Fireball Shooter (FirePressure, rev. 22) |
By Crashdance22 on 12-09-13 |
Category 'Enemies', known, fully documented |
A F.L.U.D.D lookalike shooter that shoots fireballs. |
Data files: • /ObjectData/FirePressure.arc |
Object fields: • Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. • Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average. • Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want. • Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up. |
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Fireball Shooter (FirePressure, rev. 23) |
By Hiccup on 05-20-15 |
Category 'Enemies', known |
A F.L.U.D.D lookalike shooter that shoots fireballs. |
Data files: • /ObjectData/FirePressure.arc |
Object fields: • Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation. • Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average. • Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want. • Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up. |
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