Description: |
A mushroom that makes the player huge, stomping everything in their way. If the player is huge and falls into water, the player acts as if they were Metal Wario. It looks glitchy if another player stomps on a huge player. If a mushroom is to be spawned from a tree, Nintendo places the "create tag" mushroom 0.2 y points above the "tag" mushroom.
TODO: figure out parameters
Parameter 1:
0000 - Like spawned from block (springs out, trundles around slowly and eventually disappears)
0001 - Trundles around, trying to avoid player.
0015 - Spawns when one Mushroom with Parameter 1 set to F6 is triggered. Mushroom flies towards the player, going through all obstacles.
0017 - Spawns when one Mushroom with Parameter 1 set to F8 is triggered.
0045 - Spawns when four Mushrooms with Parameter 1 set to F6 are triggered. Mushroom trundles around, trying to avoid player and eventually disappears.
0085 - Spawns when eight Mushrooms with Parameter 1 set to FB are triggered. Mushroom trundles around, trying to avoid player and eventually disappears.
00F1 - Not there?
00F2 - Still, until approached; then it starts trundling back and forth very quickly, eventually disappering.
00F3 - Still
00F4 - Mushroom jumps when approached
00F6 - Invisible tag for one Mushroom with Parameter 1 set to 0045 or 0015. If you have too many triggers it won't work.
00F8 - Invisible tag for one Mushroom with Parameter 1 set to 0017. See 0017 for more info.
00FB - Invisible tag for one Mushroom with Parameter 1 set to 0085. See 0085 for more info. Appears and acts like a coin.
* Files:
** /data/normal_obj/scale_up_kinoko
*** scale_up_kinoko.bmd |