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NWPlayer123
Posted on 01-19-15 08:22 PM Link | #54640
Posted by Splitwirez
Posted by NWPlayer123
Posted by Splitwirez
Posted by NWPlayer123
https://dl.dropboxusercontent.com/u/56043942/Programs/texextract.py
Here you go, made in 10 minutes, python 2, texextract.py file.jpc, have fun.

Can it repack this whatever it is?

Also, Dropbox just lets me view the script, not download it .___.

No, this just dumps all the textures to /.bti
Also, Ctrl (or Cmd) + S to save it as a file.

Oh, okay. Well, it's a start :3

Besides, it's not like new Particles could be properly implemented by any means short of ASM...


...unless I'm wrong, which I hope I am.

They can very easily, it's all controlled by BCSV files. I was working on a repacker last night, it's mostly finished, but I'm having a really weird Heisenbug.
Posted by Rainbow Mario
Yay! Are you going to make a repacker? Then we can finally edit effects!

EDIT: Is it okay if I add your JPC extractor to my SMGtools pack?

Once a release an official version, sure.

____________________
"I hate playing musical chats" ~ Quote of the month

Splitwirez
Posted on 01-19-15 08:27 PM Link | #54643
Posted by NWPlayer123
Posted by Splitwirez
Posted by NWPlayer123
Posted by Splitwirez
Posted by NWPlayer123
https://dl.dropboxusercontent.com/u/56043942/Programs/texextract.py
Here you go, made in 10 minutes, python 2, texextract.py file.jpc, have fun.

Can it repack this whatever it is?

Also, Dropbox just lets me view the script, not download it .___.

No, this just dumps all the textures to /.bti
Also, Ctrl (or Cmd) + S to save it as a file.

Oh, okay. Well, it's a start :3

Besides, it's not like new Particles could be properly implemented by any means short of ASM...


...unless I'm wrong, which I hope I am.

They can very easily, it's all controlled by BCSV files. I was working on a repacker last night, it's mostly finished, but I'm having a really weird Heisenbug.

Wait, BCSVs can control particles? How convenient. Also, good luck with that really weird...uh...whatever you said.

Arisotura
Posted on 01-19-15 08:29 PM Link | #54645
Saying 'BCSVs can do X or Y' is a bit vague. A lot of things are covered by BCSV files.

Detailing which BCSV files intervene in particles would be more useful information.

____________________
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SunakazeKun
Posted on 01-19-15 08:31 PM Link | #54647
Yeah, ActorInfo. I have some documentations about ActorInfo somewhere in my SMG folder, but I'm not done with it yet.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 01-19-15 08:55 PM Link | #54650
Do you have to add the new entry in the BCSV in ActorInfo or in ParticleData > Effect.arc > Particles.bcsv?

KoopaTroopaMan
Posted on 01-21-15 06:21 AM Link | #54830
Who's that Nightstar1994 guy on YouTube? He has made some texture hacks in SMG2:

http://youtu.be/BXbkJeUg8SA
http://youtu.be/GMw6Au1kRps
http://youtu.be/DuNNYZdXxmw
http://youtu.be/nP6w8rmtu84
http://youtu.be/H34AwrQpp5M

He seems very known and I don't know how he do those texture hacks. I doubt he uses PyTEX1. I haven't seen many such known SMG hackers. He isn't registered here, right?

Splitwirez
Posted on 01-21-15 12:25 PM Link | #54834
Posted by Rainbow Mario
Who's that Nightstar1994 guy on YouTube? He has made some texture hacks in SMG2:

http://youtu.be/BXbkJeUg8SA
http://youtu.be/GMw6Au1kRps
http://youtu.be/DuNNYZdXxmw
http://youtu.be/nP6w8rmtu84
http://youtu.be/H34AwrQpp5M

He seems very known and I don't know how he do those texture hacks. I doubt he uses PyTEX1. I haven't seen many such known SMG hackers. He isn't registered here, right?

He's not a texture Hacker, just a Texture Artist. He uses Dolphin's texture replacement functionality to do that stuff...and apparently some knowledge of Gecko codes.

KoopaTroopaMan
Posted on 01-25-15 12:29 AM Link | #55140
Is the campfire in Grand Finale Galaxy in SMG1 a model or effect?

KoopaTroopaMan
(post deleted) #55157

SunakazeKun
Posted on 01-25-15 01:11 PM Link | #55162
The object is called PhantomFirewood and it is a model. I don't know about the fire though.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 01-26-15 04:27 PM Link | #55228
It's the fire I'm looking for.

patrickhp
Posted on 01-28-15 03:46 PM Link | #55387
I have the same problem with obj2bdl that MeTheMarioMan.

Posted by MeTheMarioMan
I downloaded Python 3.4 with PyQt and created a model.(yes this is about models again :P)
After creating a model, I exported it by following the tutorial by NWPlayer123. But when I tried obj2bdl, I get this:

C:\Python34>python.exe obj2bdl.py AtomicHillsP1.obj AtomicHillsP1.bdl
Traceback :
File "obj2bdl.py", line 164, in
textures.appendlename>>>
File "C:\Python34\j3d\tex1.py", line 46, in _init_
raise Exception<'could not load image {}'.format>
Exception: could not load image AtomicHillsP1/Material1.jpg



The soluction was:

Posted by Luigi
Use GIMP to convert the TGA files to PNG, and use those.

Posted by MeTheMarioMan
Well Gimp worked making Sketchup export a PNG


But I don't know how I can do this. Could anyone tell me how?

NWPlayer123
Posted on 01-28-15 04:12 PM Link | #55389
Easier way to edit it: convert all textures to PNG or JPG, then open up the mtl in your favorite text editor and change the paths to the textures. it's like "map_Kd AtomicHillsP1/Material1.jpg" for the format.

____________________
"I hate playing musical chats" ~ Quote of the month

patrickhp
Posted on 01-28-15 06:25 PM (rev. 3 of 01-28-15 07:25 PM) Link | #55394
Posted by NWPlayer123
Easier way to edit it: convert all textures to PNG or JPG, then open up the mtl in your favorite text editor and change the paths to the textures. it's like "map_Kd AtomicHillsP1/Material1.jpg" for the format.


Thank you. It works ( :D ), but when I load the .bdl with bmdview2, appear these red messages:

vtx1: unknown array data type 1
readBmd(): Unssuported section 'MDL3'
Mat supports still lacks texmatrix support, ind tex blocks, color chans and color swap support

and this blue messages:


F1: show controls
unknown primitive type 90
unknown primitive type 90

There is a "unknown primitive type 90" for each texture and the model don't show up. This is normal or I have to do something to fix it?
Ps: I know that some of this messages are normal, but 3 of them I hadn't seen before.

KoopaTroopaMan
Posted on 01-28-15 07:40 PM Link | #55399
You can't view your custom models in bmdview2.

NWPlayer123
Posted on 01-28-15 08:53 PM Link | #55405
Yeah, those error messages are fine, should display correctly in Whitehole 1.1.3.
VTX1 - the polygons are just using normal tris as compared to tristrips or w/e and BMDView2 doesn't support them.
The MDL3 section is there because BMDView2 doesn't support it.
The unknown primitives are fine too IIRC, that's just a side effect of vertex colors.

____________________
"I hate playing musical chats" ~ Quote of the month

skyl
Posted on 01-28-15 10:08 PM Link | #55412
Can someone give me info on this debug screen please? https://i.imgur.com/NADDGME.png

____________________
Can you burn a Luigi board?

patrickhp
Posted on 01-28-15 10:49 PM Link | #55416
Posted by Rainbow Mario
You can't view your custom models in bmdview2.


Posted by NWPlayer123
Yeah, those error messages are fine, should display correctly in Whitehole 1.1.3.
VTX1 - the polygons are just using normal tris as compared to tristrips or w/e and BMDView2 doesn't support them.
The MDL3 section is there because BMDView2 doesn't support it.
The unknown primitives are fine too IIRC, that's just a side effect of vertex colors.


I did it! Thank you! :D

KoopaTroopaMan
Posted on 02-01-15 03:39 PM Link | #55673
Is it possible to teleport Mario to another place with the WarpCube area?

Splitwirez
Posted on 02-01-15 03:52 PM (rev. 2 of 02-01-15 03:52 PM) Link | #55675
Posted by Rainbow Mario
Is it possible to teleport Mario to another place with the WarpCube area?

Oh god, somebody PLEASE say yes to this, because then I can fake some non-Euclidean geometry >:>
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