Kuribo64 SMG object database
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Object DB By Category
Welcome to the Object DB! Here you will find information on how to use any object in SMG.
You can also have this database in Whitehole if you're using the latest version!

All the registered users can also contribute to the Object DB by sharing their findings about SMG's objects. Click any object below to edit it.


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Unknown
Known, incomplete
Known, complete
Unused

Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


Search:
Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
22 objects found.
 AstroDomeBlueStar Observatory Pull StarSMG1MK7tester (rev. 2)
 AstroDomeEntrance Observatory Dome Entrance
Dome: list in Obj_arg0: 1=Terrace, 2=Fountain, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden
SMG1 & SMG2NWPlayer123 (rev. 2)
 EarthenPipe Warp Pipe
Jump out of pipe: integer in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. Unknown what higher numbers do.
Retract after use: list in Obj_arg2: 1=Retract after use 2=Stay after use. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 18)
 EarthenPipeInWater Warp Pipe (Underwater)
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 8)
 Mario Mario Spawn Point
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 12)
 SpinDriver Sling Star
Distance: integer in Obj_arg0. This is how far it will launch Mario if no given path. Change the launch angle by changing the Sling Star angle.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 10)
 StarReturnDemoStarter Star Return PathSMG1 & SMG2shibboleet (rev. 1)
 SuperSpinDriver Launch Star
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path. 60 = 1 second
Number of path points: integer in Obj_arg3. Number of path points (usually set to 3)
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 SuperSpinDriverGreen Green Launch Star
Flying Time: integer in Obj_arg0
Path points: integer in Obj_arg3
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
SMG1SunakazeKun (rev. 4)
 SuperSpinDriverPink Hungry Luma Launch Star
Flying Time: integer in Obj_arg0
Unknown: integer in Obj_arg1
Path points: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 SurpBeltConveyerExGalaxy Sweet Sweet Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpCocoonExGalaxy Sling Pod Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 3)
 SurpCubeBubbleExLv2Galaxy Bubble Blast Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpFishTunnelGalaxy Bigmouth Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpPeachCastleFinalGalaxy Grand Finale Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpSnowCapsuleGalaxy Snow Cap Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 5)
 SurpSurfingLv2Galaxy Loopdeswoop Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpTamakoroExLv2Galaxy Rolling Gizmo Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 3)
 SurpTearDropGalaxy Drip Drop Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 5)
 SurpTeresaMario2DGalaxy Boo's Boneyard Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 3)
 SurpTransformationExGalaxy Sand Spiral Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 WarpPod Warp Pad
Unique Number: integer in Obj_arg0. Seems to need a unique number, like an l_id
Unknown 1: boolean in Obj_arg1. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 2: boolean in Obj_arg2. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 3: boolean in Obj_arg3. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Required Grand Stars: integer in Obj_arg4
Unknown 5: integer in Obj_arg5. Unknown, seems to be a parameter for something, maybe something to do with music, like pipes, or the camera, but not needed to work. TODO: Test this.
Unlockable 6: integer in Obj_arg6
Unknown 7: boolean in Obj_arg7. Unknown, seems to be a parameter for something, seems suspicious, but not needed to work. TODO: Test this.
SMG1 & SMG2Hiccup (rev. 11)

Last changes | Download database Object databases - SMG

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