Glass Cage (Rotating) (BreakableCageRotate, rev. 6) |
By Hiccup on 05-23-15 |
Category 'Items', known, fully documented |
A version of the Small Glass Cage (BreakableCage) that is able to rotate when given an obj_arg0. |
Data files: • /ObjectData/BreakableCage.arc
• /ObjectData/BreakableCageBreak.arc |
Object fields: • Rotation Speed: integer in Obj_arg0 • Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom • Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
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Glass Cage (Rotating) (BreakableCageRotate, rev. 7) |
By Hiccup on 05-23-15 |
Category 'Items', known |
A version of the Small Glass Cage (BreakableCage) that is able to rotate when given an obj_arg0. |
Data files: • /ObjectData/BreakableCage.arc
• /ObjectData/BreakableCageBreak.arc |
Object fields: • Rotation Speed: integer in Obj_arg0 • Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom • Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue |
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