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04-26-24 06:39 PM |
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Main - Archived forums - General SMG hacking - Discoveries | Hide post layouts | New reply |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 349/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
SMG2 seems to have SMG1's code to play THP files from MovieData. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3324/3604 EXP: 14206193 Next: 202693 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
MN1 and I have been staring at the code for years, no it doesn't. Whatever it might have is a useless part of the SDK. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 355/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
GorogoroAlpha and GorogoroPairAlpha are unused objects and they work like Gorogoro and GorogoroPair.
EDIT: This means that we can have gray and...brown Rhomps Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 250/1207 EXP: 2616752 Next: 112048 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1573 days ago |
Posted by SunakazeKun Those exist? And they're FUNCTIONAL!?!?! That makes me want to , to an extent. Wait...what if we...[SECRET IDEA IS SECRET] MUAHAHAHAHA HAAHAHAHAHA *repeated painful coughing* eh...enough evil laughter. You get the idea. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 359/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Yeah they exist.
Also please don't mention ideas from NMG xD Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 252/1207 EXP: 2616752 Next: 112048 Since: 08-28-13 From: ._______________. Last post: 1964 days ago Last view: 1573 days ago |
Posted by SunakazeKun Problem solvent applied. lol Spore reference |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 362/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Opps, I'm sorry. When I tested those objects I copied the wrong zone files. They don't work normally :/ Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 285/1217 EXP: 2576863 Next: 16009 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
I found that if you delete the planet Cosmic Mario is on so it isn't anything he can run on, he just walks in the air like nothing has happened. |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3039/4661 EXP: 20893822 Next: 337444 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
That's not really a discovery, mostly because iirc it runs on a path so it'll stick to it, no matter what surface is there. If it's even there. ____________________ a |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 286/1217 EXP: 2576863 Next: 16009 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
Okay sorry. But is it a way to change the paths? It would be nice with an editor that can set paths where Cosmic Mario will go and make new races too. But I know that it isn't easy. |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3332/3604 EXP: 14206193 Next: 202693 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
No, it's currently not possible. Nobody's bothered to look at the format and document it. ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 380/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
There is an early copy of TripodBoss under the name Tripod2Boss which crashes the game. I actually found out some reasons:
- Tripod2BossLegShadow.arc is missing - Effect data is missing - Tripod2Boss.arc/PadAndCameraCtrl.bcsv is missing It still crashes the game, probably because the sounds are not defined. Then I decided to analyze Tripod2Boss.arc. The camera files are different, so I decided to patch them over the ones from TripodBoss (only startdemo.canmt). Testing everything ingame worked, and here is the difference: The camera is at a fixed point and it looks like Megaleg is walking in. Here are the files: https://kuribo64.net/get.php?id=WcCC9TJudmgXPrJi I hope someone gets pictures or videos from it. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
KoopaTroopaMan |
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Member Normal user Level: 67 Posts: 293/1217 EXP: 2576863 Next: 16009 Since: 03-26-14 Last post: 2666 days ago Last view: 1387 days ago |
No. It isn't an another version. You know when you see Megaleg on the planet before you come there? This one is Tripod2Boss. When you come to the planet this one disappear and the real Megaleg come. All parts of Megaleg is separate objects. It's not just one big. |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 381/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Tripod2Boss is unused. The object crashes the game and isn't placed in any zone of the game.
The Camera and Animation files from Tripod2Boss are different. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3337/3604 EXP: 14206193 Next: 202693 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
I assume this is the one from TCRF? ____________________ "I hate playing musical chats" ~ Quote of the month |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 382/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
Yes, that one :o Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
SunakazeKun |
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Boss Bass Normal user Level: 75 Posts: 396/1551 EXP: 3666687 Next: 160217 Since: 06-15-14 From: Germany Last post: 2287 days ago Last view: 2260 days ago |
There is a TXT file in ObjectData/BossJugem.arc called FurBossJugemScarf_v.fur.txt which contains some kind of uncompiled code and gibberish text:
Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3066/4661 EXP: 20893822 Next: 337444 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
Yeah, that's been known for a while.
There's another one in Fluffy Bluff's model file. ____________________ a |
NWPlayer123 |
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Member Imma Snuggle You Level: 110 Posts: 3350/3604 EXP: 14206193 Next: 202693 Since: 07-07-12 From: Colorado Last post: 3103 days ago Last view: 1260 days ago |
AFAIK that's used to generate the grass/whatever other dynamic stuff there is. It's not gibberish, it's japanese, open it up in Notepad++ and see. ____________________ "I hate playing musical chats" ~ Quote of the month |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 3067/4661 EXP: 20893822 Next: 337444 Since: 07-07-12 Last post: 1350 days ago Last view: 363 days ago |
static
FurParam sFurParam_FurBossJugemScarf_v = { 6, // ニ椎槌辰ニ停楪絶・ 31.787109f, // 窶禿鯛卍キ窶堋ウ 1.245117f, // 窶卍キ窶堋ウ窶「テ篠債キ 0.218506f, // ニ炭ニ椎・indirect) 1.000000f, // ニ炭ニ椎停「テ篠債キ 0.000000f, // 窶督セ窶堙ゥ窶堋ウ(窶禿堕静ヲ) 7.159424f, // 窶督セ窶堙ゥ窶堋ウ(窶禿打陳ウ) 0.600000f, // 窶督セ窶堙ゥ窶堋ウ窶「テ篠債キ 255.000000f, // 窶慊ァ窶督セ窶忸(窶禿堕静ヲ) 35.734863f, // 窶慊ァ窶督セ窶忸(窶禿打陳ウ) 1.000000f, // 窶慊ァ窶督セ窶忸窶「テ篠債キ 60.388184f, // 窶慊ァ窶督セ窶忸ツ・窶冢窶敖ァ(窶禿堕静ヲ) 0.000000f, // 窶慊ァ窶督セ窶忸ツ・窶冢窶敖ァ(窶禿打陳ウ) 5.419922f, // 窶慊ァ窶督セ窶忸ツ・窶冢窶敖ァ窶「テ篠債キ 16.210938f, // 窶督ァ窶忸ニ筑ニ鍛ニ致ニ湛ニ単ツーニ停ケ 1.000000f, // ニ遅ツーニ湛ニ筑ニ鍛ニ致ニ湛ニ単ツーニ停ケ {100,91,99,0}, // ツ債ャツ坂。ニ谷ニ停ーツー {0.987549f,0.600000f,0.300000f,0.090000f}, // ツ植窶禿鯛督ァ窶忸 {1.000000f,0.386000f,0.364500f,0.171300f}, // ツ植窶禿鯛伉セ窶堋ウ {26,64,98,212}, // ツ債ャツ坂。窶敕、 1, // ニ停ーニ辰ニ暖0ニ湛ニ辰ニ鍛ニ蛋 255, // ニ停ーニ辰ニ暖0ニ筑ニ弾ニ椎ニ但ニ停ケ 108, // ニ停ーニ辰ニ暖0ニ但ニ停愴池ニ竪ニ停愴暖 0, // ニ停ーニ辰ニ暖1ニ湛ニ辰ニ鍛ニ蛋 255, // ニ停ーニ辰ニ暖1ニ筑ニ弾ニ椎ニ但ニ停ケ 0, // ニ停ーニ辰ニ暖1ニ但ニ停愴池ニ竪ニ停愴暖 2, // ニ停ーニ辰ニ暖ニ谷ニ停ーツーニ箪ツーニ湛 }; Translation: static FurParam sFurParam_FurBossJugemScarf_v = { 6, // two vertebral Tsuchitatsunitoma ?? Yuzurihaze~tsu ??- 31.787109f, // 窶禿 sea bream ?? Manjiki 窶堋 cormorant 1.245117f, // 窶卍 key 窶堋 cormorant 窶 "Te bonds Shino key 0.218506f, // Nisuminishi · indirect) ?? To stop 1.000000f, // Nisumini vertebral "Te bonds Shino key 0.000000f, // 窶督 cell 窶堙 © 窶堋 cormorant (窶禿 堕静 wo) 7.159424f, // 窶督 cell 窶堙 © 窶堋 cormorant (窶禿 strokes Chinu) 0.600000f, // 窶督 cell 窶堙 © 窶堋 cormorant 窶 "Te bonds Shino key 255.000000f, // 窶慊 § 窶督 cell 窶忸 (窶禿 堕静 wo) 35.734863f, // 窶慊 § 窶督 cell 窶忸 (窶禿 strokes Chinu) 1.000000f, // 窶慊 § 窶督 cell 窶忸 窶 "Te bonds Shino key 60.388184f, // 窶慊 § 窶督 cell 窶忸 Tsu-窶冢 窶敖 § (窶禿 堕静 wo) 0.000000f, // 窶慊 § 窶督 cell 窶忸 Tsu-窶冢 窶敖 § (窶禿 strokes Chinu) 5.419922f, // 窶慊 § 窶督 cell 窶忸 Tsu-窶冢 窶敖 § 窶 "Te bonds Shino key ?? Hairs stop 16.210938f, // 窶督 § 窶忸 Ni筑Ni鍛Ni致Ni Jinni single Tsuni ?? Hairs stop Tsuni Jinni筑Ni鍛Ni致Ni Jinni single Tsuni late 1.000000f, // two {} 100,91,99,0, ?? Tsu and stop // Tsu bonds shirts hill ??. Nitanini {0.987549f, 0.600000f, 0.300000f, 0.090000f}, // tree planted 窶禿 sea bream ?? Toku~a 窶忸 {1.000000f, 0.386000f, 0.364500f, 0.171300f}, // tree planted 窶禿 sea bream ?? 伉Se 窶堋 cormorant {26,64,98,212},. 窶敕 // Tsu bonds shirts slope ??, 1, 0 NiJinnitatsuni鍛Ni蛋 ?? over two Tatsunidan to stop // two 255, ?? hairs stop 0 Ni筑Ni-dannishi two Tadashini ?? over two Tatsunidan stop // two 108, ?? 愴暖 to stop ?? 愴池 two Tateni to stop 0 two Tadashini ?? over two Tatsunidan stop // two 0, ?? over two Tatsunidan 1 NiJinnitatsuni鍛Ni蛋 to stop // two 255, ?? hairs stop ?? over two Tatsunidan 1 Ni筑Ni-dannishi two Tadashini stop // two 0, ?? 愴暖 to stop ?? 愴池 two Tateni to stop ?? over two Tatsunidan 1 double Tadashini stop // two 2, ?? Tsuni 箪 Tsuni gin to stop ?? over two Tatsunidannitanini stop // two }; ____________________ a |
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