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New to level editing, improvedTHIS IS A WORK IN PROGRESS RIGHT NOW. I HAVE ONLY POSTED THIS TO GET GENERAL IDEAS OF HELP WITH THIS THREAD. 1. Basic OverviewLevel creation is a big part of a project and actually..making ideas possible for galaxies in the Galaxy series. Level creation is the toughest area of the whole process, because it involves a ton of knowledge. Want to level create? Then this is your place! I'll teach all the areas of the game (With a lot of reading) and make sure a lot of you master it. Please read this large guide, and ask questions you have about this after you read it. Thank you! Enjoy. 2. The FilesystemThe Galaxy series (Both games) use similar filesystems and filetypes. They are listed here.
Here we go! This is the root of the folder. SMG2\SystemData
This is basically the system data. As by the name, if you couldn't tell.
SMG2\StageData
The folder with all the stages in the game in it.
SMG2\ParticleData
The folder with all the effects in it stored.
SMG2\ObjectData
The folder with all the objects in it.
SMG2\ModuleData
Data about the module.
SMG2\MapPartsData
Nothing in here, left over.
SMG2\LocalizeData
The folder with all the text in the game inside.
SMG2\LightData
The data about all the lighting in the entire game.
SMG2\LayoutData
Everything image-related (The logo, and all) is in here.
SMG2\HomeButton2
Has to do with the home button screen when you hit it. Every game has this, I'm pretty sure.
SMG2\Debug
Useless. It's empty. (Although there is a code to show a debug screen on a crash. See below in the tutorial for it.)
SMG2\AudioRes
Stands for Audio Resolution. In it has all the music, and sound effects.
SMG2\AllTargetModuleData
Useless, empty.
SMG2\AllTargetAddressMap
Useless, empty.
SubFolders These are the folders inside of the root folders. Let's look at those, shall we? SMG2\LocalizeData\UsEnglish
These 3 folders have the text in the game, each in different languages.
SMG2\LocalizeData\UsFrench SMG2\LocalizeData\UsSpanish 1st is English. 2nd is French. 3rd is Spanish. SMG2\LocalizeData\UsEnglish\LayoutData
These 3 folders just have the Font, the HomeButton, and Wii remote strap screen in them. Once again, all in different languages.
SMG2\LocalizeData\UsFrench\LayoutData SMG2\LocalizeData\UsSpanish\LayoutData SMG2\LocalizeData\UsEnglish\MessageData
These 3 folders have the literal text that's in the game. Once again, all in the languages the folder name is.
SMG2\LocalizeData\UsFrench\MessageData SMG2\LocalizeData\UsSpanish\MessageData SMG2\AudioRes\Info
This folder has the information about the music. To the sounds, BGM Parameters, and more.
SMG2\AudioRes\Seqs
Music sequence files.
SMG2\AudioRes\SpkRes
Unknown. Just has a regular file in there called SpkRes.
SMG2\AudioRes\Stream/code]
The AW files I talked about earlier. All the sounds are in here from effects, voices, and everything.
Where all the AST's in the game are stored. This is all of the game music. [code]SMG2\AudioRes\Waves 3. Anarchy: The BasicsThere are currently 2 level editors for the SMG Series. These 2 editors are called Anarchy and Whitehole. The difference? Anarchy…
Whitehole…
In this tutorial, I will show you both of these editors and how to use them! :) 3.1. Level Organization CategoriesInside of the SMG iso is a folder called StageData. It has all the stages in the game, and the files with them. It goes like this: SMG2\StageData\____Galaxy\_____Galaxy___.arc
Or
SMG2\StageData\____Zone\_____Zone___.arc
With the first 2 blanks being the galaxy names, and the 3rd blank being the type. The types are listed here:
3.1.1. Stage Organization Categories3.1.2. AreasAn area is a location of a trigger that will show an effect in-game. When Mario enters into the area, something happens. Basic way to set up an Area<!-- Note to Mega-Mario: We need unnumbered headers with a class or something --> ModelShapeNo Needs to be filled in. Usual value used for a box is 0. It can be scaled accordingly. Can Be Edited In Whitehole: Can Be Added In Whitehole: 3.2. PathsPaths are basically the way an object moves from 1 location to another. How a Path Works and is Connected Can Be Edited In Whitehole: Can Be Added In Whitehole: 3.3. MapPartsCan Be Edited In Whitehole: Can Be Added In Whitehole: 3.4. CamerasCan Be Edited In Whitehole: Can Be Added In Whitehole: 3.5. Other Little Stuff4. Whitehole: The Basics5. MSBT Editing (Text Editing)6. Model Importing7. BCSV Editing8. Ready To Test!9. Additional Links/Help |
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