Views: 20,059,816 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-26-24 01:28 PM |
Guest: |
0 users reading Questions that don't require their own thread | 2 bots |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Jesse |
| ||
Member Normal user Level: 53 Posts: 433/688 EXP: 1124991 Next: 32128 Since: 09-05-13 Last post: 2379 days ago Last view: 1940 days ago |
I think we are at the point that someone should make a list. also I never find any btp or brk in files |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 561/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Then you're looking in wrong files. Cosmic Mario has a BRK and PowerStar has BTP. There you can find them.
Anyway, isn't BTP a kind of animation that make the color change? |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 581/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Is models added to PlanetMapDataTable able to put paths on if you add them as a Map Parts object? |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3265/4661 EXP: 20893298 Next: 337968 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Planet map is for...planets. uh...
Extra objects can just go in there. MapParts I think can be added as so, but I haven't experimented. ____________________ a |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 612/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
I have some questions:
1. Where in ActorInfo is the collision stored for an object? 2. Where are the graphics for the effects stored? In the JPC file in ParticleData? 3. Is there a way to scale an object in general? 4. Is it possible to scale Mario even if he isn't placed in the level? 5. What is missig for custom BDLs converted by obj2bdl? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3458/3604 EXP: 14205837 Next: 203049 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
1) uh what. Nowhere.
2) Yes 3) Export and reimport, or use the scale variable in maps. No other way. 4) Not as far as I know. 5) Nothing is "missing", anything you give it it'll import(given it's in the correct format), it doesn't leave anything out. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 613/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Isn't it a collision for the enemies in ActirInfo like Lil' Cinders has fire collision etc.?
Whould it work if I export and reimport? Wouldn't the model be a bit changed after that? Are you sure there isn't anything missig when you convert custom models to BDLs? Why can't they ve seen in bmdview2 then? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3459/3604 EXP: 14205837 Next: 203049 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Why would it be? It's hardcoded.
Yes, that's the point. If you can't change it with the map settings, you're screwed unless you want to do that. That's because BMDView2 doesn't support the type of polygon that the importer uses. It has nothing to do with "missing data". ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 614/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
I heard the particles, collision and everything was in ActorInfo.
Would the animations even work if you export and reimport? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3460/3604 EXP: 14205837 Next: 203049 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
No, particles are all in _____Design.arc (or Light, IDR which) in StageData (for adding to a stage, though most of it is hardcoded) and Effect.arc in ParticleData (for all the actual data, IE linking to animations with a BCSV and image files in the JPC). ActorInfo is mostly useless to edit, just leave it be.
No, that's the point ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 615/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Oh okay.
Is it possible to add a new Galaxy to the game by "Add Galaxy" with the Worldmap editor, then give StageName and whatever the name "NewGalaxy" and copy RedBlueExGalaxy and rename it to "NewGalaxy" and fix the scenarios and everything? |
NWPlayer123 |
| ||
Member Imma Snuggle You Level: 110 Posts: 3461/3604 EXP: 14205837 Next: 203049 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
Nope, we've tried that before, the world map is hardcoded so when you're on the grand world map (with all the worlds in a row) and you hover over a specific world, it will crash, because it doesn't have an entry to look up and load. There's also the problem of adding more stars, PowerStarID is very finicky and it'll give you issues a lot. Sure, you can add new stars and have them work, but they don't work CORRECTLY (IE with comets and such), since AFAIK that's hardcoded too. ____________________ "I hate playing musical chats" ~ Quote of the month |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 616/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Meh. Does Power Stars have to be so hardcoded? They could just have it as a normal object that make you win the level simple.
What is the collision value that freeze Mario to ice? |
Splitwirez |
| ||
Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 460/1207 EXP: 2616679 Next: 112121 Since: 08-28-13 From: ._______________. Last post: 1963 days ago Last view: 1573 days ago |
Posted by Rainbow Mario Almost...sort of. There are some empty, unused Galaxy Slots, most of which are SMG1 leftovers, that you could use. |
SunakazeKun |
| ||
Boss Bass Normal user Level: 75 Posts: 562/1551 EXP: 3666577 Next: 160327 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Yes, I posted a tutorial about it somewhere in the SMG section as well as the slots.
Completely new slots don't work yet, because they need ASM. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3282/4661 EXP: 20893298 Next: 337968 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
I already did the ASM. It will work, but all it needs is PowerStarID to work and then maybe we can get somewhere. (Or test a million values and possibly get lucky.) ____________________ a |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 617/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Is there a way you can do rounded planets move with a path as a MapParts object with their gravity? |
shibboleet |
| ||
Fire Mario DROP TABLE users; Level: 123 Posts: 3283/4661 EXP: 20893298 Next: 337968 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Check Yoshi Star's 2nd star. There is a section with that. ____________________ a |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 621/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
I found it! The MapParts_ID in the gravity has to be same as the planet's Object ID. |
KoopaTroopaMan |
| ||
Member Normal user Level: 67 Posts: 659/1217 EXP: 2576787 Next: 16085 Since: 03-26-14 Last post: 2666 days ago Last view: 1386 days ago |
Jesse added a ball to Flip-Swap and it crashed. Any idea why? Does the ball need any text or something? There was a MSBT file named "Tamakoro" that had the text for the ball turorials. Does an new entry in the the text file have to be added and link to the ball or something? |
Main - Archived forums - SMG questions and issues - Questions that don't require their own thread | Hide post layouts | New reply |
Page rendered in 0.025 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 235/235, time: 0.012 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |