World Map
World Maps are a bit complex until you actually understand how they work. There are many dependencies needed to make the entire thing work.
Credit to MrRean and NWPlayer123 for the current data.
To-Do: Document the individual files in the WorldMap0X files in ObjectData thoroughly, find out the exact files needed for the GUI on the World Map and Grand World Map. |
This is an example of the world map in-game. |
1. Dependencies
- Text
- LayoutMessage (For things like the Zoom Out button)
- SystemMessage (The main file, defines the world name, galaxy names[both normal and short], and various other things such as scenario names)
- ObjectData
- World Map Layout
- The files that define what the actual map is are the WorldMap0X.arc files.
- Models
- Icons are the many Mini___Galaxy.arc files in ObjectData (Contains Animations As Well)
- The world map backgrounds are the WorldMap0XModel.arc files
- Layouts
- GalaxyInfoTexture is the images that are shown as "Galaxy Previews" when you are on a galaxy on the World Map. The Image Formats are .bti. Credit to MrRean
- ?
- Starship Mario
- The skies that are auto-loaded by Starship Mario are the WorldMap0XSky.arc files
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