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Internal name |
Name |
Games |
Last edited by |
37 objects found. |
| Butler | PolariUnknown 0: boolean in Obj_arg0. Since the parameter only appears in the dome version, where he explains starbits, I would assume that it would be linked to that. Otherwise, he's just a normal NPC that works like anything else. |
| SMG1 | Hiccup (rev. 8) |
| Caretaker | GearmoSpecial: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins | Minigame Timer: integer in Obj_arg1. Changes the minigame's time | Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only) | Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow | Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| DemoRabbit | Demo Star Bunny | SMG1 | Hiccup (rev. 2) |
| HoneyBee | Honey BeeBehavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2 | Unknown 1: integer in Obj_arg1 | Unknown 3: integer in Obj_arg3 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 5) |
| HoneyQueen | Honey QueenUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Kinopio | ToadColor: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow | Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy | Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit | Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels. |
| SMG1 & SMG2 | Hiccup (rev. 26) |
| KinopioAstro | Observatory ToadColor: list in Obj_arg1: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue | Behavior: list in Obj_arg2: 1=Breakdancing 2=Spinning 3=Space Cocoon (Tarantox) 6=Digging 7=Asleep 8=Jump out of chest(?) 9=Guard 10=Excited/Jumping 11=Scared 12=Happy. todo: document 4, 5 and 13 | Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit | Unknown 5: integer in Obj_arg5 |
| SMG1 | Hiccup (rev. 3) |
| LuigiEvent | Luigi EventUnknown 0: integer in Obj_arg0 |
| SMG1 | Hiccup (rev. 2) |
| LuigiNPC | NPC LuigiUnknown 0: integer in Obj_arg0 |
| SMG1 | Hiccup (rev. 4) |
| NPCSupportRail | NPCSupport Rail | SMG1 | SunakazeKun (rev. 3) |
| Peach | Princess PeachUnknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| Penguin | PenguinBehavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking | Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| PenguinCoach | Penguin CoachUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| PenguinMaster | Penguru | SMG1 & SMG2 | Hiccup (rev. 4) |
| PenguinRacer | Penguin RacerUnknown: integer in Obj_arg0 | Color: list in Obj_arg7: 1 = green, 2 = purple, 3 = red, 4 = blue |
| SMG1 | SunakazeKun (rev. 4) |
| PenguinRacerLeader | Penguin Racer (Leader)Unknown 0: integer in Obj_arg0 | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 2) |
| PenguinSkater | Penguin Skater | SMG1 | Peardian (rev. 1) |
| PenguinStudent | Penguin StudentUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 | Hiccup (rev. 2) |
| Rabbit | Star BunnyColor: integer in Obj_arg0. 0 = Yellow, 1 = Blue | Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such) | Unknown 7: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| Rosetta | RosalinaUnknown 0: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| RosettaReading | Rosalina (Reading) | SMG1 | Hiccup (rev. 2) |
| RunawayRabbit | Star Bunny (Runaway)Unknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 7: integer in Obj_arg7 |
| SMG1 | Hiccup (rev. 3) |
| RunawayTico | Luma (Runaway) | SMG1 | Hiccup (rev. 3) |
| SignBoard | Sign BoardUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 | Unknown 2: integer in Obj_arg2 | Unknown 3: integer in Obj_arg3 | Unknown 6: integer in Obj_arg6 |
| SMG1 & SMG2 | Hiccup (rev. 3) |
| Syati | GuppyUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 | Hiccup (rev. 3) |
| TalkSyati | Guppy (NPC)Unknown: integer in Obj_arg1 | Unknown: integer in Obj_arg2 |
| SMG1 | SunakazeKun (rev. 2) |
| TeresaRacer | Spooky SpeedsterUnknown 0: integer in Obj_arg0 |
| SMG1 | Hiccup (rev. 2) |
| Tico | LumaColor: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2] | Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage. |
| SMG1 & SMG2 | Hiccup (rev. 11) |
| TicoAstro | Luma (Comet Observatory)Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2] | Required Green Stars (?): integer in Obj_arg2 |
| SMG1 | Hiccup (rev. 2) |
| TicoBaby | Luma (Baby) | SMG1 & SMG2 | Hiccup (rev. 5) |
| TicoComet | Luma (Comet Mover)Unknown 0: integer in Obj_arg0 |
| SMG1 | Hiccup (rev. 3) |
| TicoFat | (Hungry) Luma (Star Bit)# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex) |
| SMG1 & SMG2 | Hiccup (rev. 6) |
| TicoGalaxy | (Hungry) Luma (Star Bit, Comet Observatory)Starbits: integer in Obj_arg1 | Links to Surp___Galaxy?: integer in Obj_arg7 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| TicoShop | Luma (Shop)Unknown 7: integer in Obj_arg0 |
| SMG1 & SMG2 | Hiccup (rev. 7) |
| TrickRabbit | StarbunnyUnknown 0: integer in Obj_arg0 | Unknown 1: integer in Obj_arg1 |
| SMG1 & SMG2 | Hiccup (rev. 4) |
| TrickRabbitFreeRun | Star Bunny (Running Freely) | SMG1 & SMG2 | Hiccup (rev. 3) |
| TrickRabbitFreeRunChild | Star Bunny (Running Freely, ChildObj) | SMG1 & SMG2 | Hiccup (rev. 3) |