Kuribo64 SMG object database
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Object databases - SMG - Last changes - Changes for Takobo

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Octoomba (Takobo, rev. 6)
By Hiccup on 05-15-15
Category 'Enemies', known, fully documented
Blue octopus-like enemies. Known as Electrogoomba in SMG1.
Data files:
• /ObjectData/Takobo.arc
Object fields:
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Octoomba (Takobo, rev. 7)
By Hiccup on 05-20-15
Category 'Enemies', known
Blue octopus-like enemies. Known as Electrogoomba in SMG1's Prima Guide.
Data files:
• /ObjectData/Takobo.arc
Object fields:
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.

Object databases - SMG - Last changes - Changes for Takobo

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