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04-26-24 04:10 PM |
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0 users reading Questions that don't require their own thread | 1 bot |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3505/3604 EXP: 14206023 Next: 202863 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Posted by Splitwirez They can very easily, it's all controlled by BCSV files. I was working on a repacker last night, it's mostly finished, but I'm having a really weird Heisenbug. Posted by Rainbow Mario Once a release an official version, sure. ____________________ "I hate playing musical chats" ~ Quote of the month |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 547/1207 EXP: 2616717 Next: 112083 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1573 days ago |
Posted by NWPlayer123 Wait, BCSVs can control particles? How convenient. Also, good luck with that really weird...uh...whatever you said. |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 2999/9020 EXP: 56277402 Next: 210242 Since: 07-03-12 From: in a box Last post: 22 hours ago Last view: 22 hours ago |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 721/1551 EXP: 3666634 Next: 160270 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Yeah, ActorInfo. I have some documentations about ActorInfo somewhere in my SMG folder, but I'm not done with it yet. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 840/1217 EXP: 2576826 Next: 16046 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Do you have to add the new entry in the BCSV in ActorInfo or in ParticleData > Effect.arc > Particles.bcsv? |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 845/1217 EXP: 2576826 Next: 16046 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Who's that Nightstar1994 guy on YouTube? He has made some texture hacks in SMG2:
http://youtu.be/BXbkJeUg8SA http://youtu.be/GMw6Au1kRps http://youtu.be/DuNNYZdXxmw http://youtu.be/nP6w8rmtu84 http://youtu.be/H34AwrQpp5M He seems very known and I don't know how he do those texture hacks. I doubt he uses PyTEX1. I haven't seen many such known SMG hackers. He isn't registered here, right? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 583/1207 EXP: 2616717 Next: 112083 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1573 days ago |
Posted by Rainbow Mario He's not a texture Hacker, just a Texture Artist. He uses Dolphin's texture replacement functionality to do that stuff...and apparently some knowledge of Gecko codes. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 876/1217 EXP: 2576826 Next: 16046 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Is the campfire in Grand Finale Galaxy in SMG1 a model or effect? |
KoopaTroopaMan |
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SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 737/1551 EXP: 3666634 Next: 160270 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
The object is called PhantomFirewood and it is a model. I don't know about the fire though. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 883/1217 EXP: 2576826 Next: 16046 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
It's the fire I'm looking for. |
patrickhp |
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Normal user Level: 9 Posts: 8/13 EXP: 3002 Next: 160 Since: 01-30-13 Last post: 3369 days ago Last view: 3030 days ago |
I have the same problem with obj2bdl that MeTheMarioMan.
Posted by MeTheMarioMan The soluction was: Posted by Luigi Posted by MeTheMarioMan But I don't know how I can do this. Could anyone tell me how? |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3533/3604 EXP: 14206023 Next: 202863 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Easier way to edit it: convert all textures to PNG or JPG, then open up the mtl in your favorite text editor and change the paths to the textures. it's like "map_Kd AtomicHillsP1/Material1.jpg" for the format. ____________________ "I hate playing musical chats" ~ Quote of the month |
patrickhp |
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Normal user Level: 9 Posts: 9/13 EXP: 3002 Next: 160 Since: 01-30-13 Last post: 3369 days ago Last view: 3030 days ago |
Posted by NWPlayer123 Thank you. It works ( ), but when I load the .bdl with bmdview2, appear these red messages: and this blue messages: There is a "unknown primitive type 90" for each texture and the model don't show up. This is normal or I have to do something to fix it? Ps: I know that some of this messages are normal, but 3 of them I hadn't seen before. |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 890/1217 EXP: 2576826 Next: 16046 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
You can't view your custom models in bmdview2. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3534/3604 EXP: 14206023 Next: 202863 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Yeah, those error messages are fine, should display correctly in Whitehole 1.1.3.
VTX1 - the polygons are just using normal tris as compared to tristrips or w/e and BMDView2 doesn't support them. The MDL3 section is there because BMDView2 doesn't support it. The unknown primitives are fine too IIRC, that's just a side effect of vertex colors. ____________________ "I hate playing musical chats" ~ Quote of the month |
skyl |
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Keep Calm and Inject Some Lysol Level: 50 Posts: 460/613 EXP: 945115 Next: 2202 Since: 09-13-13 Last post: 227 days ago Last view: 220 days ago |
Can someone give me info on this debug screen please? https://i.imgur.com/NADDGME.png ____________________ Can you burn a Luigi board? |
patrickhp |
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Normal user Level: 9 Posts: 10/13 EXP: 3002 Next: 160 Since: 01-30-13 Last post: 3369 days ago Last view: 3030 days ago |
Posted by Rainbow Mario Posted by NWPlayer123 I did it! Thank you! |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 902/1217 EXP: 2576826 Next: 16046 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Is it possible to teleport Mario to another place with the WarpCube area? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 668/1207 EXP: 2616717 Next: 112083 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1573 days ago |
Posted by Rainbow Mario Oh god, somebody PLEASE say yes to this, because then I can fake some non-Euclidean geometry >:> |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
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