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SunakazeKun
Posted on 09-17-14 08:05 PM Link | #48303
SMG2 seems to have SMG1's code to play THP files from MovieData.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


NWPlayer123
Posted on 09-17-14 08:30 PM Link | #48304
MN1 and I have been staring at the code for years, no it doesn't. Whatever it might have is a useless part of the SDK.

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 09-19-14 08:02 PM (rev. 2 of 09-19-14 08:03 PM) Link | #48352
GorogoroAlpha and GorogoroPairAlpha are unused objects and they work like Gorogoro and GorogoroPair.
EDIT: This means that we can have gray and...brown Rhomps :3



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 09-19-14 10:55 PM (rev. 2 of 09-19-14 10:58 PM) Link | #48369
Posted by SunakazeKun
GorogoroAlpha and GorogoroPairAlpha are unused objects and they work like Gorogoro and GorogoroPair.
EDIT: This means that we can have gray and...brown Rhomps :3

Those exist? And they're FUNCTIONAL!?!?!
That makes me want to [image], to an extent. Wait...what if we...[SECRET IDEA IS SECRET] MUAHAHAHAHA HAAHAHAHAHA *repeated painful coughing* eh...enough evil laughter. You get the idea.

SunakazeKun
Posted on 09-19-14 10:57 PM Link | #48372
Yeah they exist.
Also please don't mention ideas from NMG xD



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


Splitwirez
Posted on 09-19-14 10:59 PM Link | #48373
Posted by SunakazeKun
Yeah they exist.
Also please don't mention ideas from NMG xD

Problem solvent applied.


lol Spore reference

SunakazeKun
Posted on 09-20-14 01:51 PM Link | #48423
Opps, I'm sorry. When I tested those objects I copied the wrong zone files. They don't work normally :/



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 09-21-14 09:30 PM Link | #48537
I found that if you delete the planet Cosmic Mario is on so it isn't anything he can run on, he just walks in the air like nothing has happened.

shibboleet
Posted on 09-21-14 09:31 PM Link | #48538
That's not really a discovery, mostly because iirc it runs on a path so it'll stick to it, no matter what surface is there. If it's even there.

____________________
a

KoopaTroopaMan
Posted on 09-21-14 09:36 PM Link | #48539
Okay sorry. But is it a way to change the paths? It would be nice with an editor that can set paths where Cosmic Mario will go and make new races too. But I know that it isn't easy.

NWPlayer123
Posted on 09-22-14 12:22 AM (rev. 2 of 09-22-14 12:23 AM) Link | #48551
No, it's currently not possible. Nobody's bothered to look at the format and document it.

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 09-23-14 03:04 PM (rev. 2 of 09-23-14 03:07 PM) Link | #48595
There is an early copy of TripodBoss under the name Tripod2Boss which crashes the game. I actually found out some reasons:
- Tripod2BossLegShadow.arc is missing
- Effect data is missing
- Tripod2Boss.arc/PadAndCameraCtrl.bcsv is missing
It still crashes the game, probably because the sounds are not defined.
Then I decided to analyze Tripod2Boss.arc. The camera files are different, so I decided to patch them over the ones from TripodBoss (only startdemo.canmt). Testing everything ingame worked, and here is the difference: The camera is at a fixed point and it looks like Megaleg is walking in.
Here are the files:
https://kuribo64.net/get.php?id=WcCC9TJudmgXPrJi
I hope someone gets pictures or videos from it.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


KoopaTroopaMan
Posted on 09-23-14 04:42 PM Link | #48597
No. It isn't an another version. You know when you see Megaleg on the planet before you come there? This one is Tripod2Boss. When you come to the planet this one disappear and the real Megaleg come. All parts of Megaleg is separate objects. It's not just one big.

SunakazeKun
Posted on 09-23-14 04:46 PM Link | #48598
Tripod2Boss is unused. The object crashes the game and isn't placed in any zone of the game.
The Camera and Animation files from Tripod2Boss are different.



Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


NWPlayer123
Posted on 09-23-14 04:49 PM (rev. 2 of 09-23-14 04:50 PM) Link | #48599
I assume this is the one from TCRF?

____________________
"I hate playing musical chats" ~ Quote of the month

SunakazeKun
Posted on 09-23-14 04:51 PM Link | #48600

SunakazeKun
Posted on 09-28-14 02:11 PM Link | #48759
There is a TXT file in ObjectData/BossJugem.arc called FurBossJugemScarf_v.fur.txt which contains some kind of uncompiled code and gibberish text:

static
FurParam sFurParam_FurBossJugemScarf_v =
{
6, // ƒŒƒCƒ„”
31.787109f, // –Ñ’·‚³
1.245117f, // ’·‚³•Î·
0.218506f, // ƒYƒŒ(indirect)
1.000000f, // ƒYƒŒ•Î·
0.000000f, // –¾‚邳(–ѐæ)
7.159424f, // –¾‚邳(–ÑŒ³)
0.600000f, // –¾‚邳•Î·
255.000000f, // “§–¾“x(–ѐæ)
35.734863f, // “§–¾“x(–ÑŒ³)
1.000000f, // “§–¾“x•Î·
60.388184f, // “§–¾“xE’n”§(–ѐæ)
0.000000f, // “§–¾“xE’n”§(–ÑŒ³)
5.419922f, // “§–¾“xE’n”§•Î·
16.210938f, // –§“xƒ}ƒbƒvƒXƒP[ƒ‹
1.000000f, // ƒx[ƒXƒ}ƒbƒvƒXƒP[ƒ‹
{100,91,99,0}, // ¬‡ƒJƒ‰[
{0.987549f,0.600000f,0.300000f,0.090000f}, // A–Ñ–§“x
{1.000000f,0.386000f,0.364500f,0.171300f}, // A–Ñ‘¾‚³
{26,64,98,212}, // ¬‡”ä
1, // ƒ‰ƒCƒg0ƒXƒCƒbƒ`
255, // ƒ‰ƒCƒg0ƒ}ƒeƒŠƒAƒ‹
108, // ƒ‰ƒCƒg0ƒAƒ“ƒrƒGƒ“ƒg
0, // ƒ‰ƒCƒg1ƒXƒCƒbƒ`
255, // ƒ‰ƒCƒg1ƒ}ƒeƒŠƒAƒ‹
0, // ƒ‰ƒCƒg1ƒAƒ“ƒrƒGƒ“ƒg
2, // ƒ‰ƒCƒgƒJƒ‰[ƒ\[ƒX
};




Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding


shibboleet
Posted on 09-28-14 02:11 PM Link | #48760
Yeah, that's been known for a while.

There's another one in Fluffy Bluff's model file.

____________________
a

NWPlayer123
Posted on 09-28-14 03:46 PM (rev. 2 of 09-28-14 03:47 PM) Link | #48763
AFAIK that's used to generate the grass/whatever other dynamic stuff there is. It's not gibberish, it's japanese, open it up in Notepad++ and see.

____________________
"I hate playing musical chats" ~ Quote of the month

shibboleet
Posted on 09-28-14 03:48 PM Link | #48764
static
FurParam sFurParam_FurBossJugemScarf_v =
{
6, // ニ椎槌辰ニ停€楪絶€・
31.787109f, // 窶禿鯛€卍キ窶堋ウ
1.245117f, // 窶卍キ窶堋ウ窶「テ篠債キ
0.218506f, // ニ炭ニ椎・indirect)
1.000000f, // ニ炭ニ椎停€「テ篠債キ
0.000000f, // 窶督セ窶堙ゥ窶堋ウ(窶禿堕静ヲ)
7.159424f, // 窶督セ窶堙ゥ窶堋ウ(窶禿打陳ウ)
0.600000f, // 窶督セ窶堙ゥ窶堋ウ窶「テ篠債キ
255.000000f, // 窶慊ァ窶督セ窶忸(窶禿堕静ヲ)
35.734863f, // 窶慊ァ窶督セ窶忸(窶禿打陳ウ)
1.000000f, // 窶慊ァ窶督セ窶忸窶「テ篠債キ
60.388184f, // 窶慊ァ窶督セ窶忸ツ・窶冢窶敖ァ(窶禿堕静ヲ)
0.000000f, // 窶慊ァ窶督セ窶忸ツ・窶冢窶敖ァ(窶禿打陳ウ)
5.419922f, // 窶慊ァ窶督セ窶忸ツ・窶冢窶敖ァ窶「テ篠債キ
16.210938f, // 窶督ァ窶忸ニ筑ニ鍛ニ致ニ湛ニ単ツーニ停€ケ
1.000000f, // ニ遅ツーニ湛ニ筑ニ鍛ニ致ニ湛ニ単ツーニ停€ケ
{100,91,99,0}, // ツ債ャツ坂€。ニ谷ニ停€ーツー
{0.987549f,0.600000f,0.300000f,0.090000f}, // ツ植窶禿鯛€督ァ窶忸
{1.000000f,0.386000f,0.364500f,0.171300f}, // ツ植窶禿鯛€伉セ窶堋ウ
{26,64,98,212}, // ツ債ャツ坂€。窶敕、
1, // ニ停€ーニ辰ニ暖0ニ湛ニ辰ニ鍛ニ蛋
255, // ニ停€ーニ辰ニ暖0ニ筑ニ弾ニ椎ニ但ニ停€ケ
108, // ニ停€ーニ辰ニ暖0ニ但ニ停€愴池ニ竪ニ停€愴暖
0, // ニ停€ーニ辰ニ暖1ニ湛ニ辰ニ鍛ニ蛋
255, // ニ停€ーニ辰ニ暖1ニ筑ニ弾ニ椎ニ但ニ停€ケ
0, // ニ停€ーニ辰ニ暖1ニ但ニ停€愴池ニ竪ニ停€愴暖
2, // ニ停€ーニ辰ニ暖ニ谷ニ停€ーツーニ箪ツーニ湛
};

Translation:
static
FurParam sFurParam_FurBossJugemScarf_v =
{
6, // two vertebral Tsuchitatsunitoma ?? Yuzurihaze~tsu ??-
31.787109f, // 窶禿 sea bream ?? Manjiki 窶堋 cormorant
1.245117f, // 窶卍 key 窶堋 cormorant 窶 "Te bonds Shino key
0.218506f, // Nisuminishi · indirect)
?? To stop 1.000000f, // Nisumini vertebral "Te bonds Shino key
0.000000f, // 窶督 cell 窶堙 © 窶堋 cormorant (窶禿 堕静 wo)
7.159424f, // 窶督 cell 窶堙 © 窶堋 cormorant (窶禿 strokes Chinu)
0.600000f, // 窶督 cell 窶堙 © 窶堋 cormorant 窶 "Te bonds Shino key
255.000000f, // 窶慊 § 窶督 cell 窶忸 (窶禿 堕静 wo)
35.734863f, // 窶慊 § 窶督 cell 窶忸 (窶禿 strokes Chinu)
1.000000f, // 窶慊 § 窶督 cell 窶忸 窶 "Te bonds Shino key
60.388184f, // 窶慊 § 窶督 cell 窶忸 Tsu-窶冢 窶敖 § (窶禿 堕静 wo)
0.000000f, // 窶慊 § 窶督 cell 窶忸 Tsu-窶冢 窶敖 § (窶禿 strokes Chinu)
5.419922f, // 窶慊 § 窶督 cell 窶忸 Tsu-窶冢 窶敖 § 窶 "Te bonds Shino key
?? Hairs stop 16.210938f, // 窶督 § 窶忸 Ni筑Ni鍛Ni致Ni Jinni single Tsuni
?? Hairs stop Tsuni Jinni筑Ni鍛Ni致Ni Jinni single Tsuni late 1.000000f, // two
{} 100,91,99,0, ?? Tsu and stop // Tsu bonds shirts hill ??. Nitanini
{0.987549f, 0.600000f, 0.300000f, 0.090000f}, // tree planted 窶禿 sea bream ?? Toku~a 窶忸
{1.000000f, 0.386000f, 0.364500f, 0.171300f}, // tree planted 窶禿 sea bream ?? 伉Se 窶堋 cormorant
{26,64,98,212},. 窶敕 // Tsu bonds shirts slope ??,
1, 0 NiJinnitatsuni鍛Ni蛋 ?? over two Tatsunidan to stop // two
255, ?? hairs stop 0 Ni筑Ni-dannishi  two Tadashini ?? over two Tatsunidan stop // two
108, ?? 愴暖 to stop ?? 愴池 two Tateni to stop 0 two Tadashini ?? over two Tatsunidan stop // two
0, ?? over two Tatsunidan 1 NiJinnitatsuni鍛Ni蛋 to stop // two
255, ?? hairs stop ?? over two Tatsunidan 1 Ni筑Ni-dannishi  two Tadashini stop // two
0, ?? 愴暖 to stop ?? 愴池 two Tateni to stop ?? over two Tatsunidan 1 double Tadashini stop // two
2, ?? Tsuni 箪 Tsuni gin to stop ?? over two Tatsunidannitanini stop // two
};


____________________
a
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