Kuribo64 SMG object database
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Last changes | Download database Object databases - SMG

Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


You need to be logged in to edit the object database.
Show objects in:

All objects
Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
7 objects found.
 BigBubbleCameraBox Big Bubble Camera (Box)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 4)
 BigBubbleCameraCylinder Big Bubble Camera (Cylinder)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 4)
 BigBubbleCameraSphere Big Bubble Camera (Sphere)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 8)
 CubeCameraBowl Camera Area (Bowl Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 CubeCameraBox Camera Area (Cube shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 CubeCameraCylinder Camera Area (Cylinder Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 CubeCameraSphere Camera Area (Spherical Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)

Last changes | Download database Object databases - SMG

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