| Rainbow Star (BenefitItemInvincible, rev. 12) |
| By Hiccup on 05-26-15 |
| Category 'Items', known |
| Let's call Mario in his Rainbow form a "Type C Attack Object". |
Data files: • /ObjectData/PowerUpInvincible.arc |
Object fields: • Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1. • Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1. • Unknown 0: boolean in Obj_arg0. No seen effect. • Unknown 2: boolean in Obj_arg2. No seen effect. • Unknown 3: boolean in Obj_arg3. No seen effect. • Unknown 5: boolean in Obj_arg5. No seen effect. • Unknown 7: integer in Obj_arg7. No seen effect. |
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| Rainbow Star (BenefitItemInvincible, rev. 13) |
| By Hiccup on 05-26-15 |
| Category 'Items', known |
| (no description) |
Data files: • /ObjectData/PowerUpInvincible.arc |
Object fields: • Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1. • Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1. • Unknown 0: boolean in Obj_arg0. No seen effect. • Unknown 2: boolean in Obj_arg2. No seen effect. • Unknown 3: boolean in Obj_arg3. No seen effect. • Unknown 5: boolean in Obj_arg5. No seen effect. • Unknown 7: integer in Obj_arg7. No seen effect. |
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