Crate (WoodBox, rev. 18) |
By Hiccup on 06-05-15 |
Category 'Items', known, fully documented |
It's a wooden box. You can spin into it to get an item, or just to get it out of the way.
Wooden boxes cannot release over 70 star bits.
Note: All scale factors must be the same value for collision to work right. |
Data files: • /ObjectData/WoodBox.arc
• /ObjectData/WoodBoxBreak.arc |
Object fields: • Coins: list in Obj_arg0: 0=Zero,Null/1=One,2=Two,3=Three,4=Four,5=Five • Unknown 1: integer in Obj_arg1 • Star Bits: integer in Obj_arg2. The box releases that many star bits when opened. (max. value: 70) • 'Secret found' SFX: boolean in Obj_arg3. If set, the 'secret found' SFX is played when the box is opened. • Release 1-Up: boolean in Obj_arg4. If set, the box releases a 1-Up when opened. |
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Crate (WoodBox, rev. 19) |
By Hiccup on 06-05-15 |
Category 'Items', known, fully documented |
It's a wooden box. You can spin into it to get an item, or just to get it out of the way.
Wooden boxes cannot release over 70 star bits.
Note: All scale factors must be the same value for collision to work right. |
Data files: • /ObjectData/WoodBox.arc
• /ObjectData/WoodBoxBreak.arc |
Object fields: • Coins: list in Obj_arg0: 0=Zero,Null/1=One,2=Two [Unused],3=Three [Unused],4=Four [Unused],5=Five [Unused] • Unknown 1: integer in Obj_arg1 • Star Bits: integer in Obj_arg2. The box releases that many star bits when opened. (max. value: 70) • 'Secret found' SFX: boolean in Obj_arg3. If set, the 'secret found' SFX is played when the box is opened. • Release 1-Up: boolean in Obj_arg4. If set, the box releases a 1-Up when opened. |
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