Warp Pipe (Underwater) (EarthenPipeInWater, rev. 7) |
By Hiccup on 05-26-15 |
Category 'Warps', known, fully documented |
This pipe can have a whirlpool appear that pulls you in; triggered by SW_A. Works in SMG2.
TODO: Are there any other differences from the normal pipe |
Data files: • /ObjectData/EarthenPipe.arc
• /ObjectData/EarthenPipeStream.arc |
Object fields: • Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. • Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards. • Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other. • Music: integer in Obj_arg4. Music change. • Color: list in Obj_arg7: 0=Green, 1=Orange |
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Warp Pipe (Underwater) (EarthenPipeInWater, rev. 8) |
By Hiccup on 05-26-15 |
Category 'Warps', known |
This pipe can have a whirlpool appear that pulls you in; triggered by SW_A. Works in SMG2.
TODO: Are there any other differences from the normal pipe? |
Data files: • /ObjectData/EarthenPipe.arc
• /ObjectData/EarthenPipeStream.arc |
Object fields: • Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. • Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards. • Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other. • Music: integer in Obj_arg4. Music change. • Color: list in Obj_arg7: 0=Green, 1=Orange |
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