageRotate

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