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Posted on 06-28-11, 07:08 pm in MKDS Course Modifier
Kuriboss

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Oh, I see. Then, in that case, you should give those 'others' proper credit imo.
Posted on 06-29-11, 09:57 pm in MKDS Course Modifier
Kuriboss

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Also, if you want more people to know about your editor, you should post it at more popular places, like GBAtemp... this board isn't really the most active place ever
Posted on 06-30-11, 02:27 pm in MKDS Course Modifier
Kuriboss

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Heheh. I knew it would work. Not even one day since you posted it, and already three replies!
Posted on 06-30-11, 09:02 pm in MKDS Course Modifier (revision 1)
Kuriboss

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I opened the editor in Reflector, out of curiosity. Found out that it borrows code from ChadSoft's CTools, NSMB Editor, PuyoTools and Tinke. And possibly others. I strongly recommend you to give those people proper credits, or they may get pissy if they discover that. Mostly Treeki and/or Dirbaio, because NSMB Editor's code is released under the GPL license. If you want to use it in your editor, you have to release your source code under the same license, otherwise you're breaking the license.

I'm not saying that to be mean, but to try and save you before you get in trouble with the people who wrote all the code you've been borrowing...
Posted on 06-30-11, 09:03 pm in SM64DSe v2.0 -- public beta #3
Kuriboss

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If you mean rotating around the X or Z axis, that can be done... but for rotating around the Y axis, you can just move your objects
Posted on 06-30-11, 09:05 pm in SM64DSe v2.0 beta3 bug reports
Kuriboss

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Yes. That's because there's no lighting. I have tried to use lighting, but it would always give weird results...
Posted on 07-04-11, 12:37 pm in Hack Showoff Thread (Screenshot/Video)
Kuriboss

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Your level design is nice, makes me regret all the bugs that remain to fix Also, you should possibly try to scale up the textures for use on the DS-- small textures on that tiny screen don't quite look good unless you're close to them.

Also, I should really do something about minimaps for the next release... though, for now perhaps they can be edited in Tile Molester... but SM64DSe needs a proper importing/exporting/editing tool for that :/
Posted on 07-15-11, 11:45 pm in SM64DSe v2.0 beta3 bug reports
Kuriboss

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Oh, that opacity bug again... basically, the idiot I am forgot to initialize the opacity variable of new materials... so basically each material ends up invisible unless it explicitly specifies an opacity.

Also, the face count may or may not be a problem... idk about the game's exact limits. However, I'd be interested into that model, so that I can test it out.

And last, I'm about to release beta3. Not much changed aside from the R4 fix, actually. Oh, and the opacity fix, and the better collision...
Posted on 07-16-11, 12:40 am in SM64DSe v2.0 -- public beta #3
Kuriboss

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Okay guys, Beta3 is out already. Enjoy
Posted on 07-16-11, 03:30 pm in SM64DSe v2.0 beta3 bug reports
Kuriboss

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It's using map_Ka instead of map_Kd for textures. map_Ka defines another kind of texture, idk about it-- I only implemented the most commonly used one, map_Kd. A temporary solution to the problem is to open the .mtl file in your favourite text editor, and replace each occurence of map_Ka with map_Kd.
Posted on 07-22-11, 03:30 pm in Introduce yourself here!
Kuriboss

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You're right. This forum also needs more threads. Feel free to post about whatever topic you want as long as it stays reasonable (that is, not pure postcount++)...

And welcome to Kuriboard64. Enjoy your stay and check out the blog.

As for your details, you may enter them in your profile
Posted on 07-22-11, 03:33 pm in SM64DS Hacking Questions
Kuriboss

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I'd recommend you do so. Actually, the importer supports dots, lines, triangles and quads correctly (although idk about non-planar quads). Polygons with more vertices don't generate anything visible and may generate incorrect collision data. So yeah, triangulate your model to be sure it works right.
Posted on 07-22-11, 04:36 pm in SM64DS editor for MacOSX?
Kuriboss

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Try the current editor in Mono. Since it's written in C#, chances are that it will work or atleast do something.

Also, you gotta learn to title threads, dude... 'SM64DS' isn't descriptive or even good as a thread title.
Posted on 07-22-11, 04:42 pm in SM64DS Hacking Questions
Kuriboss

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I think King Bob-Omb does that because it is somehow linked to the Star Marker (STARBASE) object on the mountain... try moving that object and see what happens.

(friendly tip, use the [url] tag around links to make 'em clickable)
Posted on 07-22-11, 04:51 pm in Why is it that..
Kuriboss

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There's a thread about SM64DS formats and docs... now, as for learning ROM hacking... I kinda learnt that on the job. But well, to my knowledge, there aren't really 'ROM hacking tutorials' aside from using already-made editors...

As for HEX code and all that... when hacking a game for which no editors exist, you have to go with a hex editor and an emulator/debugger. You use the latter to find the data (or you may also extract the ROM's files and look into them in the case of a .nds ROM), then you use the former to modify the data... but don't outright go and overwrite a whole block of data. You start by modifying little parts of data and look at what happens, then figure out what those bits do... the emulator/debugger may also help finding out what some data does by looking at code that uses it.

Then, there are more advanced forms of ROM hacking, like compiling C code into ARM machine code and reinserting it into the game. I'm not really into that, so if you want to learn how to do that, you'd be better off asking Treeki or Dirbaio.

Hoping it helps I'm not really good at teaching or explaining stuff.
Posted on 07-22-11, 06:50 pm in Yeah, need "Site Help"
Kuriboss

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Here, Post Layout section.

Before you ask me what to enter into those two tempting textboxes, learn some HTML and CSS. Also, don't enter plaintext in the Header textbox-- plaintext headers are confusing and generally bad design.
Posted on 07-22-11, 06:52 pm in Why is it that..
Kuriboss

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Yes, but not any data-- you have to know what the data you're going to modify is supposed to be.
Posted on 07-23-11, 01:00 am in Image gallery (revision 1)
Kuriboss

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It's supposed to be a page of screenshots about SM64DS hacking and whatnot. But I'm lazy.

In the meantime, I put a placeholder page so that it isn't 404 anymore.
Posted on 07-23-11, 10:45 am in Image gallery
Kuriboss

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Yes. But you ordered me to fix it, so I did it for you.

(but yeah, everyone will see that too)
Posted on 07-23-11, 12:18 pm in Image gallery
Kuriboss

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'Fix that.' sounds more like an order than anything else ;P
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