Kuribo64 SMG object database
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Welcome to the Object DB! Here you will find information on how to use any object in SMG.
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Platforms and ropes
Event controllers
Bosses and cutscenes
Gravity controllers
Camera controllers
Deprecated/useless objects
Effects and decorations
Areas
Enemies
Planets
NPCs
Items
Warps
Beta objects


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Status
 2746 total (1000 only in SMG1, 1213 only in SMG2, 533 in both games; 481 unused)
All:
1912 (70%)
783 (29%)
51 (2%)
SMG1:
959 (63%)
545 (36%)
29 (2%)
SMG2:
1189 (69%)
531 (31%)
26 (2%)

The above bars need more green.

2746 may be a big number, but don't be scared. Your contribution is always welcome, even if it's only about one object.

  Internal name Name Games Last edited by
1533 objects found.
 AirBubble Air Bubble
Slow Pulsation & Smaller Bubble: list in Obj_arg0: 0 = Slower Pulsation and Smaller Size, 1 = Faster Pulsation and Bigger Size. Spawns a smaller bubble.
SMG1 & SMG2Hiccup (rev. 36)
 AirBubbleGenerator Air Bubble Generator
Speed: integer in Obj_arg0. Lower #s mean faster speed, typically in increments of 50. Can also be null (or 0, in which the generator stops).
Unknown1: integer in Obj_arg1. No seen effect.
SMG1 & SMG2SunakazeKun (rev. 23)
 AreaMoveSphere Move Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 ArrowBoard Arrow SignSMG1 & SMG2NWPlayer123 (rev. 11)
 ArrowSwitch Gravity Switch
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 7)
 ArrowSwitchMulti Gravity Switch (Multi-Hit)
Observer: integer in Obj_arg0. Used to connect the ArrowSwitchTargets
SMG1 & SMG2NWPlayer123 (rev. 3)
 ArrowSwitchTarget Arrow Switch Target
Observer: integer in Obj_arg0. Connects the Gravity Arrow to the gravity it will change. If used multiple times, this needs to be the same value for each point.
Hit #: list in Obj_arg1: Increasing Number. (0, 1, 2, 3, etc). Shows the hit #. If hit, it will go to the certain gravity, If hit again, it will go to the gravity assigned to the obj_arg1. (First hit 0, Second hit 1, etc)
SMG1 & SMG2shibboleet (rev. 2)
 AssemblyBlock AssemblyBlockSMG1SunakazeKun (rev. 5)
 AssemblyBlockPartsA Square Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 8)
 AssemblyBlockPartsB Rectangular Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 8)
 AssemblyBlockPartsC Cubic Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsD Octagonal Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 3)
 AssemblyBlockPartsE Triangular Assembling Block
Activate Range: integer in Obj_arg0. Sets the activating range
SMG1 & SMG2SunakazeKun (rev. 4)
 AssemblyBlockPartsIceB Assembling Ice Block BSMG1Peardian (rev. 2)
 AssemblyBlockPartsIceC Assembling Ice Block CSMG1Peardian (rev. 1)
 AssemblyBlockPartsIceD Assembling Ice Block DSMG1Peardian (rev. 1)
 AssemblyBlockPartsIceE Assembling Ice Block ESMG1Peardian (rev. 1)
 AssemblyBlockPartsTimerA Timed Assembling BlockSMG1Peardian (rev. 2)
 AssemblyBlockPlanet Space Junk Assembling Block PlanetSMG1 & SMG2Peardian (rev. 4)
 AsteroidA Asteroid Cluster A [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 AsteroidB Asteroid Cluster B - SmallSMG1 & SMG2SunakazeKun (rev. 5)
 AsteroidBlockPlanet Toy Time Mario PlanetSMG1 & SMG2Peardian (rev. 4)
 AsteroidBlockRotateStepA Toy Time Mario Planet PlatformSMG1 & SMG2Peardian (rev. 1)
 AsteroidC Asteroid Cluster C - MediumSMG1 & SMG2SunakazeKun (rev. 7)
 AsteroidD Asteroid Cluster D - GrassySMG1SunakazeKun (rev. 3)
 AsteroidMoveA Asteroids (Moving)SMG1Peardian (rev. 1)
 AstroBaseA Observatory Base ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseB Observatory Base BSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseC Observatory Base CSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseCenterA Observatory Center ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseCenterB Observatory Center BSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseCenterTop Observatory Center TopSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroBaseKitchen Observatory Base KitchenSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroChangeStageCube Change Stage Area (Cube)
Stage: list in Obj_arg0: 0 = Comet Observatory (In front of a dome), 1 = Gateway Galaxy, 2 = Comet Observatory, 3 = Library 4 = Comet Observatory, 5 = Dome
Starting Point: integer in Obj_arg1. Isn't required if obj_arg0 is set to 0.
Scenario: integer in Obj_arg2
SMG1SunakazeKun (rev. 2)
 AstroChildRoom Observatory Field PlatformSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroCore Observatory CoreSMG1 & SMG2NWPlayer123 (rev. 3)
 AstroCountDownPlate Observatory star countdownSMG1Arisotura (rev. 1)
 AstroDecoratePartsA Observatory Decor ASMG1 & SMG2NWPlayer123 (rev. 3)
 AstroDecoratePartsGearA Observatory Decor BSMG1 & SMG2NWPlayer123 (rev. 2)
 AstroDome AstroDome
Dome: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what dome to load.
SMG1shibboleet (rev. 3)
 AstroDomeAsteroid Circle Of Asteriods SMG1shibboleet (rev. 1)
 AstroDomeBlueStar Observatory Pull StarSMG1MK7tester (rev. 2)
 AstroDomeComet CometSMG1KoopaTroopaMan (rev. 4)
 AstroDomeDemoAstroGalaxy Astro Dome DemoSMG1SunakazeKun (rev. 2)
 AstroDomeDemoStarter AstroDomeDemoStarterSMG1Stygmax (rev. 1)
 AstroDomeEntrance Observatory Dome Entrance
Dome: list in Obj_arg0: 1=Terrace, 2=Fountain, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden
SMG1 & SMG2NWPlayer123 (rev. 2)
 AstroDomeGalaxySelector Galaxy Selection ManagerSMG1Hiccup (rev. 2)
 AstroDomeMirrorReflection AstroDomeMirrorReflectionSMG1SunakazeKun (rev. 3)
 AstroDomeSky Observatory Sky
Sky: list in Obj_arg0: 1=Terrace, 2=Well, 3=Kitchen, 4=Bedroom, 5=Machine room, 6=Garden. Decides what sky to load based on the dome.
SMG1 & SMG2shibboleet (rev. 5)
 AstroDomeSkyA Bigmouth Galaxy SkySMG1 & SMG2NWPlayer123 (rev. 3)
 AstroLibrary Comet Observatory LibrarySMG1 & SMG2KoopaTroopaMan (rev. 2)
 AstroMapBoard Observatory Map BoardSMG1 & SMG2SunakazeKun (rev. 4)
 AstroOverlookAreaCylinder Observatory Overview AreaSMG1SunakazeKun (rev. 2)
 AstroOverlookObj Observatory OverlookSMG1Hiccup (rev. 2)
 AstroParking Comet Observatory GarageSMG1NWPlayer123 (rev. 4)
 AstroRoomLibrary Comet Observatory Library RoomSMG1 & SMG2Peardian (rev. 4)
 AstroRotateStepA Observatory green rotating platformsSMG1 & SMG2SunakazeKun (rev. 5)
 AstroRotateStepB Observatory orange rotating platformsSMG1 & SMG2shibboleet (rev. 3)
 AstroStarPlate Observatory Dome Starplate and Pipe
Dome: list in Obj_arg0: 1=Terrace (Orange), 2=Well (Blue), 3=Kitchen (Red), 4=Bedroom (Purple), 5=Machine room (Green), 6=Garden (Pink)
SMG1 & SMG2shibboleet (rev. 6)
 AstroTorchLightBlue Observatory Blue TorchSMG1Crashdance22 (rev. 1)
 AstroTorchLightRed Observatory Red TorchSMG1Crashdance22 (rev. 2)
 AudioEffectCube Audio Area (Cube)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 AudioEffectCylinder Audio Area (Cylinder)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 AudioEffectSphere Audio Area (Sphere)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 AuroraSky Aurora SkySMG1 & SMG2NWPlayer123 (rev. 3)
 BallBeamer Bolt Sentry Beam
Ring Speed: integer in Obj_arg0. 25 is an average base #. High speed also makes rings move out further for some reason.
Ring Distance: integer in Obj_arg1. If Obj_arg1 is 200 or above, the rings reach a maximum distance and stop before fading away.
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 11)
 BalloonDumbbellSphere BalloonDumbbellSphereSMG1SunakazeKun (rev. 3)
 Balloonfish PorcupufferSMG1 & SMG2Hiccup (rev. 7)
 BallOpener Star Ball OpenerSMG1 & SMG2SunakazeKun (rev. 4)
 BallRail Star Ball Rail
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 10)
 Banekiti Lil' SpringiesSMG1 & SMG2Hiccup (rev. 4)
 BaoBaboo Baobab [Unused]SMG1SunakazeKun (rev. 7)
 BasaBasa Swooper
Hanging?: integer in Obj_arg0. Has something to do with hanging, unknown
SMG1 & SMG2SunakazeKun (rev. 6)
 BasaBasaIce Swooper (Ice)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 19)
 BathtubPlanet Bathtub PlanetSMG1Hiccup (rev. 6)
 BattleShipElevator Battlerock ElevatorSMG1Peardian (rev. 3)
 BattleShipElevatorCover Battlerock Elevator CoverSMG1Peardian (rev. 2)
 BattleShipExplosionMetal Airship Explosion MetalSMG1shibboleet (rev. 1)
 BattleShipExplosionRock Airship Explosion RockSMG1shibboleet (rev. 1)
 BattleShipMovePartsA Battlerock Wheel Platform ASMG1Peardian (rev. 2)
 BattleShipMovePartsB Battlerock Wheel Platform BSMG1Peardian (rev. 2)
 BeachChair Beach deck-chairSMG1Hiccup (rev. 4)
 BeachParasol UmbrellaSMG1Hiccup (rev. 5)
 BeamGoRoundPlanet Dreadnought Beam-Go-RoundPlanetSMG1Peardian (rev. 1)
 BeeFlowerHover Floating Flower Platform
Speed: integer in Obj_arg0. Speed of the rotation.
SMG1 & SMG2UltraStars3000 (rev. 6)
 BeeWallClimbPartsA Honey WallSMG1Peardian (rev. 1)
 BeeWallClimbPlanetA Honeyclimb Planet ASMG1Peardian (rev. 1)
 BeeWallClimbPlanetB Honeyclimb Planet BSMG1Peardian (rev. 1)
 BeeWallClimbPlanetC Honeyclimb Planet CSMG1Peardian (rev. 1)
 BeeWallShortDistAreaCube BeeWallShortDist Area (Cube)SMG1SunakazeKun (rev. 2)
 BegomanBaby TopminiSMG1 & SMG2Hiccup (rev. 5)
 BegomanBabyLauncher Topmini (Spawner)
Number of Topminis: integer in Obj_arg3. 0 means nothing spawns. Could be useful for a pulsating mini black hole effect. When spawning large numbers, collision does not take effect until the Topminis stop moving.
SMG1 & SMG2Hiccup (rev. 12)
 BegomanLauncher Spring Topman (Spawner)SMG1 & SMG2Hiccup (rev. 7)
 BegomanRoomPlanet BegomanRoomPlanet [Early Version]SMG1Hiccup (rev. 6)
 BegomanSpike TopmanSMG1 & SMG2Hiccup (rev. 8)
 BegomanSpring Green Spring TopmanSMG1 & SMG2Hiccup (rev. 4)
 BegomanSpringHide Spring Topman In the GroundSMG1 & SMG2Hiccup (rev. 5)
 BenefitItemInvincible Rainbow Star
Spinning: boolean in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: boolean in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
Unknown 7: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 BenefitItemLifeUp Life Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BenefitItemOneUp 1-Up Mushroom
Spinning: integer in Obj_arg1. Looks like an AND operation. Obj_arg6 must also be 1.
Spinning: integer in Obj_arg6. Looks like an AND operation. Obj_arg1 must also be 1.
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 BgmProhibitArea BGM Cancel AreaSMG1 & SMG2shibboleet (rev. 4)
 BigBirikyu Big Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BigBubbleCameraBox Big Bubble Camera (Box)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 4)
 BigBubbleCameraCylinder Big Bubble Camera (Cylinder)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 4)
 BigBubbleCameraSphere Big Bubble Camera (Sphere)
Camera ID: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 8)
 BigBubbleGenerator Big Bubble Generator
Speed: integer in Obj_arg0. Lower numbers mean faster speed.
Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player.
Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1.
Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear.
Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round
SMG1 & SMG2Hiccup (rev. 17)
 BigBubbleGoalAreaBox Destroy Big Bubble Area (Box)SMG1Hiccup (rev. 6)
 BigBubbleGoalAreaCylinder Destroy Big Bubble Area (Cylinder)SMG1Hiccup (rev. 5)
 BigBubbleGoalAreaSphere Destroy Big Bubble Area (Sphere)SMG1Hiccup (rev. 5)
 BigBubbleGuidanceCube Big Bubble Tutorial Area (Cube)SMG1Hiccup (rev. 4)
 BigBubbleMoveLimitterCylinder Big Bubble Cylinder Move LimitterSMG1 & SMG2Hiccup (rev. 3)
 BigBubbleMoveLimitterPlane Big Bubble 2D Move LimitterSMG1 & SMG2Hiccup (rev. 4)
 BigBubbleSwitchBox Switch Area (Big Bubble, Box)SMG1Hiccup (rev. 6)
 BigBubbleSwitchCylinder Switch Area (Big Bubble, Cylinder)SMG1Hiccup (rev. 5)
 BigBubbleSwitchSphere Switch Area (Big Bubble, Sphere)SMG1Hiccup (rev. 5)
 BigFan Wind Fan (with Legs)
Wind Length: integer in Obj_arg0. How far out the air stream goes. 0 means no wind, null means a default length.
Wind Speed: integer in Obj_arg1. How fast the wind carries Mario. 0 means no efffect, null means a default speed.
SMG1 & SMG2Hiccup (rev. 12)
 BigFanNoLeg Wind Fan (no Legs)
Wind Length: integer in Obj_arg0. How far out the air stream goes. 0 means no wind, null means a default length.
Wind Speed: integer in Obj_arg1. How fast the wind carries Mario. 0 means no efffect, null means a default speed.
SMG1 & SMG2Hiccup (rev. 13)
 BigObstructBubbleGenerator Bubble Generator [Non-moving]
Speed: integer in Obj_arg0. Lower numbers mean faster speed.
Average Bubble Size: integer in Obj_arg1. Has a loose effect on bubble size, bubbles tend to be slightly larger at least half the time. Also, Mario will still fit inside bubbles that are smaller than him. 200 (0xC8) is a reasonable size for the player.
Average Bubble Size: integer in Obj_arg2. Seems to be the same as Obj_arg1.
Unknown 3: integer in Obj_arg3. Setting any value other than null causes the object not to appear.
Bubble Shape: list in Obj_arg4: 0=Square, 1=Octahedral, *=Round
SMG1Hiccup (rev. 4)
 BigRelayPlanetA Good Egg Relay PlanetSMG1 & SMG2Peardian (rev. 3)
 BigRelayPlanetB Temporary High Model (BigRelayPlanetB)SMG1Hiccup (rev. 5)
 BindEndCube BindEnd Area (Cube)SMG1Hiccup (rev. 6)
 BirdLouseL Large Bird Louse CloudSMG1 & SMG2SunakazeKun (rev. 5)
 BirdLouseS Small Bird Louse CloudSMG1Crashdance22 (rev. 3)
 BiriBiriBegomanSpikePistonA Battlerock PistonSMG1Peardian (rev. 2)
 BiriBiriBegomanSpikePlanet Battlerock Piston PlanetSMG1Peardian (rev. 1)
 Birikyu Amp
Speed: integer in Obj_arg0. 0 means stopped.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: boolean in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 BirthdayCakePlanet Toy Time Cake PlanetSMG1 & SMG2Peardian (rev. 3)
 BlackHole Black Hole
Size: integer in Obj_arg0. 0 makes the black hole fail to appear, null is a default value.
SMG1 & SMG2Crashdance22 (rev. 6)
 BlackHoleCube Black Hole (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 6)
 BloomCube Bloom Area (Cube)SMG1SunakazeKun (rev. 3)
 BloomCylinder Bloom Area (Cylinder)SMG1Hiccup (rev. 4)
 BloomSphere Bloom Area (Sphere)SMG1SunakazeKun (rev. 3)
 BlueChip Blue Star Chip
Grouping Value: integer in Obj_arg0. The obj_arg0 HAS to be the same as the BlueChipGroup's and the other's BlueChip obj_arg0's
Movement Trigger: integer in Obj_arg2. Triggers the movement. Needs Rail to function correctly.
Bubble: boolean in Obj_arg3. Contained in a bubble?
SMG1 & SMG2Hiccup (rev. 13)
 BlueChipGroup Pull Star Chip Group Manager
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding BlueChipGroup
SMG1 & SMG2Hiccup (rev. 9)
 BlueStar BlueStarSMG1SunakazeKun (rev. 14)
 BlueStarCupsulePlanet Blue Star Capsule PlanetSMG1 & SMG2SunakazeKun (rev. 6)
 BlueStarGuidanceCube Pull Star Instruction Area (Cube)SMG1SunakazeKun (rev. 3)
 Bomb BombSMG1 & SMG2SunakazeKun (rev. 17)
 BombBird Cluckboom
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 8)
 BombHei Bob-omb
Detonation time: integer in Obj_arg0. [Unused] Sets the detonation time in frames.
SMG1 & SMG2Hiccup (rev. 8)
 BombHeiLauncher Bob-omb (Spawner)SMG1 & SMG2Hiccup (rev. 6)
 BombLauncher Bomb Dispenser
Unknown 1: integer in Obj_arg1
SMG1SunakazeKun (rev. 8)
 BombTeresa (Bomb) Boo
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 6)
 BombTimeAttackLv2Planet Bob-Omb Planet [Dreadnought]SMG1Hiccup (rev. 3)
 BombTimeAttackPlanet Bob-Omb Planet [Battlerock]SMG1 & SMG2Hiccup (rev. 3)
 BossBegoman Topmaniac
Unknown 0: integer in Obj_arg0
Second Time: boolean in Obj_arg7
SMG1Hiccup (rev. 7)
 BossKameck Kamella [Space Junk]
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 BossKameck2 Kamella (2) [Deep Dark]
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 5)
 BossKameck2Barrier Kamella Battle Barrier (Deep Dark) [Unused]SMG1SunakazeKun (rev. 9)
 BossKameck2BattlePattarn BossKameck2BattlePattarnSMG1SunakazeKun (rev. 5)
 BossKameckBarrier Kamella Battle Barrier (Deep Dark)SMG1SunakazeKun (rev. 2)
 BossKameckBattlePattarn BossKameckBattlePattarnSMG1SunakazeKun (rev. 4)
 BossKameckMoveRail Kamella Movement Rail
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 BossStinkBug Bugaboom
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 BreakableCage Glass Cage
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 13)
 BreakableCageL Glass Cage (Large)
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 8)
 BreakableCageRotate Glass Cage (Rotating)
Rotation Speed: integer in Obj_arg0
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 7)
 BreakableFixation Buoy Base AnchorSMG1 & SMG2SunakazeKun (rev. 3)
 BreakableTrash Breakable TrashSMG1 & SMG2SunakazeKun (rev. 3)
 BreakDownFixStepA Hurry-Scurry PlatformSMG1Peardian (rev. 2)
 BrightObj Lens FlareSMG1Hiccup (rev. 4)
 BrightSun Bright SunSMG1 & SMG2Glem3 (rev. 1)
 BroadBeanCrowdPlanet Slightly Dead Bean PlanetSMG1shibboleet (rev. 1)
 BroadBeanMoveStepA Bean Planet Big StepSMG1Crashdance22 (rev. 3)
 BroadBeanMoveStepB Bean Planet Small StepSMG1Crashdance22 (rev. 3)
 BroadBeanPlanetA Bean Shaped Planet 1 [Unused]SMG1Hiccup (rev. 5)
 BroadBeanPlanetB Bean Shaped Planet 2SMG1 & SMG2shibboleet (rev. 1)
 BroadBeanPlanetC Bean Shaped Planet 3SMG1SunakazeKun (rev. 4)
 BroadBeanPlanetD Bean Shaped Planet 4SMG1SunakazeKun (rev. 3)
 BrokenHolePlanet Lava Reactor Hole PlanetSMG1 & SMG2Peardian (rev. 2)
 BumpAppearPlanet Gold Leaf Bunny PlanetSMG1Peardian (rev. 2)
 Butler Polari
Unknown 0: boolean in Obj_arg0. Since the parameter only appears in the dome version, where he explains starbits, I would assume that it would be linked to that. Otherwise, he's just a normal NPC that works like anything else.
SMG1Hiccup (rev. 8)
 ButlerExplain Polari Demo ExplanationSMG1NWPlayer123 (rev. 1)
 ButlerMap Polari's Map
Unknown: boolean in Obj_arg0. Most likely loads the map with the galaxies open first for the domes whereas the outside one just loads the main part with no galaxies open
SMG1shibboleet (rev. 3)
 Butterfly Butterfly
Color: list in Obj_arg0: 0,1,2,3. 0 = orange with purple outline, 1 = dark red with blue outline, 2 = red with navy blue outline, 3 = bright green with yellow outline
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 11)
 CameraDemoObj CameraDemoObjectSMG1SunakazeKun (rev. 3)
 CameraEventObj CameraEventObjSMG1SunakazeKun (rev. 3)
 CameraRepulsiveCylinder CameraRepulsiveCylinderSMG1SunakazeKun (rev. 4)
 CandlestandIceVolcano Lit Candlestand ("Ice Volcano")
On Fire: list in Obj_arg0: -1=Off, 0=On. Tells whether the fire starts on or off
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 7)
 CandyLiftA Lollipop Lift ASMG1shibboleet (rev. 3)
 CandyLiftB Lollipop Lift BSMG1Peardian (rev. 2)
 CannonFortressBreakStepA Dreadnought Breakaway PlatformSMG1Peardian (rev. 2)
 CannonFortressCollapsePlanet Dreadnought Breakaway PlanetSMG1Peardian (rev. 1)
 CannonFortressMoveWall Dreadnought Moving WallSMG1Peardian (rev. 2)
 CannonFortressPlanet DreadnoughtSMG1Peardian (rev. 1)
 CannonFortressRotateBreakStepA Dreadnought Breakaway Drum ASMG1Peardian (rev. 2)
 CannonFortressRotateBreakStepB Dreadnought Breakaway Drum BSMG1Peardian (rev. 2)
 CannonFortressRotateBreakStepC Dreadnought Breakaway Drum CSMG1Peardian (rev. 2)
 CannonStormGCapturePlanet Dreadnought Pull Star PlanetSMG1Peardian (rev. 1)
 CannonStormSpaceShipPlanet Dreadnought Cannon Wall PlanetSMG1 & SMG2Peardian (rev. 1)
 CannonUnderConstructionA Cannon Under Construction (Start)SMG1Peardian (rev. 2)
 CannonUnderConstructionB Cannon Under Construction (Halfway)SMG1Peardian (rev. 2)
 CapsuleCage Glass Cage
Play "Star Chance" Theme: integer in Obj_arg6. Plays the Star Chance theme.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 Caretaker Gearmo
Special: list in Obj_arg0: 0 = minigame (w/ rod), 1 = Purple Coins
Minigame Timer: integer in Obj_arg1. Changes the minigame's time
Minigame Timer (?, SMG1 only): integer in Obj_arg2. Changes the minigame's time(?, SMG1 only)
Color: list in Obj_arg3: null = green, 0 = green, 1 = red, 2 = blue, 3 = yellow
Behavior: list in Obj_arg4: null = normal, 1 = non-moving arms, 2 = spinning head, 3 = surprised, 4 = jumping gear, 5 = scared, 6 = damaged. 1 is only used in SMG2 while 4 and 5 are only used in SMG1
SMG1 & SMG2Hiccup (rev. 6)
 CaretakerGarbage Gearmo's Garbage Cart [Unused]SMG1Hiccup (rev. 7)
 CelestrialSphere Celestrial Area (Sphere)SMG1SunakazeKun (rev. 2)
 ChallengeBallAccelCylinderA Rolling Gizmo AcceleratorSMG1Peardian (rev. 2)
 ChallengeBallGearA Rolling Gizmo GearSMG1Peardian (rev. 2)
 ChallengeBallMoveGroundA Rolling Gizmo Dice ASMG1SunakazeKun (rev. 4)
 ChallengeBallMoveGroundB Rolling Gizmo Dice BSMG1SunakazeKun (rev. 3)
 ChallengeBallPlanet Rolling Gizmo PlanetSMG1Peardian (rev. 1)
 ChallengeBallRotateBridgeA Rolling Gizmo Rotating BridgeSMG1Peardian (rev. 2)
 ChallengeBallVanishingRoadA Rolling Gizmo Vanishing BlocksSMG1Peardian (rev. 2)
 ChangeBgmCube BGM Music Change Cube
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 ChangeSceneCube ChangeSceneCubeSMG1SunakazeKun (rev. 4)
 ChildIceMeramera Lil' Brr (Child)SMG1Hiccup (rev. 4)
 ChildKameck Magikoopa (Child of bosses)SMG1Hiccup (rev. 8)
 ChildKuribo Goomba ("Child")SMG1Hiccup (rev. 7)
 ChildMeramera Lil' Cinder (Child) [Unused]SMG1SunakazeKun (rev. 10)
 ChildRoomSky (Toy Time) SkySMG1 & SMG2Hiccup (rev. 4)
 ChildSkeletalFishBaby Swimming Gringill (Child)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 ChoConveyorChocoA Toy Time White Chocolate WallSMG1Peardian (rev. 1)
 ChoConveyorMoveChocoA Toy Time Chocolate WallSMG1Peardian (rev. 1)
 ChoConveyorPlanetA Toy Time Cake Lane Planet ASMG1Peardian (rev. 1)
 ChoConveyorPlanetB Toy Time Cake Lane Planet BSMG1SunakazeKun (rev. 3)
 ChoConveyorPlanetC Toy Time Cake Lane Planet CSMG1Peardian (rev. 2)
 ChoConveyorPlanetD Toy Time Cake Lane Planet DSMG1SunakazeKun (rev. 2)
 ChooChooTrain Toy Time Train
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 7)
 ChooChooTrainStationPlanet Toy Time Train Track PlanetSMG1Peardian (rev. 3)
 CircleCoinGroup Coin Circle
# Of Coins: integer in Obj_arg0. Number of coins in the circle
Distance: integer in Obj_arg2. Distance from the center.
SMG1 & SMG2SunakazeKun (rev. 7)
 CirclePurpleCoinGroup Purple Coin Circle
# Of Purple Coins: integer in Obj_arg0. Number of Purple coins in the circle.
Distance: integer in Obj_arg2. Distance from the center the coins are placed.
SMG1 & SMG2KoopaTroopaMan (rev. 7)
 CircleShell Starbit Shell CircleSMG1 & SMG2Hiccup (rev. 8)
 CircleStrawberry Starbit Strawberry CircleSMG1Hiccup (rev. 6)
 ClipAreaBottomBox Clip Area (Bottom Box)SMG1shibboleet (rev. 2)
 ClipAreaBottomCone ClipAreaBottomConeSMG1SunakazeKun (rev. 4)
 ClipAreaCenterBox ClipAreaCenterBoxSMG1SunakazeKun (rev. 4)
 ClipAreaDropLaser Matter Splatter Drop
Size of holes/Delay between spawns(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 ClipAreaSphere Matter Splatter Hole AreaSMG1 & SMG2SunakazeKun (rev. 2)
 ClipAreaTopCone ClipAreaTopConeSMG1SunakazeKun (rev. 4)
 ClipFieldFillDraw ClipFieldFillDrawSMG1SunakazeKun (rev. 4)
 ClipFieldMapParts ClipFieldMapPartsSMG1 & SMG2SunakazeKun (rev. 3)
 ClipFieldSwitch Clip Field SwitchSMG1 & SMG2SunakazeKun (rev. 2)
 ClockworkHandle Clockwork Turnkey
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1Hiccup (rev. 2)
 CloudSky Cloud SkySMG1 & SMG2Peardian (rev. 1)
 CloudStepA CloudStepASMG1SunakazeKun (rev. 3)
 CocoNut Coconut
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 CoconutTree Palm TreeSMG1 & SMG2SunakazeKun (rev. 3)
 CoconutTreeLeaf Palm Tree Leaves
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CocoonStepA Sling Pod Platform ASMG1Peardian (rev. 1)
 CocoonStepB Sling Pod Platform BSMG1Peardian (rev. 1)
 CocoSambo Large Pokey
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 CocoTwinA Coconut Twin Planet ASMG1 & SMG2Hiccup (rev. 4)
 CocoTwinB Coconut Twin Planet BSMG1 & SMG2Hiccup (rev. 3)
 Coin Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
In Air Bubble: list in Obj_arg7: Null=Normal, 0=In Air Bubble, 1=Same as 0???
SMG1 & SMG2Hiccup (rev. 9)
 CoinBlue Blue Coin [Unused, Useless]SMG1Hiccup (rev. 7)
 CoinBox Spin-triggered CoinSMG1Hiccup (rev. 4)
 CoinFlower Coin Flower
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 CoinReplica Coin (Fake)SMG1Hiccup (rev. 4)
 CoinSpot Coin SpotSMG1shibboleet (rev. 1)
 CollapsePlane Shrinking TileSMG1 & SMG2MK7tester (rev. 4)
 CollectTico Silver Star Manager
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 CollisionArea Collision Area
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 4)
 CollisionBlocker Collision BlockerSMG1 & SMG2shibboleet (rev. 1)
 ColorPencil Colored Pencil
Color: integer in Obj_arg1. 0 for red, 1 for blue, 2 for yellow, 3 for green
SMG1Peardian (rev. 6)
 ConcreteBlock Concrete BlockSMG1 & SMG2Hiccup (rev. 6)
 Creeper Swingable Creeper FlowerSMG1 & SMG2SunakazeKun (rev. 4)
 CrossRingOpaquePlanet Toy Time Opaque Ring PlanetSMG1Peardian (rev. 1)
 CrossRingTransparentPlanet Toy Time Glassy Ring PlanetSMG1Peardian (rev. 1)
 CrystalCageL Crystal Cage (Large)
Power Star Inside: integer in Obj_arg0. Generates A Power Star inside.
SMG1 & SMG2shibboleet (rev. 3)
 CrystalCageM Crystal Cage (Medium)
Item: integer in Obj_arg7. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 5)
 CrystalCageMoving Crystal Cage (Moving)SMG1Peardian (rev. 1)
 CrystalCageS Crystal Cage (Small)
Item In Crystal: list in Obj_arg7: 0-14. null = nothing, 0 = coin, 1 = blue toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2SunakazeKun (rev. 9)
 CubeBubbleExHomeStep Bubble Blast Star PlatformSMG1Peardian (rev. 1)
 CubeBubbleExPartsA Bubble Blast Metal PlanetSMG1Peardian (rev. 1)
 CubeBubbleExPlanetA CubeBubbleExPlanetASMG1SunakazeKun (rev. 5)
 CubeBubbleExPlanetB CubeBubbleExPlanetBSMG1SunakazeKun (rev. 5)
 CubeBubbleExRotateWallL Bubble Blast WallSMG1Peardian (rev. 2)
 CubeBubbleExRotateWallS Bubble Blast Wall [Unused]SMG1SunakazeKun (rev. 7)
 CubeBubbleExStartStep Bubble Blast Start PlatformSMG1Peardian (rev. 1)
 CubeCameraBowl Camera Area (Bowl Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 CubeCameraBox Camera Area (Cube shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 CubeCameraCylinder Camera Area (Cylinder Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 CubeCameraSphere Camera Area (Spherical Shaped)
Camera ID: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 CutBushGroup Tall Green Bush Group
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 CylinderInsidePlanetA Toy Time Cylinder Bonus RoomSMG1Peardian (rev. 1)
 DamageBomb Bob-Omb [Early Version, No Code]SMG1Hiccup (rev. 8)
 DandelionHillPlanet Gusty Garden Boss PlanetSMG1 & SMG2Peardian (rev. 1)
 DangerSignBoard Danger SignSMG1 & SMG2Benjamin (rev. 2)
 DarkHopperPlanetA Matter Splatter Planet ASMG1Peardian (rev. 1)
 DarkHopperPlanetB Matter Splatter Planet BSMG1Peardian (rev. 1)
 DarkHopperPlanetC Matter Splatter Planet CSMG1Peardian (rev. 1)
 DarkHopperPlanetD Matter Splatter Planet DSMG1 & SMG2Peardian (rev. 1)
 DarkHopperPlanetPartsA Matter Splatter Planet A SolidsSMG1Peardian (rev. 1)
 DarkHopperPlanetPartsC Matter Splatter Planet C SolidsSMG1Peardian (rev. 1)
 DarkHopperPlanetPartsD Matter Splatter Planet D SolidsSMG1Peardian (rev. 1)
 DarkHopperRotateStepA Matter Splatter Swinging PlatformSMG1Peardian (rev. 1)
 DarkMatterCube Dark Matter Area (Cube)SMG1SunakazeKun (rev. 2)
 DarkMatterCylinder Dark Matter Area (Cylinder)SMG1SunakazeKun (rev. 2)
 DarknessRoomAir Matter Splatter SkySMG1 & SMG2Peardian (rev. 1)
 DarknessRoomDoorA Matter Splatter Mansion DoorSMG1 & SMG2SunakazeKun (rev. 2)
 DarknessRoomPlanet Matter Splatter Mansion PlanetSMG1 & SMG2Peardian (rev. 1)
 DarknessRoomPlanetPartsA Matter Splatter Mansion SolidsSMG1 & SMG2Peardian (rev. 1)
 DashChargeCylinder Dash Charge Area (Cylinder) [Unused]SMG1Hiccup (rev. 5)
 DashRing Underwater Boost RingSMG1 & SMG2shibboleet (rev. 4)
 DeadLeaves Dead LeavesSMG1Peardian (rev. 1)
 DeathCube Death Area (Cube)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 DeathCylinder Death Area (Cylinder)SMG1SunakazeKun (rev. 2)
 DeathPromenade2DPlanet Boo's Boneyard Planet InteriorSMG1Peardian (rev. 1)
 DeathPromenadeMovePartsSpuareA Boo's Boneyard Block ObstacleSMG1Peardian (rev. 1)
 DeathPromenadeRotateCircleL Boo's Boneyard Bone Ring (Large)SMG1Peardian (rev. 1)
 DeathPromenadeRotateCircleS Boo's Boneyard Bone Ring (Small)SMG1Peardian (rev. 1)
 DeathSandEnvironmentPyramid Dusty Dune PyramidsSMG1Peardian (rev. 3)
 DeathSandEnvironmentRock Dusty Dune RocksSMG1Peardian (rev. 2)
 DeathSandEnvironmentSapotenA Dusty Dune Cacti ASMG1Peardian (rev. 4)
 DeathSandEnvironmentSapotenB Dusty Dune Cacti BSMG1Peardian (rev. 2)
 DeathSandLandPartsA Dusty Dune Rock Platforms ASMG1Peardian (rev. 1)
 DeathSandLandPartsB Dusty Dune Rock Platforms BSMG1Peardian (rev. 1)
 DeathSandLandPlatformStepA Dusty Dune Cannon PlatformSMG1Peardian (rev. 2)
 DeathSphere Death Area (Sphere)SMG1SunakazeKun (rev. 2)
 DemoKoopaJrShip Bowser Jr.'s Airship (Cutscenes)
Cutscene: integer in Obj_arg0. Set to 0 for the Megaleg cutscene, 1 for the Lava Reactor cutscene
SMG1 & SMG2Hiccup (rev. 2)
 DemoRabbit Demo Star BunnySMG1Hiccup (rev. 2)
 DepthOfFieldCube Depth Of Field Area (Cube)SMG1SunakazeKun (rev. 3)
 DepthOfFieldCylinder Depth Of Field Area (Cylinder)SMG1Hiccup (rev. 3)
 DepthOfFieldSphere Depth Of Field Area (Sphere)SMG1Hiccup (rev. 3)
 DesertLandDownSwitch Dusty Dune Switch (Down)
Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 2)
 DesertLandUpSwitch Dusty Dune Switch (Up)
Delay: integer in Obj_arg0
Unknown: boolean in Obj_arg1
SMG1SunakazeKun (rev. 3)
 DesertMovingLand Dusty Dune Sand Disk PlanetSMG1Peardian (rev. 1)
 DesertMovingLandSmall Dusty Dune Sand Disk Planet (Small)SMG1Peardian (rev. 1)
 DesertSky Desert SkySMG1 & SMG2Peardian (rev. 3)
 DharmaSambo Red PokeySMG1 & SMG2Hiccup (rev. 2)
 DimensionAir Mysterious Dimension SkySMG1 & SMG2Peardian (rev. 1)
 DinoPackun Dino Piranha
Unknown 7: integer in Obj_arg7
SMG1Hiccup (rev. 8)
 DinoPackunBattleLv2Planet Melty Molten Fiery Dino Piranha PlanetSMG1 & SMG2Peardian (rev. 1)
 DinoPackunBattlePlanet Good Egg Dino Piranha PlanetSMG1 & SMG2Peardian (rev. 1)
 DinoPackunVs2 Fiery Dino Piranha
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 DiskFlowerPlanet Good Egg Disk Garden Planet [Early Version]SMG1Hiccup (rev. 6)
 DiskGardenPlanet Good Egg Disk Garden PlanetSMG1 & SMG2Peardian (rev. 1)
 Dodoryu Major BurrowsSMG1 & SMG2Hiccup (rev. 2)
 DodoryuClosedCylinder Major Burrows Area (Cylinder)SMG1SunakazeKun (rev. 2)
 DorayakiFortressPlanet Good Egg Disk Fort PlanetSMG1Peardian (rev. 1)
 Dossun Thwomp
Floating Height: integer in Obj_arg0. How high the Thwomp is before coming down. 0 means on the ground.
Delay: integer in Obj_arg1. Delay between falls. 0 means no delay.
Shadow: integer in Obj_arg2. Determines presence of a shadow. 0 means no shadow, 2 means a shadow is present.
Unknown 3: boolean in Obj_arg3. No seen effect.
Delay?: integer in Obj_arg4. Unknown, seems to slightly effect delay.
SMG1 & SMG2Hiccup (rev. 10)
 DoughnutPlanet Gusty Garden Donut PlanetSMG1Peardian (rev. 1)
 DriftWood Drifting Spiky IceSMG1SunakazeKun (rev. 3)
 DropOfWaterCore Good Egg Water Planet CoreSMG1 & SMG2SunakazeKun (rev. 4)
 DropOfWaterPlanet Good Egg Water Planet Core 2SMG1 & SMG2SunakazeKun (rev. 2)
 EarthenPipe Warp Pipe
Jump out of pipe: integer in Obj_arg1. If set, Mario will jump out of the pipe when exiting it. Unknown what higher numbers do.
Retract after use: list in Obj_arg2: 1=Retract after use 2=Stay after use. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 18)
 EarthenPipeInWater Warp Pipe (Underwater)
Jump out of pipe: boolean in Obj_arg1. If set, Mario will jump out of the pipe when exiting it.
Retract after use: boolean in Obj_arg2. If the pipe burrows out of the ground before Mario exits it, then retracts into the ground afterwards.
Pipe ID: integer in Obj_arg3. Pipes with the same ID connect to each other.
Music: integer in Obj_arg4. Music change.
Color: list in Obj_arg7: 0=Green, 1=Orange
SMG1 & SMG2Hiccup (rev. 8)
 EffectCylinder Effect Area (Cylinder)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 EffectTeresa Boo EffectSMG1SunakazeKun (rev. 5)
 EffectTicoL Large Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 EffectTicoS Small Luma EffectSMG1 & SMG2SunakazeKun (rev. 3)
 ElectricBall Electric Ball
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 ElectricBazooka Undergrunt Gunner (Electric)SMG1 & SMG2Peardian (rev. 1)
 ElectricBazookaPlanet Toy Time Gunner PlanetSMG1Peardian (rev. 1)
 ElectricRail Electric Fence
Height: integer in Obj_arg0. How much singular fences make up the height.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 ElectricRailMoving Electric Fence (Moving)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 ExterminateMerameraPlanet Lil' Cinder Planet [Unused]SMG1Hiccup (rev. 7)
 ExterminationCheckerKuribo Goomba Extermination CheckerSMG1Hiccup (rev. 3)
 ExterminationKuriboKeySwitch Goomba Extermination Key SwitchSMG1Hiccup (rev. 3)
 ExterminationMeramera Extermination Switch (Lil' Cinder)SMG1SunakazeKun (rev. 1)
 ExterminationSkeletalFishBaby Extermination Skull FishSMG1SunakazeKun (rev. 2)
 ExtraWallCheckArea Extra Wall Check Area
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 ExtraWallCheckCylinder Extra Wall Check Area (Cylinder)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 EyeBeamer Dreadnaught Moving Laser Platforms
Beam Length: integer in Obj_arg0
Move Speed: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 EyeBeamerCubePlanet Dreadnought Eye Beamer PlanetSMG1Peardian (rev. 1)
 FallDownBridge Rolling Gizmo WallSMG1shibboleet (rev. 1)
 FallGreenLeaf Falling Leaf Effect (Green Leaves)SMG1shibboleet (rev. 1)
 FallingSmallRock Falling Rock (Small)SMG1Hiccup (rev. 2)
 FallOutFieldDraw FallOutFieldDrawSMG1-
 FallRedLeaf Falling Leaf Effect (Red Leaves)SMG1shibboleet (rev. 1)
 FallsCube Waterfall Effect Area (Cube)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FamicomMarioSky NES Mario SkySMG1 & SMG2Hiccup (rev. 2)
 FileSelector File Select ControllerSMG1 & SMG2shibboleet (rev. 2)
 FineAir Foreground Fine SkySMG1 & SMG2MK7tester (rev. 2)
 FireBallBeamKameck Magikoopa (Fireball)
Number of Fireballs: list in Obj_arg0: 1, 2, 3. Specifies the number of fireballs to be generated when the initial one explodes.
Unknown1: integer in Obj_arg3. No seen effect.
SMG1Hiccup (rev. 6)
 FireBar Firebar
Amount of fireballs on a stick: integer in Obj_arg0. How many fireballs are on a stick.
Rotation Velocity: integer in Obj_arg1. Positive number makes the fireballs rotate counterclockwise, negative numbers for clockwise.
Distance from Center: integer in Obj_arg5. Distance of the fireballs from the center axis.
Amount of fireball sticks: integer in Obj_arg7. The amount of fireball sticks rotating around the center.
Unknown 2: boolean in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
Unknown 4: boolean in Obj_arg4. No seen effect.
Unknown 6: integer in Obj_arg6. No seen effect.
SMG1 & SMG2Hiccup (rev. 17)
 FireBubble Blue Lava BubbleSMG1 & SMG2Hiccup (rev. 4)
 FirePressure Fireball Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Each Shot: integer in Obj_arg1. The time between each shot, you can edit it however you want, there is no default choice, but 30-25 is average.
Speed of Fireballs: integer in Obj_arg2. The speed of the Fireballs, 20 is around average, but you can edit it however you want.
Mecha-Bowser Switch: boolean in Obj_arg7. Despawns it when Mecha-Bowser blows up.
SMG1 & SMG2Hiccup (rev. 23)
 FirePressureRadiate Flame Shooter
Nozzle Angle: integer in Obj_arg0. The angle of the Flame-Shooting Nozzle in degrees. Nozzle starts out shooting parallel to ground. Doesn't support negatives. Angle is awkward, and not like normal rotation.
Time Between Bursts: integer in Obj_arg1. The time between each burst, you can edit it however you want, there is no default choice, but 90-240 is average.
Fire Distance: integer in Obj_arg2. How far out the fire stream reaches. 0 means no flame. Appears to have an upper limit of about 100.
SMG1 & SMG2Hiccup (rev. 7)
 FireworksA Fireworks
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 FishGroupA Fish Group A
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupB Fish Group B
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FishGroupC Fish Group C
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupD Fish Group D
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 4)
 FishGroupE Fish Group E
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FishGroupF Fish Group F
Number of fish: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 Flag Flag
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 5)
 FlagDiscPlanetA Gusty Garden Flag Disk Planet ASMG1Peardian (rev. 1)
 FlagDiscPlanetB Gusty Garden Flag Disk Planet BSMG1Peardian (rev. 1)
 FlagDiscPlanetC Gusty Garden Flag Disk Planet C [Unused]SMG1SunakazeKun (rev. 5)
 FlagDiscPlanetD Gusty Garden Flag Disk Planet DSMG1Peardian (rev. 1)
 FlagDiscPlanetE Gusty Garden Flag Disk Planet ESMG1Peardian (rev. 1)
 FlagKoopaA Bowser Flag
Unknown1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 FlagKoopaB Bowser Flag BSMG1SunakazeKun (rev. 2)
 FlagKoopaCastle Bowser Flag (Castle)
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 1)
 FlagPeachCastleA Peach's Castle Flag 1SMG1 & SMG2shibboleet (rev. 1)
 FlagPeachCastleB Peach's Castle Flag 2SMG1 & SMG2shibboleet (rev. 1)
 FlagPeachCastleC Peach's Castle Flag 3SMG1 & SMG2shibboleet (rev. 2)
 FlagRaceA Boo Race Flag
Variant: list in Obj_arg0: null = Ghostly, 1 = Boo's Boneyard
SMG1SunakazeKun (rev. 2)
 FlagSaveSwitch SMG1 Checkpoint [Unused, No Code]SMG1Hiccup (rev. 9)
 FlagSurfing Surfing Race Flag [Unused]SMG1Hiccup (rev. 4)
 FlagTamakoro Starball FlagSMG1MK7tester (rev. 2)
 FlameGun Flame [Pig Statue] [Unused]SMG1Hiccup (rev. 8)
 FlexibleSandPlanet Dusty Dune Sand Tide PlanetSMG1Peardian (rev. 1)
 FlexibleSandPlanetPartsA Dusty Dune Sand Tide Planet Sand
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
Unknown: integer in Obj_arg4
SMG1SunakazeKun (rev. 2)
 FlexibleSphere Flexible Sphere PlanetSMG1Hiccup (rev. 6)
 FlipPanel Flipswitch PanelSMG1 & SMG2Hiccup (rev. 7)
 FlipPanelFrame Flipswitch Panel FrameSMG1Peardian (rev. 1)
 FlipPanelObserver Flipswitch Panel Observer
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 FlipPanelPlanetA Good Egg Flipswitch PlanetSMG1Peardian (rev. 1)
 FlipPanelReverse Flipswitch Panel (Gateway)SMG1SunakazeKun (rev. 2)
 FloaterLandPartsA Buoy Base Unused Parts [Unused]SMG1SunakazeKun (rev. 6)
 FloaterLandPartsFrame Buoy Based Early Frame [Unused]SMG1SunakazeKun (rev. 6)
 FloaterLandPlanet Buoy Base Main PlanetSMG1 & SMG2Peardian (rev. 1)
 FloaterOtakingFloaterA Lava Reactor PlatformSMG1Peardian (rev. 1)
 FloaterOtakingPlanet Lava Reactor Main PlanetSMG1Peardian (rev. 1)
 FloatingCommonParts FloatingCommonPartsSMG1SunakazeKun (rev. 3)
 FloatingHotSpringPlanet FloatingHotSpringPlanet [Unused]SMG1SunakazeKun (rev. 5)
 FloatingOceanParts FloatingOceanPartsSMG1SunakazeKun (rev. 3)
 FlowerBlueGroup Flower Group (Blue)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 2)
 FlowerGroup Flower Group (Yellow)
Number of plants: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 FlowerPlanet Gold Leaf Flower Tower PlanetSMG1Peardian (rev. 1)
 FlowerRoadPlanet Honeyhive Flower Road PlanetSMG1Peardian (rev. 1)
 Fluff Floaty FluffSMG1 & SMG2NWPlayer123 (rev. 5)
 FluffWind Floaty Fluff WindSMG1 & SMG2MK7tester (rev. 3)
 ForbidJumpCube Forbid Jumping Area (Cube)SMG1SunakazeKun (rev. 3)
 ForbidTriangleJumpCube Forbid Jumping Area (Triangle)SMG1SunakazeKun (rev. 2)
 ForbidWaterSearchCube ForbidWaterSearchCubeSMG1shibboleet (rev. 1)
 ForceJumpPlanetA Airship Armada Bouncy PlanetSMG1Peardian (rev. 1)
 ForestAppearStepA Honeyhive Appearing PlatformSMG1Peardian (rev. 1)
 ForestBarricadeRockA Honeyhive Rock BarricadeSMG1Peardian (rev. 1)
 ForestBossPlanet Honeyhive Bugaboom PlanetSMG1 & SMG2Peardian (rev. 2)
 ForestHomeBridge Honeyhive BridgeSMG1Peardian (rev. 1)
 ForestHomeGate Honeyhive GateSMG1Peardian (rev. 3)
 ForestHomePartsTree Honeyhive Main Planet TreesSMG1Peardian (rev. 1)
 ForestHomePartsTreeTower Honeyhive Main Planet TowerSMG1Peardian (rev. 1)
 ForestHomePlanet Honeyhive Main PlanetSMG1 & SMG2Peardian (rev. 3)
 ForestNarrowStepA Gold Leaf TowerSMG1Peardian (rev. 1)
 ForestObstacleWoodA Honeyhive Poundable PlatformSMG1Peardian (rev. 1)
 ForestPoihanaFenceA Gold Leaf Fence ASMG1MK7tester (rev. 2)
 ForestPoihanaFenceB Gold Leaf Fence BSMG1Peardian (rev. 1)
 ForestWaterfallL Waterfall Splash Effect (Large)SMG1 & SMG2MK7tester (rev. 3)
 ForestWaterfallS Waterfall Splash Effect (Small)SMG1 & SMG2MK7tester (rev. 3)
 ForestWoodCover Honeyhive Wooden CoverSMG1Peardian (rev. 1)
 Fountain FountainSMG1 & SMG2shibboleet (rev. 1)
 FountainBig Water GeyserSMG1 & SMG2shibboleet (rev. 1)
 FruitBallDPD FruitBallDPDSMG1Hiccup (rev. 5)
 FruitPeelPlanet Good Egg Fruit Peel PlanetSMG1 & SMG2Peardian (rev. 1)
 FullMoonPlanet Sand Spiral Moon PlanetSMG1Peardian (rev. 1)
 GalaxyMapCube GalaxyMapCube [Unused?]SMG1SunakazeKun (rev. 5)
 GalaxySky Galaxy SkySMG1 & SMG2shibboleet (rev. 4)
 GCaptureTarget Pull Star
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 4)
 Gesso Blooper
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 GhostPlayer Cosmic Mario RaceSMG1SunakazeKun (rev. 2)
 GhostShipBrokenHead Sand Spiral Ship PlanetSMG1Peardian (rev. 1)
 GhostShipCaveClosedRockA Deep Dark Rock WallSMG1Peardian (rev. 1)
 GhostShipCaveMoveGroundA Deep Dark Moving Platform ASMG1Peardian (rev. 2)
 GhostShipCaveMoveGroundB Deep Dark Moving Platform BSMG1Peardian (rev. 1)
 GhostShipCavePipeCollision Deep Dark Cave Pipe CollisionSMG1shibboleet (rev. 1)
 GhostShipCavePlanet Deep Dark Main PlanetSMG1Peardian (rev. 2)
 GlaringLightAreaCylinder Glaring Light Area (Cylinder)SMG1shibboleet (rev. 1)
 GlassBottleDishPlanet Toy Time Dish PlanetSMG1Peardian (rev. 1)
 GlassBottleTall Toy Time Glass BottleSMG1Peardian (rev. 1)
 GlassyTwinsPlanetA Grassy Twin Planet A [Unused]SMG1Hiccup (rev. 4)
 GlassyTwinsPlanetB Grassy Twin Planet B [Unused]SMG1Hiccup (rev. 3)
 GlobalConeGravity Cone Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalCubeGravity Cube Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskGravity Disk Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalDiskTorusGravity Torus Shaped GravitySMG1 & SMG2Arisotura (rev. 2)
 GlobalPlaneGravity Global planar gravity controllerSMG1 & SMG2Arisotura (rev. 1)
 GlobalPlaneGravityInBox Local planar gravity controllerSMG1 & SMG2Arisotura (rev. 2)
 GlobalPlaneGravityInCylinder Cylinder Shaped GravitySMG1 & SMG2shibboleet (rev. 1)
 GlobalPointGravity Pointed GravitySMG1 & SMG2shibboleet (rev. 2)
 GlobalSegmentGravity Segment Gravity
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 GlobalWireGravity Global Wire Gravity
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 GoldenTurtle Gold ShellSMG1shibboleet (rev. 1)
 GrandStar Grand Star
Mission Number: list in Obj_arg0: Number of missions in the galaxy. Mission the star is in, works with the Scenario file to link stars.
SMG1 & SMG2SunakazeKun (rev. 6)
 GrandStarReturnDemoStarter Grand Star Return Demo StarterSMG1 & SMG2Hiccup (rev. 3)
 GraveStoneA Space Junk Grave Path ASMG1Peardian (rev. 1)
 GraveStoneB Space Junk Grave Path BSMG1Peardian (rev. 2)
 GraveStoneC Space Junk Grave Path CSMG1Peardian (rev. 2)
 GraveStoneD Space Junk Grave Path D [Unused]SMG1SunakazeKun (rev. 5)
 GraveStoneE Space Junk Grave Path E [Unused]SMG1SunakazeKun (rev. 5)
 GravityDust GravityDust [Effect] [Unused, Useless]SMG1Hiccup (rev. 7)
 GravityLightA Gravity Light ASMG1SunakazeKun (rev. 2)
 GravityLightRoad Bowser PortalSMG1 & SMG2SunakazeKun (rev. 3)
 GreenCaterpillarBig Gusty Garden CaterpillarSMG1NWPlayer123 (rev. 2)
 GreenPlanetOrbitSky [Gusty Garden] Green Planet SkySMG1 & SMG2Hiccup (rev. 2)
 GroupSwitchWatcher Group Switch Watcher
Number of events: integer in Obj_arg0. How many input events are connected to the combiner.
Combination function: list in Obj_arg1: *=AND, 0=OR. Defines whether the output will be triggered if one of the inputs are triggered (OR) or if all of them are triggered (AND).
SMG1 & SMG2Hiccup (rev. 5)
 HalfGalaxySky Half Galaxy SkySMG1 & SMG2Peardian (rev. 4)
 HammerHeadPackun Prickly Piranha Plant
Drops Starbits: boolean in Obj_arg0. -1 = Yes, 0 = No
SMG1 & SMG2Hiccup (rev. 8)
 Hanachan Wiggler
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 HatchWaterPlanet Buoy Base Buoy PlanetSMG1Peardian (rev. 1)
 HazeCube Haze Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 HeavenlyBeachPlanet Beach Bowl Main PlanetSMG1 & SMG2Peardian (rev. 4)
 HeavenlyBeachTimerStepA Beach Bowl Appearing Platform ASMG1Peardian (rev. 1)
 HeavenlyBeachTimerStepB Beach Bowl Appearing Platform BSMG1Peardian (rev. 1)
 HeavenlyBeachTopRock Beach Bowl Rock CapSMG1Peardian (rev. 2)
 HeavenlyBeachUnderRock Beach Bowl Rock Cap UnderSMG1Peardian (rev. 2)
 HeavensDoorAppearStepA Gateway Spiral Platform (Appearing)SMG1Peardian (rev. 1)
 HeavensDoorAppearStepAAfter Gateway Spiral Platform (After)SMG1Peardian (rev. 1)
 HeavensDoorBlackHolePlanet Gateway Hole PlanetSMG1Peardian (rev. 1)
 HeavensDoorFlowerA Gateway FlowersSMG1Peardian (rev. 1)
 HeavensDoorHouseDoor Gateway House DoorSMG1Peardian (rev. 1)
 HeavensDoorInsideCage Large Glass Cage
Unknown 3: integer in Obj_arg3
SMG1Hiccup (rev. 3)
 HeavensDoorInsidePlanet Gateway Large Planet InteriorSMG1Peardian (rev. 1)
 HeavensDoorInsidePlanetPartsA Gateway Large Planet CoreSMG1Peardian (rev. 1)
 HeavensDoorInsideRotatePartsA Gateway Large Planet Interior Parts ASMG1Peardian (rev. 1)
 HeavensDoorInsideRotatePartsB Gateway Large Planet Interior Parts BSMG1Peardian (rev. 1)
 HeavensDoorInsideRotatePartsC Gateway Large Planet Interior Parts CSMG1Peardian (rev. 1)
 HeavensDoorMiddlePlanet Gateway Large PlanetSMG1Peardian (rev. 1)
 HeavensDoorMiddleRotatePartsA Gateway Large Planet Parts ASMG1Peardian (rev. 1)
 HeavensDoorMiddleRotatePartsB Gateway Large Planet Parts BSMG1Peardian (rev. 1)
 HeavensDoorMysteriousPlanet Gateway First PlanetSMG1Peardian (rev. 2)
 HeavensDoorSmallPlanet Spherical Metal PlanetSMG1shibboleet (rev. 1)
 HeavySteeringCube Heavy Steering Area (Cube)SMG1SunakazeKun (rev. 2)
 HellBallGuidePartsA Melty Molten Guide BeamSMG1 & SMG2Peardian (rev. 1)
 HellBallPlanet Melty Molten Ball Course PlanetSMG1Peardian (rev. 1)
 HellBallRotatePartsA Melty Molten Ball Course Arc ASMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsB Melty Molten Ball Course Arc BSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsC Melty Molten Ball Course Arc CSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsD Melty Molten Ball Course Arc DSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsE Melty Molten Ball Course Arc ESMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsF Melty Molten Ball Course Arc FSMG1 & SMG2Peardian (rev. 1)
 HellBallRotatePartsG Melty Molten Ball Course Arc GSMG1 & SMG2Peardian (rev. 1)
 HipDropGuidanceCube Ground-pund Switch Guidance Icon Area (Cube)SMG1SunakazeKun (rev. 2)
 HipDropRock Poundable Rock
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 HipDropSwitch Poundable Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 HipDropTimerSwitch Poundable Timer Switch
Timer: integer in Obj_arg0. How many milliseconds(?) the timer lasts.
Unknown1: integer in Obj_arg1
Trigger slow motion: integer in Obj_arg2. Set to 2 to make the switch trigger slow motion.
SMG1 & SMG2Hiccup (rev. 8)
 HiTowerGoalPlanet Temporary High Model (HiTowerGoalPlanet)SMG1Hiccup (rev. 5)
 HoleBeltConveyerPartsA Sweet Sweet Platform ASMG1Peardian (rev. 1)
 HoleBeltConveyerPartsB Sweet Sweet Platform BSMG1Peardian (rev. 1)
 HoleBeltConveyerPartsC Sweet Sweet Platform CSMG1Peardian (rev. 1)
 HoleBeltConveyerPartsD Sweet Sweet Platform DSMG1Peardian (rev. 1)
 HoleBeltConveyerPartsE Sweet Sweet Platform ESMG1Peardian (rev. 1)
 HoleBeltConveyerPartsF Sweet Sweet Platform FSMG1Peardian (rev. 1)
 HoleBeltConveyerPartsG Sweet Sweet Platform GSMG1Peardian (rev. 1)
 HoleBeltConveyerPartsH Sweet Sweet Platform HSMG1Peardian (rev. 1)
 HoleBeltConveyerPlanet Sweet Sweet PlanetSMG1Peardian (rev. 1)
 HoleDeathSandMoveStepA Dusty Dune Moving PlatformSMG1Peardian (rev. 1)
 HoleDiskDeathSandPlanet Dusty Dune Quicksand Disk PlanetSMG1Peardian (rev. 1)
 HolePlanet Robot Reactor Hole PlanetSMG1 & SMG2Peardian (rev. 1)
 HomeAir Home AirSMG1 & SMG2Hiccup (rev. 3)
 HomePlanet Home PlanetSMG1Hiccup (rev. 9)
 HomingKiller Bullet Bill
Unknown 0: integer in Obj_arg0
Non-Homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 HoneyBee Honey Bee
Behavior / Item: list in Obj_arg0: 1 = falling & flying, 4 = climbing, 5 = spear, 6 = stomp attack, 8 = honey bucket, 9 = honey bucket & gathers honey from ground. 6 to 9 are unused in SMG2
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 5)
 HoneyQueen Honey Queen
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 HoneyQueenLeafA Honeyhive Honey Queen Planet LeafSMG1Peardian (rev. 2)
 HoneyQueenPlanet Honeyhive Honey Queen PlanetSMG1 & SMG2Peardian (rev. 1)
 HopperBeltConveyerMovePartsA Toy Time Conveyor BeltSMG1Peardian (rev. 1)
 HopperBeltConveyerPlanet Toy Time Conveyor Belt PlanetSMG1Peardian (rev. 1)
 HopperBeltConveyerRotatePartsA Toy Time Conveyor Belt RingSMG1Peardian (rev. 1)
 HugeBattleShipPlanet Battlerock PlanetSMG1 & SMG2Peardian (rev. 1)
 HugeBattleShipPlanetEntrance Battlerock EntranceSMG1Peardian (rev. 1)
 IceBarPlanet Toy Time Ice Cream Bar PlanetSMG1Peardian (rev. 1)
 IceCannonPlanet Toy Time Ice Cannon PlanetSMG1Peardian (rev. 1)
 IceCreamPlanet Toy Time Ice Cream PlanetSMG1Peardian (rev. 1)
 IceLavaIslandIceMovableStepA Freezeflame Ice PlatformSMG1 & SMG2Peardian (rev. 6)
 IceLavaIslandLavaMovableStepA Freezeflame Lava PlatformSMG1 & SMG2Peardian (rev. 4)
 IceLavaIslandSnowStepA Freezeflame Snow PlatformSMG1Peardian (rev. 1)
 IceLayerBreak Launch Star Layer Break (Ice & Glass)SMG1 & SMG2SunakazeKun (rev. 2)
 IceMeramera Li'l Brrr
Jump: integer in Obj_arg0. Determines whether the Lil' Brrr jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 13)
 IceMerameraKing Baron BrrrSMG1Hiccup (rev. 3)
 IceMountainFloaterA Freezeflame Floating PlatformSMG1Peardian (rev. 1)
 IceMountainPlanet Freezeflame Mountain PlanetSMG1Peardian (rev. 2)
 IceMountainSeesawNoSlipA Freezeflame Seesaw Platform (No Slip)SMG1Peardian (rev. 1)
 IceMountainSeesawSlipA Freezeframe Seesaw Platform ASMG1 & SMG2Peardian (rev. 1)
 IceMountainSeesawSlipB Freezeflame Seesaw Platform BSMG1Peardian (rev. 1)
 IceMountainSeesawSlipC Freezeflame Seesaw Platform CSMG1Peardian (rev. 1)
 IceMountainSeesawSlipD Freezeflame Seesaw Platform DSMG1Peardian (rev. 1)
 IcePlanetLight Ice LightSMG1SunakazeKun (rev. 1)
 IceRingBumpyPartsA Freezeflame Stone PedestalSMG1 & SMG2Peardian (rev. 1)
 IceRingFirePlanet Freezeflame Ice and Fire Ring PlanetSMG1Peardian (rev. 1)
 IceRingIcePlanet Freezeflame Ice Ring PlanetSMG1Peardian (rev. 1)
 IceSlipRoad Toy Time Galaxy Ice PathSMG1Peardian (rev. 1)
 IceUpDownShutterDoorA Freezeflame Shutter DoorSMG1Peardian (rev. 1)
 IceVolcanoAppearStepA Freezeflame Appearing Platform ASMG1Peardian (rev. 1)
 IceVolcanoAppearStepB Freezeflame Appearing Platform BSMG1Peardian (rev. 1)
 IceVolcanoBalanceStepA Freezeflame Rolling Platform ASMG1Peardian (rev. 1)
 IceVolcanoBalanceStepB Freezeflame Rolling Platform BSMG1Peardian (rev. 2)
 IceVolcanoClimbingWall Freezeflame Climbing WallSMG1Peardian (rev. 1)
 IceVolcanoFloaterA Freezeflame Floating Stone Platform ASMG1Peardian (rev. 1)
 IceVolcanoFloaterB Freezeflame Floating Stone Platform BSMG1Peardian (rev. 1)
 IceVolcanoMoveStepA Freezeflame Moving Stone PlatformSMG1Peardian (rev. 1)
 IceWaterUpDownParts Freezeflame Water TideSMG1Peardian (rev. 1)
 IceWaterUpDownPlanet Freezeflame Double Tide PlanetSMG1Peardian (rev. 1)
 IcicleRock Icicle Rock
Item: integer in Obj_arg3
SMG1Hiccup (rev. 6)
 IcicleRockLight Icicle Rock LightSMG1SunakazeKun (rev. 1)
 InvalidLodAreaCylinder InvalidLodAreaCylinderSMG1SunakazeKun (rev. 3)
 InvisibleWall10x10 10 x 10 Invisible WallSMG1 & SMG2Hiccup (rev. 7)
 InvisibleWall10x20 10 x 20 Invisible WallSMG1SunakazeKun (rev. 4)
 InvisibleWallBattleShipA Invisible Wall (Battlerock) [Unused]SMG1Hiccup (rev. 4)
 InvisibleWallGCapture10x10 10 x 10 Invisible Blue Star WallSMG1Hiccup (rev. 2)
 InvisibleWallGCapture10x20 10 x 20 Invisible Blue Star WallSMG1SunakazeKun (rev. 1)
 InvisibleWallJump10x10 10 x 10 Invisible Wall Jump WallSMG1Hiccup (rev. 2)
 InvisibleWallJump10x20 10 x 20 Invisible Wall Jump WallSMG1shibboleet (rev. 1)
 InvisibleWaterfall Invisible Waterfall
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 2)
 InvisibleWaterfallTwinFallLake Invisible Waterfall (Ice Falls)SMG1SunakazeKun (rev. 1)
 IronCannonLauncher Cannon Ball Launcher
Shoot Delay: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 7: boolean in Obj_arg7
SMG1Hiccup (rev. 3)
 IronCannonLauncherPoint Cannon Ball (Spawner Point)
Shot Delay: integer in Obj_arg0
Unknown: integer in Obj_arg1
Unknown: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 ItemAppearStoneSpinDriver Deep Dark Magic PlatformSMG1Peardian (rev. 1)
 ItemBlockSwitch ? Block (Switch) [Unused, Incomplete]SMG1SunakazeKun (rev. 16)
 ItemBubble Item Air Bubble
Star Bits Inside: boolean in Obj_arg0. If there are starbits or nothing inside.
Number of Starbits: integer in Obj_arg1. How much are in the bubble.
SMG1Hiccup (rev. 6)
 Jellyfish Jellyfish
Fly: list in Obj_arg0: 1 = Simply explode, 2 & 3 = Fly, Spin & Explode
SMG1 & SMG2Hiccup (rev. 12)
 JellyfishElectric Jellyfish (Electric)
Run On rail: boolean in Obj_arg2
SMG1 & SMG2Hiccup (rev. 13)
 JetTurtle Throwable Koopa Shell
No Respawn After Use: integer in Obj_arg2. Never respawns the shell after thrown.
Color: integer in Obj_arg0. Red Shell: Homes in on some enemies and has a faster underwater speed.
Shell Has No Shadow: integer in Obj_arg7. Needs an obj_arg1 of 1 and an obj_arg7 of 96. This makes the shell have no shadow.
Longer Range Pickup: integer in Obj_arg1. Gives a longer range for mario to spin to pick it up.
???: integer in Obj_arg3. When set, no visible change is made.
SMG1 & SMG2SunakazeKun (rev. 17)
 Jiraira Bowser Landmine [Unused]SMG1 & SMG2Hiccup (rev. 11)
 JointBallsPlanetA Battlerock Joint Balls PlanetSMG1 & SMG2Peardian (rev. 1)
 JumboDeathSandPlanet Dusty Dune Jumbo Quicksand PlanetSMG1Peardian (rev. 1)
 JumpBeamer Spring Sentry Beam
Ring Size: integer in Obj_arg0. Size of the rings being generated. 0 means no rings appear. At some high number the rings stop moving before they fade away. Also, the higher this number is, the faster the rings move outward. Evidently the rings are given a fixed amount of time to move from the starting diameter to the value listed here.
Fade Delay: integer in Obj_arg1. Amount of delay before the rings fade out. Rings will stop as detemined by Obj_arg0 and wait before fading away instead of fading immediately by default.
SMG1 & SMG2Hiccup (rev. 6)
 JumpBeamerRoomPlanet Battlerock Sentry Beam RoomSMG1MK7tester (rev. 2)
 JumpBranch Hanging NailSMG1 & SMG2shibboleet (rev. 1)
 JumpGuarder Sentry Beam (Ejects Topminis)
Number of Topminis: integer in Obj_arg2. How many Topminis to spawn. 0 means the Sentry Beam will do nothing.
Unknown1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 JumpGuarderRoomPlanet Jump Guardian Room PlanetSMG1Hiccup (rev. 4)
 JumpHole Star Ball Launcher HoleSMG1 & SMG2Hiccup (rev. 3)
 JumpSpider Scuttlebug (Jumping)SMG1 & SMG2Hiccup (rev. 8)
 JumpStand SpringSMG1 & SMG2Hiccup (rev. 6)
 Kabokuri Jack O' Goomba
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 KameckBarrier KameckBarrierSMG1SunakazeKun (rev. 3)
 KameckShip Deep Dark Ghost ShipSMG1Peardian (rev. 1)
 KameckShipLv1 Kamella's ShipSMG1Peardian (rev. 1)
 Kanina Crabber [Blue]
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 7)
 KaninaRed Crabber (Red)
Don't burrow: boolean in Obj_arg0. Makes it not able to burrow into the ground from time to time.
SMG1 & SMG2Hiccup (rev. 8)
 Karikari Slurple
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 Karon Dry Bones
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 KeySwitch Key Switch
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 KillerGunnerDouble Bullet Bill Blaster/Spawner (Double)SMG1 & SMG2Hiccup (rev. 6)
 KillerGunnerSingle KillerGunnerSingleSMG1 & SMG2SunakazeKun (rev. 7)
 KinokoOneUp 1-Up Mushroom [Early Version, Useless]SMG1SunakazeKun (rev. 9)
 KinokoOneUpPicture 1-Up PortraitSMG1 & SMG2Hiccup (rev. 3)
 KinokoSuper Super Mushroom [Unused]SMG1SunakazeKun (rev. 17)
 KinokoTwinsPlanetA Honeyhive Mushroom Twin Planet ASMG1Peardian (rev. 1)
 KinokoTwinsPlanetB Honeyhive Mushroom Twin Planet BSMG1Peardian (rev. 1)
 Kinopio Toad
Color: list in Obj_arg1: Null=Blue, 1=Green, 2=Purple, 3=Red, 4=Yellow
Behavior: list in Obj_arg2: 0=Spinning, 1=Breakdancing, 2=Spinning, 3=Space Cocoon (Tarantox), 4=Floats above ground, 5=Diving, 6=Digging, 7=Asleep, 8=Jump out of chest, 9=Guard, 10=Excited/Jumping, 11=Scared, 12=Happy
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5. Unknown. Seems to be only used in SMG1's levels.
SMG1 & SMG2Hiccup (rev. 26)
 KinopioAstro Observatory Toad
Color: list in Obj_arg1: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Behavior: list in Obj_arg2: 1=Breakdancing 2=Spinning 3=Space Cocoon (Tarantox) 6=Digging 7=Asleep 8=Jump out of chest(?) 9=Guard 10=Excited/Jumping 11=Scared 12=Happy. todo: document 4, 5 and 13
Equipment: list in Obj_arg7: 1=Snorkel, 2=Pickaxe, 3=Postman Outfit, 4=Spear And Sheild, 5=Glasses, 6=Starbit, 7=Captain Toad Outfit
Unknown 5: integer in Obj_arg5
SMG1Hiccup (rev. 3)
 Kiraira Sea Mine EnemySMG1 & SMG2Hiccup (rev. 4)
 KirairaRail Moving Mine
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 KoopaBall Bowser Ball [Unused, No Code]SMG1Hiccup (rev. 5)
 KoopaBattleMapCoinPlate Bowser Battle Coin PlateSMG1Hiccup (rev. 3)
 KoopaBattleMapPlanet Bowser's Star Reactor Battle PlanetSMG1 & SMG2Peardian (rev. 2)
 KoopaBattleMapPlate Bowser Battle PlateSMG1Hiccup (rev. 3)
 KoopaBattleMapPole KoopaBattleMapPoleSMG1SunakazeKun (rev. 3)
 KoopaBattleMapStair Star Reactor Stair PlatformSMG1Peardian (rev. 3)
 KoopaBattleMapStairBig Star Reactor Big Stair PlatformSMG1Peardian (rev. 2)
 KoopaBattleMapStairTurn Star Reactor Curved Stair PlatformSMG1Peardian (rev. 2)
 KoopaBattleMapStairTurnAppear KoopaBattleMapStairTurnAppearSMG1shibboleet (rev. 1)
 KoopaBattleMapWall KoopaBattleMapWallSMG1SunakazeKun (rev. 3)
 KoopaBattleShipPlanetA KoopaBattleShipPlanetASMG1SunakazeKun (rev. 3)
 KoopaBattleSunPlanet Galaxy Reactor Sun PlanetSMG1Peardian (rev. 1)
 KoopaJr Bowser Jr. [Unused?]SMG1Hiccup (rev. 4)
 KoopaJrKillerShipA Airship (Cannons)SMG1Peardian (rev. 1)
 KoopaJrNormalShipA Airship (Normal)SMG1Peardian (rev. 2)
 KoopaJrShip Airship (Bowser Jr.)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 2)
 KoopaJrSmallShipA Airship (Small)SMG1Peardian (rev. 1)
 KoopaJrSmallShipAGuidePoint Airship GuideSMG1Peardian (rev. 1)
 KoopaPowerUpSwitch KoopaPowerUpSwitchSMG1shibboleet (rev. 1)
 KoopaRestarterVs3 KoopaRestarterVs3SMG1SunakazeKun (rev. 1)
 KoopaShipA Airship (Wide)SMG1 & SMG2Peardian (rev. 2)
 KoopaShipB Airship (Large)SMG1Hiccup (rev. 2)
 KoopaShipC Airship (Seesaw)SMG1Peardian (rev. 1)
 KoopaShipD Airship (Battle)SMG1 & SMG2Peardian (rev. 1)
 KoopaShipE Airship (Intro)SMG1Peardian (rev. 1)
 KoopaShipManholeCover Airship ManholeSMG1 & SMG2Peardian (rev. 1)
 KoopaShipSeesawStep Airship SeesawSMG1Peardian (rev. 1)
 KoopaStatue Bowser Statue
Item: list in Obj_arg3: null = Coin, 0/4/5/6= Nothing, 1 = 1-Up, 2 = CRASH [Unused], 3 = Star Bits. TODO: How many Star Bits?
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 9)
 KoopaSwitchKeeper KoopaSwitchKeeperSMG1shibboleet (rev. 1)
 KoopaViewSwitchKeeper KoopaViewSwitchKeeperSMG1shibboleet (rev. 1)
 KoopaVs1 Bowser (1st Time)SMG1Peardian (rev. 3)
 KoopaVS1PartsBattleStage Star Reactor Battle StageSMG1Peardian (rev. 1)
 KoopaVS1PartsMoveStepA Star Reactor Moving Platform ASMG1Peardian (rev. 1)
 KoopaVS1PartsMoveStepB Star Reactor Moving Platform BSMG1Peardian (rev. 1)
 KoopaVS1PartsReverseGRoad Star Reactor Gravity WallSMG1Peardian (rev. 1)
 KoopaVS1PartsRotateMoveStepA Star Reactor Rotating Platform ASMG1Peardian (rev. 1)
 KoopaVS1PartsRotateMoveStepB Star Reactor Rotating Platform BSMG1Peardian (rev. 1)
 KoopaVS1PartsSpiralRoad Star Reactor Spiral RoadSMG1Peardian (rev. 1)
 KoopaVS1PartsStairRoad Star Reactor Stair RoadSMG1Peardian (rev. 1)
 KoopaVS1Sky Star Reactor SkySMG1 & SMG2Peardian (rev. 4)
 KoopaVs2 Bowser (2nd Time)SMG1Peardian (rev. 3)
 KoopaVS2Parts2DMoveStepBarA Dark Matter Reactor 2D Bar ASMG1Peardian (rev. 1)
 KoopaVS2Parts2DMoveStepBarB Dark Matter Reactor 2D Bar BSMG1Peardian (rev. 1)
 KoopaVS2Parts2DMoveStepConvex Dark Matter Reactor 2D Convex BlockSMG1Peardian (rev. 1)
 KoopaVS2Parts2DMoveStepCross Dark Matter Reactor 2D Cross BlockSMG1Peardian (rev. 1)
 KoopaVS2Parts2DMoveStepLShape Dark Matter Reactor 2D L-Shape BlockSMG1Peardian (rev. 1)
 KoopaVS2Parts2DMoveStepSBarB Dark Matter Reactor 2D Small BarSMG1Peardian (rev. 1)
 KoopaVS2Parts2DRailGuideA Dark Matter Reactor Rail GuideSMG1Peardian (rev. 1)
 KoopaVS2PartsBattleStage KoopaVS2PartsBattleStageSMG1SunakazeKun (rev. 3)
 KoopaVS2PartsClipAreaDisplayA Dark Matter HoleSMG1SunakazeKun (rev. 2)
 KoopaVS2PartsDarkMatterA Dark Matter Block ASMG1Peardian (rev. 1)
 KoopaVS2PartsDarkMatterB Dark Matter Block BSMG1Peardian (rev. 1)
 KoopaVS2PartsDarkMatterC Dark Matter Block CSMG1Peardian (rev. 1)
 KoopaVS2PartsDarkMatterD Dark Matter Block DSMG1Peardian (rev. 1)
 KoopaVS2PartsDarkMatterE Dark Matter Block E [Unused?]SMG1SunakazeKun (rev. 5)
 KoopaVS2PartsJoinedMoveClip Dark Matter Reactor Joined PlatformSMG1Peardian (rev. 1)
 KoopaVS2PartsJoinedMoveStep Dark Matter Reactor Joined Platform (Clipped)SMG1Peardian (rev. 1)
 KoopaVS2PartsRestClipC Dark Matter Reactor Hole PlatformSMG1Peardian (rev. 3)
 KoopaVS2PartsRestStepA Dark Matter Reactor Platform ASMG1Peardian (rev. 1)
 KoopaVS2PartsRestStepB Dark Matter Reactor Platform BSMG1Hiccup (rev. 5)
 KoopaVS2PartsRestStepC Dark Matter Reactor Platform CSMG1Peardian (rev. 1)
 KoopaVS2PartsRestStepD Dark Matter Reactor Platform DSMG1Peardian (rev. 1)
 KoopaVS2PartsRestStepE Dark Matter Reactor Platform ESMG1Peardian (rev. 1)
 KoopaVS2PartsRestStepF Dark Matter Reactor Platform FSMG1Peardian (rev. 1)
 KoopaVS2PartsRestStepG Dark Matter Reactor Battle StageSMG1Peardian (rev. 1)
 KoopaVS2PartsReverseGRoadA Dark Matter Reactor Gravity Wall ASMG1Peardian (rev. 1)
 KoopaVS2PartsReverseGRoadB Dark Matter Reactor Gravity Wall BSMG1Peardian (rev. 1)
 KoopaVS2PartsRollingStep Dark Matter Reactor Rolling PlatformsSMG1Peardian (rev. 1)
 KoopaVS2PartsSquareMoveClipA Dark Matter Reactor Square Platform ASMG1Peardian (rev. 1)
 KoopaVS2PartsSquareMoveClipB Dark Matter Reactor Square Platform BSMG1Peardian (rev. 1)
 KoopaVS2PartsSquareMoveStepA Dark Matter Reactor Square Platform A (Clipped)SMG1Peardian (rev. 1)
 KoopaVS2PartsSquareMoveStepB Dark Matter Reactor Square Platform B (Clipped)SMG1Peardian (rev. 1)
 KoopaVS2PartsStairBig Broken Bowser Step (Big)SMG1SunakazeKun (rev. 1)
 KoopaVS2PartsStartMoveStepA Dark Matter Reactor Start Platform ASMG1Peardian (rev. 1)
 KoopaVS2PartsStartMoveStepB Dark Matter Reactor Start Platform BSMG1Peardian (rev. 1)
 KoopaVS2PartsStartMoveStepC Dark Matter Reactor Start Platform CSMG1Peardian (rev. 1)
 KoopaVS2PartsStartRestStep Dark Matter Reactor Starting PlatformSMG1Peardian (rev. 1)
 KoopaVS2Sky Dark Matter Reactor SkySMG1 & SMG2Peardian (rev. 3)
 KoopaVs3 Bowser (3rd Time)SMG1Peardian (rev. 2)
 KoopaVS3BattlePlanetA Galaxy Reactor Battle Stage StartSMG1Peardian (rev. 1)
 KoopaVS3BattlePlanetB Galaxy Reactor Battle StageSMG1Peardian (rev. 1)
 KoopaVS3CastleWallPlanet Galaxy Reactor Wall PlanetSMG1Peardian (rev. 1)
 KoopaVS3CylinderInsidePlanet Galaxy Reactor Castle Tube PlanetSMG1 & SMG2Peardian (rev. 1)
 KoopaVS3DryIcePlanet Galaxy Reactor Dry Ice PlanetSMG1Peardian (rev. 2)
 KoopaVS3LavaPlanet Galaxy Reactor Lava PlanetSMG1Hiccup (rev. 3)
 KoopaVS3Parts2DWallA Galaxy Reactor Gravity WallSMG1Peardian (rev. 1)
 KoopaVS3RotateStepA Galaxy Reactor Platform Ring ASMG1Peardian (rev. 2)
 KoopaVS3RotateStepB Galaxy Reactor Platform Ring BSMG1Peardian (rev. 2)
 KoopaVS3RotateStepD Galaxy Reactor Platform Ring DSMG1Peardian (rev. 2)
 KoopaVS3RotateStepsA Galaxy Reactor Rotating PlatformsSMG1 & SMG2Peardian (rev. 1)
 KoopaVS3SandPlanet Galaxy Reactor Sand PlanetSMG1Peardian (rev. 1)
 KoteBug FlipbugSMG1 & SMG2Hiccup (rev. 4)
 Kuribo Goomba
Unknown 0: boolean in Obj_arg0. Setting to anything other than null makes the goomba fail to appear.
Running: boolean in Obj_arg1. Setting to 0 makes the goomba run when it is instantiated. It stops and wanders around normally after a few seconds.
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 KuriboChief Goomba (Chief)
Unknown 7: boolean in Obj_arg7
SMG1 & SMG2Hiccup (rev. 13)
 KuriboMini Goomba ("Mini")SMG1 & SMG2Hiccup (rev. 8)
 LabyrinthPlanetLod LabyrinthPlanetLodSMG1SunakazeKun (rev. 3)
 LargeChain Large Chain
Length: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 LavaBallRisingPlanet Melty Molten Lava Tide PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaBallRisingPlanetLava Melty Molten Lava TideSMG1 & SMG2Peardian (rev. 1)
 LavaBegomanCubePlanet Dreadnought Cube PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaBegomanPlanet Topmaniac's UFOSMG1Peardian (rev. 1)
 LavaBegomanUFOPlanet Dreadnought UFOSMG1 & SMG2Peardian (rev. 1)
 LavaBlackUFO Melty Molten Burnt UFOSMG1Peardian (rev. 1)
 LavaBreakBridge Melty Molten Spire Bridge PieceSMG1Peardian (rev. 1)
 LavaBreakColumn Melty Molten Spire Crystal PieceSMG1Peardian (rev. 1)
 LavaBreakRockA Melty Molten Spire Tipping Platform ASMG1Peardian (rev. 1)
 LavaBreakRockB Melty Molten Spire Tipping Platform BSMG1Peardian (rev. 1)
 LavaBreakRockC Melty Molten Spire Tipping Platform CSMG1Peardian (rev. 1)
 LavaBreakRockD Melty Molten Spire Tipping Platform DSMG1Peardian (rev. 1)
 LavaCShapePlanet Melty Molten C-Shape PlanetSMG1Peardian (rev. 1)
 LavaDomedPlanet Melty Molten Domed PlanetSMG1Peardian (rev. 1)
 LavaFallDownColumnA Melty Molten Spire Columns ASMG1Peardian (rev. 1)
 LavaFallDownColumnB Melty Molten Spire Columns BSMG1Peardian (rev. 1)
 LavaFloatingStepA Melty Molten Floating Platform ASMG1 & SMG2Peardian (rev. 2)
 LavaFloatingStepB Melty Molten Floating Platform BSMG1 & SMG2Peardian (rev. 1)
 LavaFloatingStepC Melty Molten Floating Platform CSMG1 & SMG2Peardian (rev. 1)
 LavaFloatingStepD Melty Molten Floating Platform DSMG1 & SMG2Peardian (rev. 1)
 LavaGeyser Lava Geyser
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 3)
 LavaHomeFloaterB Melty Molten Floating Ramp PlatformSMG1Peardian (rev. 1)
 LavaHomePlanet Melty Molten Volcano PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaHomeSeesaw Melty Molten Seesaw PlatformSMG1Peardian (rev. 2)
 LavaHomeVolcanoFallingRock Falling RocksSMG1Hiccup (rev. 3)
 LavaHomeVolcanoFlow Melty Molten Volcano EruptionSMG1 & SMG2Peardian (rev. 1)
 LavaHomeVolcanoInnerFlow Melty Molten Volcano LavaSMG1Peardian (rev. 1)
 LavaJamboSunPlanet Melty Molten Jumbo Sun Planet
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 4)
 LavaJShapePlanet Melty Molten J-Shaped PlanetSMG1Peardian (rev. 2)
 LavaMazeCubePlanet Gusty Garden Maze PlanetSMG1Peardian (rev. 1)
 LavaMeteoPlanet Melty Molten Meteor PlanetSMG1Peardian (rev. 1)
 LavaMiniSunPlanet Mini Sun PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaObservationUFOPlanet Melty Molten Crashed UFOSMG1Peardian (rev. 1)
 LavaObstacleRockHomeA Melty Molten Volcano Rock ASMG1Peardian (rev. 1)
 LavaObstacleRockHomeB Melty Molten Volcano Rock BSMG1Peardian (rev. 1)
 LavaObstacleRockShell Melty Molten Spire RockSMG1Peardian (rev. 1)
 LavaProminence Fire Bubble
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 LavaProminenceEnvironment Fire Bubble (Environment)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 LavaProminenceTriple Lava Prominence (Triple)SMG1 & SMG2Peardian (rev. 1)
 LavaProminenceWithoutShadow Fire Bubble (without Shadow)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 LavaRotatePlanet Melty Molten Rotating PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaRotatePlanetStartStep Melty Molten Rotating Planet RampSMG1 & SMG2Peardian (rev. 1)
 LavaRotateStepsPlanet Melty Molten Sidescroller PlanetSMG1Peardian (rev. 1)
 LavaRotateStepsRotatePartsA Melty Molten Sidescroller Platforms ASMG1Peardian (rev. 1)
 LavaRotateStepsRotatePartsB Melty Molten Sidescroller Platforms BSMG1Peardian (rev. 1)
 LavaRotateStepsRotatePartsC Melty Molten Sidescroller Platforms CSMG1Peardian (rev. 1)
 LavaRotateStepsRotatePartsD Melty Molten Sidescroller Platforms DSMG1SunakazeKun (rev. 2)
 LavaShellTower Melty Molten Spire PlanetSMG1Peardian (rev. 1)
 LavaShellTowerStep Melty Molten Spire PlatformSMG1Peardian (rev. 1)
 LavaSpaceStickA Melty Molten Stick ASMG1Peardian (rev. 1)
 LavaSpaceStickB Melty Molten Stick BSMG1Peardian (rev. 1)
 LavaSparksS Small Lava SparksSMG1 & SMG2shibboleet (rev. 1)
 LavaSteam Lava SteamSMG1 & SMG2shibboleet (rev. 1)
 LavaStepA Melty Molten Lava Platform ASMG1 & SMG2Peardian (rev. 2)
 LavaStepB Melty Molten Lava Platform BSMG1 & SMG2Peardian (rev. 2)
 LavaStepC Melty Molten Lava Platform CSMG1 & SMG2Peardian (rev. 1)
 LavaStrangeRock Melty Molten RockSMG1Peardian (rev. 2)
 LavaStrangeRockL Melty Molten Rock (Large)SMG1Peardian (rev. 2)
 LavaStrangeRockTable Melty Molten Rock TableSMG1SunakazeKun (rev. 6)
 LavaTransparentPlanet Melty Molten Marble PlanetSMG1 & SMG2Peardian (rev. 1)
 LavaUpDownParts Freezeflame Lava TideSMG1Peardian (rev. 1)
 LavaUpDownPlanet Freezeflame Double Tide Planet (Lava Side)SMG1Peardian (rev. 1)
 LaveGlobalParts LaveGlobalPartsSMG1SunakazeKun (rev. 3)
 LensFlareArea Lens Flare Area
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 LightCtrlCube Light Control Area (Cube)
Light ID: integer in Obj_arg0. Links to the light ID in a zone light file in LightData.arc
Unknown: integer in Obj_arg1
SMG1SunakazeKun (rev. 3)
 LightCtrlCylinder Light Control Area (Cylinder)
Light ID: integer in Obj_arg0. Links to the light ID in a zone light file in LightData.arc
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 3)
 LotusLeaf LilypadSMG1 & SMG2MK7tester (rev. 3)
 LuigiEvent Luigi Event
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 LuigiNPC NPC Luigi
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 MaekerGCaptureTarget MaekerGCaptureTargetSMG1 & SMG2SunakazeKun (rev. 3)
 MagicBell Magic BellSMG1 & SMG2Hiccup (rev. 6)
 MagnumKiller Banzai Bill
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 4)
 MakerSpinDriver MakerSpinDriver [Unused, Useless]SMG1 & SMG2SunakazeKun (rev. 9)
 MarblePlanet Deep Dark Marble PlanetSMG1SunakazeKun (rev. 2)
 Mario Mario Spawn Point
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 12)
 MarioLauncher Mario Launcher Cannon
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MarioLauncherRoomPlanet Battlerock Cannon RoomSMG1Peardian (rev. 1)
 MarkerEarthenPipe MarkerEarthenPipeSMG1 & SMG2SunakazeKun (rev. 3)
 MarkerHeavenlyBeachWaterFall MarkerHeavenlyBeachWaterFallSMG1SunakazeKun (rev. 3)
 MarkerPosition MarkerPositionSMG1SunakazeKun (rev. 3)
 MarkerReverseGravityTower MarkerReverseGravityTowerSMG1SunakazeKun (rev. 3)
 MarkerSuperSpinDriver MarkerSuperSpinDriverSMG1 & SMG2Hiccup (rev. 5)
 MarkerWormEatenPlanetGide MarkerWormEatenPlanetGideSMG1SunakazeKun (rev. 3)
 MechaKoopaPartsArmLeft Mecha-Bowser Left ArmSMG1Peardian (rev. 1)
 MechaKoopaPartsArmRight Mecha-Bowser Right ArmSMG1Arisotura (rev. 2)
 MechaKoopaPartsBody Mecha-Bowser BodySMG1Peardian (rev. 1)
 MechaKoopaPartsBreast Mecha-Bowser BreastplateSMG1Peardian (rev. 1)
 MechaKoopaPartsCaterpillar Toy Time Mecha-Bowser PlanetSMG1Peardian (rev. 1)
 MechaKoopaPartsCollar Mecha-Bowser CollarSMG1Peardian (rev. 1)
 MechaKoopaPartsHead Mecha-Bowser Head
Unknown: integer in Obj_arg3
SMG1SunakazeKun (rev. 2)
 MechaKoopaPartsMoveStepA Mecha-Bowser PlatformSMG1Peardian (rev. 1)
 MechaKoopaPartsRollerA Mecha-Bowser WheelSMG1Peardian (rev. 1)
 MechaKoopaPartsWreckA Mecha-Bowser WreckSMG1Hiccup (rev. 5)
 MechanicKoopaMini Mecha-Koopa
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 Meramera Lil' Cinder
Jump: integer in Obj_arg0. Determines whether the Lil' Cinder jumps up when spawned. 1 = jump, 2 = simply appear from ground
Unknown 2: boolean in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 MercatorCube Mercator Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 MercatorFixParts MercatorFixPartsSMG1SunakazeKun (rev. 3)
 MercatorRailMoveParts MercatorRailMovePartsSMG1SunakazeKun (rev. 3)
 MercatorRotateParts MercatorRotatePartsSMG1SunakazeKun (rev. 3)
 MessageAreaCube Message Area Cube
NPC Message Link: integer in Obj_arg0. Links the MessageID.
SMG1shibboleet (rev. 2)
 MessageAreaCylinder Message Area Cylinder
MessageID connect: integer in Obj_arg0. Connects to MessageID
SMG1shibboleet (rev. 1)
 Messenger MessengerSMG1SunakazeKun (rev. 3)
 Metbo GoombeetleSMG1 & SMG2Hiccup (rev. 4)
 MeteorCannon Meteor Cannon
Delay between shoots: integer in Obj_arg0
No. of Rail points: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 8)
 MeteorStrike Falling Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 MeteorStrikeEnvironment Decoration Meteor
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 MilkyWaySky Milky Way SkySMG1 & SMG2SunakazeKun (rev. 4)
 MiniBattleShipGalaxy Mini Battlerock Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 2)
 MiniBeltConveyerExGalaxy Mini Sweet Sweet Galaxy [Unused, Useless]SMG1Hiccup (rev. 6)
 MiniBreakDownPlanetGalaxy Mini Hurry-Scurry Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 3)
 MiniCannonFleetGalaxy Mini Dreadnought Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniCosmosGardenGalaxy Mini Gusty Garden Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniCubeBubbleExLv1Galaxy Mini Bubble Breeze Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniCubeBubbleExLv2Galaxy Mini Bubble Blast Galaxy [Unused, Useless]SMG1Hiccup (rev. 5)
 MiniDarkRoomGalaxy Mini Matter Splatter Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniEggStarGalaxy Mini Good Egg Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniFactoryGalaxy Mini Toy Time Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniFlipPanelExGalaxy Mini Flipswitch Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniFloaterOtaKingGalaxy Mini Lava Reactor
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHeavenlyBeachGalaxy Mini Beach Bowl Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHellProminenceGalaxy Mini Melty Molten Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHoneyBeeExGalaxy Mini Honeyclimb Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniHoneyBeeKingdomGalaxy Mini Honeyhive Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniIceVolcanoGalaxy Mini Freezeflame Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniKoopaBattleVs1Galaxy Mini Bowser's Star Reactor
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1SunakazeKun (rev. 3)
 MiniKoopaBattleVs2Galaxy Mini Bowser's Dark Matter Plant
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1SunakazeKun (rev. 2)
 MiniKoopaJrDriverGalaxy Mini Unknown Bowser Jr. Galaxy [Unused, Useless]SMG1Hiccup (rev. 3)
 MiniKoopaJrShipLv1Galaxy Mini Airship Armada
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniMechaKoopaPartsCage Toy Time Factory CageSMG1Peardian (rev. 1)
 MiniMechaKoopaPartsFan Toy Time Factory FanSMG1Peardian (rev. 1)
 MiniMechaKoopaPartsGear Toy Time Factory GearSMG1Peardian (rev. 1)
 MiniMechaKoopaPartsMoveStepA Toy Time Factory Moving PlatformSMG1Peardian (rev. 1)
 MiniMechaKoopaPlanet Toy Time Factory PlanetSMG1Peardian (rev. 1)
 MiniOceanFloaterLandGalaxy Mini Buoy Base Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniOceanPhantomCaveGalaxy Mini Deep Dark Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniOceanRingGalaxy Mini Sea Slide Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniPhantomGalaxy Mini Ghostly Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniReverseKingdomGalaxy Mini Gold Leaf Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniSandClockGalaxy Mini Dusty Dune Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniSkullSharkGalaxy Mini Bonefin Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniStarDustGalaxy Mini Space Junk Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniSurfingLv1Galaxy Mini Loopdeeloop Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniTamakoroExLv1Galaxy Mini Rolling Greens Galaxy
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniTamakoroExLv2Galaxy Mini Rolling Gizmo Galaxy [Unused, Useless]SMG1Hiccup (rev. 5)
 MiniTearDropGalaxy Mini Drip Drop Galaxy [Unused, Useless]SMG1Hiccup (rev. 6)
 MiniTriLegLv1Galaxy Mini Robot Reactor
Level Type: integer in Obj_arg0. 0 = normal level, 1 = locked level, 2 = boss level
SMG1Peardian (rev. 1)
 MiniTriLegLv2Galaxy Mini Megaleg 2 Galaxy [Unused, Useless]SMG1Hiccup (rev. 6)
 MirrorAreaCube Mirror Area (Cube)SMG1SunakazeKun (rev. 2)
 MirrorModelTwinFallLake Twin Falls Planet Reflection ModelSMG1SunakazeKun (rev. 1)
 MirrorReflectionPeachCastle Peach's Castle Reflection Effect [Unused]SMG1SunakazeKun (rev. 1)
 MirrorReflectionTwinFallLake Twin Falls Planet Reflection EffectSMG1SunakazeKun (rev. 1)
 Mogu Rocky Wrench
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 Mogucchi Undergrunt
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 MoonPlanet Deep Dark Moon PlanetSMG1Peardian (rev. 1)
 MorphItemNeoBee Bee Mushroom
Floating: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: list in Obj_arg3: 0=Yes, *=No
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: list in Obj_arg6: 0=Yes, *=No. Make the item not spin.
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFire Fire Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 14)
 MorphItemNeoFoo Red Star
In Air Bubble: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 MorphItemNeoHopper Spring Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 13)
 MorphItemNeoIce Ice Flower
Floating: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
In Air Bubble: boolean in Obj_arg3
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 9)
 MorphItemNeoTeresa Boo Mushroom
Floating: integer in Obj_arg0
In Air Bubble: boolean in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Not spinning: boolean in Obj_arg6
SMG1 & SMG2Hiccup (rev. 11)
 MorphItemObjBee Bee Mushroom [Early Version, Useless]SMG1SunakazeKun (rev. 11)
 MorphItemObjFire Fire Flower [Early Version, Useless]SMG1SunakazeKun (rev. 10)
 MorphItemObjFoo Red Star [Early Version, Useless]SMG1SunakazeKun (rev. 10)
 MorphItemObjHopper Spring Mushroom [Early Version, Useless]SMG1SunakazeKun (rev. 8)
 MorphItemObjIce Ice Flower [Early Version, Useless]SMG1SunakazeKun (rev. 8)
 MorphItemObjInvincible Rainbow Star [Early Version, Useless]SMG1SunakazeKun (rev. 10)
 MorphItemObjTeresa Boo Mushroom [Early Version, Useless]SMG1SunakazeKun (rev. 9)
 MovieStarter Movie Starter
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 MShapeRelayPlanet Gold Leaf M-Shaped PlanetSMG1Peardian (rev. 1)
 MysteryGravityRoomBridgeA Bonus Gravity BridgeSMG1 & SMG2Peardian (rev. 1)
 MysteryGravityRoomPlanet Bonus Gravity RoomSMG1 & SMG2Peardian (rev. 1)
 Narrator NarratorSMG1SunakazeKun (rev. 5)
 NeedlePlant Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 NeedlePlantFly Flying Spiky Plant
Unknown 0: boolean in Obj_arg0. No seen effect.
Unknown 1: boolean in Obj_arg1. No seen effect.
SMG1 & SMG2Hiccup (rev. 6)
 NokonokoLand Koopa Troopa
Shell Color: list in Obj_arg0: Null = Green, 1 = Red, 3 = Blue [Unused]
SMG1 & SMG2Hiccup (rev. 20)
 NonSleepCube Non Sleep Area (Cube)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 NormalCommonBlocks NormalCommonBlocksSMG1 & SMG2SunakazeKun (rev. 4)
 NormalCommonMapParts NormalCommonMapPartsSMG1 & SMG2SunakazeKun (rev. 4)
 NormalGroundA NormalGroundASMG1 & SMG2SunakazeKun (rev. 5)
 NormalHayashidaParts NormalHayashidaPartsSMG1 & SMG2SunakazeKun (rev. 4)
 NormalHoleParts NormalHolePartsSMG1SunakazeKun (rev. 4)
 NormalIkkakuCubeBubbleParts NormalIkkakuCubeBubblePartsSMG1SunakazeKun (rev. 4)
 NormalLowStandA NormalLowStandASMG1 & SMG2SunakazeKun (rev. 4)
 NormalMountainA NormalMountainASMG1 & SMG2SunakazeKun (rev. 4)
 NormalRockA NormalRockASMG1 & SMG2SunakazeKun (rev. 5)
 NoteFairy Rainbow Note Manager
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Song: list in Obj_arg4: -2 = Chromatic Scale, -1 = Chromatic Scale, 0 = Placeholder 0? [Unused], 1 = Placeholder 1? [Unused], 2 = SMB Underground, 3 = Unused placeholder, 4 = SMB Underwater, 5 = SMW Bonus Stage
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 12)
 NPCSupportRail NPCSupport RailSMG1SunakazeKun (rev. 3)
 NutShipFleetBridge Dreadnought Nut BridgeSMG1Peardian (rev. 1)
 NutShipFleetPlanet Dreadnought Nut PlanetSMG1Peardian (rev. 1)
 OceanBowl Water Planet (Bowl)SMG1SunakazeKun (rev. 7)
 OceanChurchPlanet OceanChurchPlanetSMG1SunakazeKun (rev. 4)
 OceanFloaterTowerRotateStepA Buoy Base Rotating Platforms ASMG1 & SMG2Peardian (rev. 1)
 OceanFloaterTowerRotateStepB Buoy Base Rotating Platforms BSMG1 & SMG2Peardian (rev. 1)
 OceanFloaterTowerRotateStepC Buoy Base Rotating Platforms CSMG1 & SMG2Hiccup (rev. 6)
 OceanFloaterTowerRotateStepD Buoy Base Rotating Platforms DSMG1 & SMG2Peardian (rev. 1)
 OceanFloaterTypeU Buoy Base Floating WalkwaySMG1Peardian (rev. 1)
 OceanHexagonFloater Buoy Base Hexagonal FloatSMG1Peardian (rev. 1)
 OceanHexagonSeesaw OceanHexagonSeesawSMG1SunakazeKun (rev. 3)
 OceanJShapePlanet OceanJShapePlanetSMG1Hiccup (rev. 4)
 OceanLogBridge OceanLogBridgeSMG1SunakazeKun (rev. 3)
 OceanPhantomShipAir Deep Dark Sky [Unused]SMG1Hiccup (rev. 5)
 OceanPierFloaterA Beach Bowl Floating PierSMG1 & SMG2Peardian (rev. 1)
 OceanPuddingPlanet Sea Slide Pudding PlanetSMG1Peardian (rev. 1)
 OceanRing Water Planet (Ring)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 3)
 OceanRingAndFlag Ray Surfing Planet
Unknown: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 2)
 OceanRingPlanet Sea Slide Main PlanetSMG1Peardian (rev. 1)
 OceanRingRuinsBase Sea Slide Ruins PlatformSMG1Peardian (rev. 1)
 OceanRingRuinsColumn Sea Slide Ruins ColumnSMG1Peardian (rev. 1)
 OceanRingRuinsGearBig Sea Slide Ruins Gear (Big)SMG1Peardian (rev. 1)
 OceanRingRuinsGearSmall Sea Slide Ruins Gear (Small)SMG1Peardian (rev. 1)
 OceanRingRuinsMove Sea Slide Ruins Moving PlatformSMG1Peardian (rev. 1)
 OceanSmallTurtle Dreadnought Turtle PlatformSMG1Peardian (rev. 1)
 OceanSphere Water Planet (Sphere)
Unknown: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 OctopusTrapPlanet Temporary High Model (OctopusTrapPlanet)SMG1Hiccup (rev. 5)
 Onimasu Tox Box
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 OnimasuCube Tox Box Area (Cube)SMG1 & SMG2SunakazeKun (rev. 3)
 OnimasuPivot Toy Time Tox BoxSMG1Hiccup (rev. 3)
 OnimasuPlanet Beach Bowl Cyclone Stone PlanetSMG1 & SMG2Peardian (rev. 2)
 OnimasuPlanetObstaclePartsA Beach Bowl Cyclone Stone ObstacleSMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetPartsGoal Beach Bowl Cyclone Stone Planet (Goal Half)SMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetRailMovePartsA Beach Bowl Cyclone Stone Moving BlockSMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetRotatePartsA Beach Bowl Cyclone Stone Rotating Platforms ASMG1 & SMG2Peardian (rev. 1)
 OnimasuPlanetRotatePartsB Beach Bowl Cyclone Stone Rotating Platforms BSMG1 & SMG2Peardian (rev. 1)
 OtaKing King Kaliente
Color: integer in Obj_arg1. -1 = Orange, 0 = Black
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 7)
 OtaKingBath Good Egg King Kaliente Planet [Unused Copy]SMG1Hiccup (rev. 6)
 OtaKingBathPlanet Kaliente Battle Planet SMG1 & SMG2shibboleet (rev. 5)
 OtaRock Octopus
Doesn't spit coconuts: integer in Obj_arg0. Makes it not spit coconuts, so it's unkillable without a shell.
Don't pop up: integer in Obj_arg1. Makes it not jump up (like coming out of a barrel) when it spots Mario.
SMG1 & SMG2Hiccup (rev. 5)
 PackunPetit Piranha Plant
Always Face Front: boolean in Obj_arg0. 1 means won't rotate when attacking, 0 means rotate.
Unknown 1: boolean in Obj_arg1. No seen effect.
Unknown 2: integer in Obj_arg2. No seen effect.
Unknown 3: integer in Obj_arg3. No seen effect.
SMG1 & SMG2Hiccup (rev. 10)
 PalmIsland Palm Tree IslandSMG1 & SMG2Peardian (rev. 1)
 Peach Princess Peach
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 PeachCastleGardenPlanet Peach's CastleSMG1 & SMG2Peardian (rev. 1)
 PeachCastleTownAfterAttack Peach's Castle Town (After Attack)SMG1Peardian (rev. 2)
 PeachCastleTownBeforeAttack Peach's Castle Town (Before Attack)SMG1Peardian (rev. 1)
 PeachCastleTownGate Peach's Castle Town GateSMG1Peardian (rev. 1)
 PeanutMudPlanet Good Egg Peanut PlanetSMG1 & SMG2Peardian (rev. 1)
 PeanutPlanet Peanut Planet [Unused, Early]SMG1Hiccup (rev. 4)
 Penguin Penguin
Behavior: list in Obj_arg0: -1=Normal, 0=Sitting, 1=Underwater (breathing), 2=Swimming, 3=Jumping & Diving, 4=Riding shell, 5=Normal, 6=Walking
Color: list in Obj_arg7: -1=Blue, 1=Green, 2=Purple, 3=Red. Changes the color. 1, 2 and 3 are used by a similar object, but not this one. TODO: Check what 0 is like
SMG1 & SMG2Hiccup (rev. 6)
 PenguinCoach Penguin Coach
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PenguinMaster PenguruSMG1 & SMG2Hiccup (rev. 4)
 PenguinRacer Penguin Racer
Unknown: integer in Obj_arg0
Color: list in Obj_arg7: 1 = green, 2 = purple, 3 = red, 4 = blue
SMG1SunakazeKun (rev. 4)
 PenguinRacerLeader Penguin Racer (Leader)
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 2)
 PenguinSkater Penguin SkaterSMG1Peardian (rev. 1)
 PenguinStudent Penguin Student
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 Petari StarbagSMG1 & SMG2Hiccup (rev. 4)
 PhantomBonfire Fire [Red]
Makes Jingle: integer in Obj_arg0. Makes a bell-ringing type sound when put out. Used in Toy Time.
Always on: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 11)
 PhantomCandlestand Lit Candlestand ("Phantom")
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2SunakazeKun (rev. 13)
 PhantomCaveStepA Deep Dark Metal PlatformSMG1Peardian (rev. 1)
 PhantomDecoratePartsA Ghostly Decorations ASMG1Peardian (rev. 1)
 PhantomDecoratePartsB Ghostly Decorations BSMG1Peardian (rev. 1)
 PhantomDecoratePartsHole Ghostly Hole PlanetSMG1Peardian (rev. 1)
 PhantomFirewood Cooking MeatSMG1Hiccup (rev. 4)
 PhantomHolePlanet Ghostly Hole PlanetSMG1SunakazeKun (rev. 2)
 PhantomShipA Airship (Galleon A)SMG1Peardian (rev. 1)
 PhantomShipB Airship (Galleon B)SMG1Peardian (rev. 1)
 PhantomShipBoxFloaterA Deep Dark Float ASMG1Peardian (rev. 1)
 PhantomShipBoxFloaterB Deep Dark Float BSMG1Peardian (rev. 1)
 PhantomShipBoxFloaterC Deep Dark Float CSMG1Peardian (rev. 1)
 PhantomShipBridge Airship BridgeSMG1Peardian (rev. 1)
 PhantomShipHandle Airship WheelSMG1Peardian (rev. 1)
 PhantomShipPropellerBig Airship Propeller (Big)SMG1Peardian (rev. 1)
 PhantomShipPropellerSmall Airship Propeller (Small)SMG1Peardian (rev. 1)
 PhantomSky Ghostly SkySMG1 & SMG2Peardian (rev. 1)
 PhantomTorch Fire [Blue]SMG1 & SMG2Hiccup (rev. 6)
 PhantomTowerMoveStepA Ghostly Tower PlatformSMG1Peardian (rev. 1)
 PhantomTowerPlanet Ghostly Tower PlanetSMG1Peardian (rev. 1)
 PicketSwitch Poundable StumpSMG1 & SMG2Hiccup (rev. 5)
 PicketSwitchBig Poundable Stump (Big)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 5)
 PieFortress Good Egg Disk Fort Planet [Unused, Early]SMG1Hiccup (rev. 5)
 PipeModeCube "PipeMode" Area (Cube)SMG1Hiccup (rev. 3)
 PlaneCircularModeCube "PlaneCircularMode" Area (Cube)SMG1Hiccup (rev. 2)
 PlaneCollisionCube Collision Area (Cube)
Size: integer in Obj_arg0. The size.
SMG1 & SMG2SunakazeKun (rev. 3)
 PlaneModeCube 2D Movement Area (Cube)SMG1SunakazeKun (rev. 3)
 PlanetDisk Disk Planet [Unused]SMG1Hiccup (rev. 6)
 PlanetRocket Space Junk Rocket ShipSMG1Peardian (rev. 1)
 Plant Sproutle
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 5)
 PlayerSeCube Player Sound Effect Area (Cube)
Unkown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 PlayerSeCylinder Player Sound Effect Area (Cylinder)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 PlayerSeSphere Player Sound Area (Sphere)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 Poihana Cataquack
Jump Height: integer in Obj_arg0. How high Mario will jump when the Cataquack launches him. 0 means he will not move (you can get stuck in a loop too).
Sleeping: boolean in Obj_arg3. Determines if the Cataquack is sleeping when instantiated. 0 = not sleeping, 1 = sleeping.
Respawn: boolean in Obj_arg4. Determines if the Cataquack respawns after falling into water.
Unknown 7: boolean in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 13)
 PoihanaMazePlanet Gold Leaf Maze PlanetSMG1 & SMG2Peardian (rev. 1)
 PoihanaRelayPlanet Gold Leaf Relay PlanetSMG1Peardian (rev. 1)
 Pole Climbable PoleSMG1 & SMG2Hiccup (rev. 3)
 PoleNoModel Climbable Pole (Invisible) [Unused]SMG1 & SMG2Hiccup (rev. 11)
 PoleSquare Climbable Pole (Square)SMG1 & SMG2Hiccup (rev. 5)
 PoleSquareNoModel Climbable Pole (Square, Invisible)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 PoleUnizoPlanet Pole Urchin Planet [Unused]SMG1Hiccup (rev. 4)
 Polta Bouldergeist
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 PoltaBattlePlanet Ghostly Battle PlanetSMG1 & SMG2Peardian (rev. 2)
 PoltaBattlePlanetPartsA Ghostly Battle StepsSMG1 & SMG2Peardian (rev. 1)
 Pompon2Plant Pompon Plant (2 pompons)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 Pompon4Plant Pompon Plant (2 pompons)
Unknown: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 PowerStar Power Star
Mission Number: list in Obj_arg0: Number of missions. Used to link the Power Star to the Scenario file.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 PowerStarAppearPoint Power Star Appear PointSMG1 & SMG2shibboleet (rev. 1)
 PowerStarHalo Power Star Light
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 2)
 PowerStarKeeperA Battlerock Star Barriers ASMG1Peardian (rev. 1)
 PowerStarKeeperB Battlerock Star Barriers BSMG1Peardian (rev. 1)
 PowerStarKeeperC Battlerock Star Barriers CSMG1Peardian (rev. 1)
 PrologueDirector Prologue ControllerSMG1SunakazeKun (rev. 2)
 PuffballPlanetA Gusty Garden Puff Planet ASMG1Peardian (rev. 1)
 PuffballPlanetB Gusty Garden Puff Planet BSMG1Peardian (rev. 1)
 PuffballPlanetC Gusty Garden Puff Planet CSMG1Peardian (rev. 1)
 Pukupuku Cheep Cheep
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 PukupukuGambolPlanet Deep Dark Pond PlanetSMG1 & SMG2Peardian (rev. 1)
 PullBackCube Pull Back Area (Cube)SMG1SunakazeKun (rev. 2)
 PullBackCylinder Pull Back Area (Cylinder)
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 PunchBox Brick Block
Coins: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 12)
 PunchingKinoko Stretch PlantSMG1 & SMG2Hiccup (rev. 7)
 PurpleCoin Purple Coin
Unknown: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg4
Unknown: integer in Obj_arg5
Unknown: integer in Obj_arg6
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 3)
 PurpleCoinStarter Purple Coin GeneratorSMG1shibboleet (rev. 1)
 PurpleRailCoin Purple Coin Rail
Number of coins: integer in Obj_arg0
Unknown: integer in Obj_arg3
Unknown: integer in Obj_arg5
Contained in a bubble?: boolean in Obj_arg7. null = no, 0 = yes
SMG1 & SMG2SunakazeKun (rev. 4)
 QuakeEffectAreaCube Earthquake Area (Cube)SMG1Hiccup (rev. 4)
 QuarterRollGravityRoomArrow Dreadnought Gravity ArrowSMG1Peardian (rev. 1)
 QuarterRollGravityRoomPlanet Dreadnought Gravity RoomSMG1Peardian (rev. 1)
 QuestionBoxMoveStepA Gusty Garden Question Box Part ASMG1Peardian (rev. 2)
 QuestionBoxMoveStepB Gusty Garden Question Box Part BSMG1Peardian (rev. 1)
 QuestionBoxMoveStepC Gusty Garden Question Box Part CSMG1Peardian (rev. 1)
 QuestionBoxPlanetA Gusty Garden Question Box Planet A
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 QuestionBoxPlanetB Gusty Garden Question Box Planet BSMG1Peardian (rev. 1)
 QuestionBoxPlanetC Gusty Garden Question Box Planet CSMG1Peardian (rev. 1)
 QuestionBoxPlanetD Gusty Garden Question Box Planet DSMG1Peardian (rev. 1)
 QuestionBoxPlanetE Gusty Garden Question Box Planet ESMG1Peardian (rev. 1)
 QuestionCoin ? Coin
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 9)
 QuestionFlowerGardenDot QuestionFlowerGardenDot [Unused]SMG1 & SMG2SunakazeKun (rev. 9)
 QuestionFlowerGardenPlanet Gusty Garden Question Mark PlanetSMG1 & SMG2Peardian (rev. 1)
 QuickSand2DMovePartsA Dusty Dune Sidescroller WheelSMG1 & SMG2Peardian (rev. 1)
 Quicksand2DPlanet Dusty Dune Sidescroller RoomSMG1Peardian (rev. 1)
 Quicksand2DPlanetPartsWall Quicksand2DPlanetPartsWallSMG1SunakazeKun (rev. 5)
 Rabbit Star Bunny
Color: integer in Obj_arg0. 0 = Yellow, 1 = Blue
Action: integer in Obj_arg1. Maybe the action it's doing? (Jumping, and such)
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 RaceRail Race Rail
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 RailCoin Coin Rail
Coin count: integer in Obj_arg0. How many coins are spawned along the path.
Timer: integer in Obj_arg1. Amount of time until coins disappear
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 7: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 7)
 RainCloud Rain CloudSMG1 & SMG2Peardian (rev. 1)
 RasterScrollCube RasterScroll Area (Cube)SMG1SunakazeKun (rev. 2)
 RayGunPlanet Toy Time Ray Gun PlanetSMG1Peardian (rev. 1)
 RayGunPlanetPartsGear Toy Time Ray Gun GearSMG1Peardian (rev. 1)
 RayGunPlanetPartsScrew Toy Time Ray Gun ScrewSMG1Peardian (rev. 1)
 RelayPlanetA Space Junk Relay PlanetSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetB Relay Planet BSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetC Relay Planet C [Unused]SMG1 & SMG2Hiccup (rev. 5)
 RelayPlanetD Bubble Blast Relay PlanetSMG1 & SMG2Peardian (rev. 1)
 RelayPlanetE Deep Dark Relay PlanetSMG1 & SMG2Peardian (rev. 2)
 RelayPlanetF Toy Time Relay PlanetSMG1 & SMG2Peardian (rev. 2)
 RelayPlanetH Relay Planet H [Unused]SMG1Hiccup (rev. 6)
 RelayPlanetI Gusty Garden Relay PlanetSMG1Peardian (rev. 1)
 RestartCube Restart Area (Cube)SMG1SunakazeKun (rev. 2)
 ReverseGravityRoomPlanet Battlerock Gravity RoomSMG1Peardian (rev. 1)
 ReverseGravityRoomPressGroundA Battlerock Gravity Press ASMG1Peardian (rev. 1)
 ReverseGravityRoomPressGroundB Battlerock Gravity Press BSMG1Peardian (rev. 1)
 ReverseGravityRoomPressGroundC Battlerock Gravity Press CSMG1Peardian (rev. 1)
 ReverseGravityRoomPressGroundD Battlerock Gravity Press DSMG1Peardian (rev. 1)
 ReverseGravityRoomPressGroundE Battlerock Gravity Press ESMG1Peardian (rev. 1)
 ReverseGravityTowerInside Good Egg Capsule Planet (Inside)SMG1Peardian (rev. 2)
 ReverseGravityTowerPlanet Good Egg Capsule PlanetSMG1Peardian (rev. 4)
 ReverseKingdomPlanet Gold Leaf Main PlanetSMG1Peardian (rev. 1)
 ReverseKingdomTreeA Gold Leaf TreeSMG1Peardian (rev. 1)
 RGTowerPressGroundA Good Egg Capsule PressSMG1Peardian (rev. 1)
 RingBeamer Spiked Sentry Beam
Ring Size: integer in Obj_arg0. Determines the size of the rings to be generated. 0 means no rings appear.
Yellow Rings: boolean in Obj_arg2. Makes the Sentry Beam shoot yellow rings instead of red rings. (SMG2 Only)
Delay: integer in Obj_arg1. Delay of it activating(?)
SMG1 & SMG2MK7tester (rev. 8)
 RingBeamerRushPlanet Dreadnought Beamer PlanetSMG1Peardian (rev. 1)
 RockCreator Rolling Boulder Spawner
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 2)
 RockPlanetOrbitSky Battlerock SkySMG1Peardian (rev. 1)
 RockRoadCircleA Rolling Boulder TrailSMG1Peardian (rev. 1)
 RollingOvalPlanet Battlerock Oval Planet (Cap)SMG1 & SMG2Peardian (rev. 1)
 RollingOvalPlanetParts Battlerock Oval Planet (Main)SMG1 & SMG2Peardian (rev. 1)
 Rosetta Rosalina
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 RosettaChair Rosalina's ChairSMG1Peardian (rev. 1)
 RosettaPictureBook Rosalina's StorybookSMG1Peardian (rev. 2)
 RosettaReading Rosalina (Reading)SMG1Hiccup (rev. 2)
 RunawayRabbit Star Bunny (Runaway)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1Hiccup (rev. 3)
 RunawayRabbitCollect Runaway Rabbit CollectorSMG1shibboleet (rev. 1)
 RunawayTico Luma (Runaway)SMG1Hiccup (rev. 3)
 SamboHead Pokey Sprout
Unknown 0: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 9)
 SampleMapPartsObject SampleMapPartsObjectSMG1SunakazeKun (rev. 3)
 SandBreezeL Sand BreezeSMG1SunakazeKun (rev. 6)
 SandBreezeS Sand Breeze (Small)SMG1shibboleet (rev. 1)
 SandCapsuleInsidePlanet Dusty Dune Pyramid RoomSMG1Peardian (rev. 1)
 SandCapsuleOutsidePlanet Dusty Dune Pyramid PlanetSMG1Peardian (rev. 1)
 SandCapsulePressGround Dusty Dune Pyramid SandSMG1Peardian (rev. 1)
 SandRelayPlanetA Dusty Dune Sand Relay Planet ASMG1 & SMG2Peardian (rev. 1)
 SandRelayPlanetB Dusty Dune Sand Relay Planet BSMG1Peardian (rev. 1)
 SandRelayPlanetC Dusty Dune Sand Relay Planet CSMG1Peardian (rev. 1)
 SandRelayPlanetD Dusty Dune Sand Relay Planet DSMG1 & SMG2Peardian (rev. 1)
 SandRingRelayPlanet Dusty Dune Ring PlanetSMG1Peardian (rev. 1)
 SandRiverGlaringLightA Sand Spiral Lamp LightSMG1Hiccup (rev. 3)
 SandRiverLightA Sand Spiral LampSMG1SunakazeKun (rev. 2)
 SandStreamHighTowerMoveStepA Dusty Dune Sand Tower PlatformSMG1Peardian (rev. 1)
 SandStreamHighTowerPlanet Dusty Dune Sand Tower PlanetSMG1Peardian (rev. 1)
 SandStreamJointPlanetA Dusty Dune Sand Stream PlanetSMG1Peardian (rev. 1)
 SandStreamJointPlanetB Dusty Dune Sand Stream Ring PlanetSMG1Peardian (rev. 1)
 SandStreamMoveStepsA Dusty Dune Sand Flow Platforms ASMG1Peardian (rev. 1)
 SandStreamMoveStepsB Dusty Dune Sand Flow Platforms BSMG1Peardian (rev. 1)
 SandStreamPlanet Dusty Dune Sand Flow PlanetSMG1Peardian (rev. 2)
 SandStreamSmallPlanet Dusty Dune Rocky Sand Flow PlanetSMG1Peardian (rev. 1)
 SandUpDownKGBaseEffect Sand Bullet Bill EffectSMG1SunakazeKun (rev. 1)
 SandUpDownKillerGunnerBase Dusty Dune Cannon TowerSMG1Peardian (rev. 1)
 SandUpDownTowerBottom Dusty Dune Glass TowerSMG1Peardian (rev. 1)
 SandUpDownTowerBreakableWallA Dusty Dune Breakable Box A [Unused]
Drops a coin: boolean in Obj_arg3
SMG1Hiccup (rev. 6)
 SandUpDownTowerBreakableWallB Dusty Dune Breakable Box B
Drops a coin?: boolean in Obj_arg3
SMG1SunakazeKun (rev. 2)
 SandUpDownTowerMoveStepA Dusty Dune Glass Tower PlatformSMG1Peardian (rev. 1)
 SandUpDownTowerTop Dusty Dune Stone TowerSMG1Peardian (rev. 1)
 SandUpDownTowerTopEffect Sand Tower EffectSMG1SunakazeKun (rev. 1)
 SandUpDownTriRock Dusty Dune Rock Step TrioSMG1Peardian (rev. 1)
 SandwitchVolcanoPlanet Freezeflame Volcano Sandwich PlanetSMG1Peardian (rev. 1)
 ScaleDownRelayPlanet Deep Dark Fake Planet
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
SMG1Hiccup (rev. 3)
 ScenarioStarter Galaxy Fly-In
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path.
Path Points?: integer in Obj_arg3
Player Rotation?: integer in Obj_arg5. Can be negative
SMG1 & SMG2SunakazeKun (rev. 7)
 ScreenBlurCube ScreenBlur Area (Cube)SMG1Hiccup (rev. 3)
 ScreenBlurCylinder ScreenBlur Area (Cylinder)SMG1Hiccup (rev. 4)
 ScreenBlurSphere ScreenBlur Area (Sphere)SMG1Hiccup (rev. 4)
 ScrewSwitch Screw SwitchSMG1 & SMG2SunakazeKun (rev. 3)
 ScrewSwitchReverse Big Screw
Unknown 0: integer in Obj_arg0
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 3)
 SeaBottomBigDoorA Deep Dark Gate ASMG1Peardian (rev. 1)
 SeaBottomBigDoorB Deep Dark Gate BSMG1Peardian (rev. 1)
 SeaBottomBigDoorC Deep Dark Gate C [Unused]SMG1SunakazeKun (rev. 5)
 SeaBottomTriplePropeller Buoy Base PropellersSMG1Peardian (rev. 1)
 SeaBottomTriplePropellerStand Buoy Base Propeller BaseSMG1Peardian (rev. 1)
 SeaGullGroup Group of SeagullsSMG1 & SMG2NWPlayer123 (rev. 2)
 SearchBeamer Mobile Sentry Beam
Beam Speed: integer in Obj_arg0. Speed of the beam moving from the Mobile Sentry to Mario. 0 means the beam doesn't move.
Distance: integer in Obj_arg1. How close Mario must be before the Mobile Sentry attacks. 0 means extremely close, almost touching.
Unknown1: integer in Obj_arg7. No seen effect.
SMG1 & SMG2Hiccup (rev. 5)
 SeaStormPlanet Temporary High Model (SeaStormPlanet)SMG1Hiccup (rev. 5)
 SeesawEringi SeesawEringiSMG1SunakazeKun (rev. 3)
 SeesawHosonoParts SeesawHosonoPartsSMG1SunakazeKun (rev. 3)
 SeesawHotSpringPlanet SeesawHotSpringPlanet [Unused]SMG1SunakazeKun (rev. 5)
 SeesawMoveNutA Nut Platform A [Unused]SMG1Hiccup (rev. 5)
 SeesawMoveNutB Nut PlatformSMG1 & SMG2Peardian (rev. 1)
 SeesawMoveNutC Nut Platform C [Unused]SMG1Hiccup (rev. 6)
 SeesawOceanParts SeesawOceanPartsSMG1SunakazeKun (rev. 3)
 SeesawPuchiPlanetVolcano SeesawPuchiPlanetVolcanoSMG1SunakazeKun (rev. 3)
 SeesawSaturn SeesawSaturnSMG1 & SMG2SunakazeKun (rev. 3)
 SeesawVolcanoParts SeesawVolcanoPartsSMG1SunakazeKun (rev. 3)
 ShellfishCoin Clam (Coin)
Unknown 0: boolean in Obj_arg0. No seen effect.
SMG1 & SMG2Hiccup (rev. 8)
 ShellfishYellowChip Clam (Star Chip)
Star Chip Group: integer in Obj_arg0. Has to be the same for all star chips and the corresponding YellowChipGroup
SMG1 & SMG2Hiccup (rev. 10)
 ShockWaveGenerator Gateway Shock Wave GeneratorSMG1 & SMG2Peardian (rev. 1)
 ShootingStar Shooting StarbitsSMG1 & SMG2Marionumber1 (rev. 2)
 ShootingStarArea Shooting Starbits AreaSMG1 & SMG2SunakazeKun (rev. 3)
 ShutterDoorB Battlerock Shutter DoorSMG1Peardian (rev. 1)
 ShutterDoorC Freezeflame Shutter Door CSMG1Peardian (rev. 1)
 ShutterDoorD Freezeflame Shutter Door DSMG1Peardian (rev. 2)
 ShutterDoorE Freezeflame Shutter Door ESMG1Peardian (rev. 1)
 SideSpikeMoveStepA Spike Panel PlatformSMG1Peardian (rev. 1)
 SignBoard Sign Board
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 3)
 SimpleBloomCube Simple Bloom Area (Cube)SMG1Hiccup (rev. 3)
 SimpleBloomCylinder Simple Bloom Area (Cylinder) [Unused]SMG1Hiccup (rev. 7)
 SimpleBloomSphere Simple Bloom Area (Sphere) [Unused]SMG1Hiccup (rev. 8)
 SimpleNormalMapObj SimpleNormalMapObjSMG1SunakazeKun (rev. 3)
 SkeletalFishBaby Fish BoneSMG1Hiccup (rev. 3)
 SkeletalFishBabyHaunt SkeletalFishBabyHauntSMG1SunakazeKun (rev. 3)
 SkeletalFishBoss Kingfin
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 SkeletalFishBossRail Kingfin Boss Rail
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 SkullPlanet Boo's Boneyard Skull PlanetSMG1 & SMG2Peardian (rev. 1)
 SmallMazePlanet Space Junk Maze PlanetSMG1Peardian (rev. 1)
 SmallStone Circle of Stones
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 2)
 SmokeEffectColorAreaCube Smoke Effect Area (Cube)
Red: integer in Obj_arg0
Green: integer in Obj_arg1
Blue: integer in Obj_arg2
SMG1SunakazeKun (rev. 3)
 Snakehead Gringill (Large)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnakeheadSmall Gringill (Small)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 SnowBlockA Snow Cap Snow MushroomSMG1Peardian (rev. 1)
 SnowCapsulePlanet Snow Cap PlanetSMG1Peardian (rev. 1)
 SnowFloor Snowy FloorSMG1 & SMG2SunakazeKun (rev. 2)
 SnowMan SnowmanSMG1 & SMG2Hiccup (rev. 3)
 SnowplowSwitch Snow Plow SwitchSMG1shibboleet (rev. 1)
 SnowS Snow EffectSMG1 & SMG2SunakazeKun (rev. 4)
 SoundEmitter Sound Emitter
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 4)
 SoundEmitterCube Sound Emitting Area (Cube)SMG1 & SMG2SunakazeKun (rev. 2)
 SoundEmitterSphere Sound Emitting Area (Sphere)SMG1 & SMG2SunakazeKun (rev. 2)
 SpaceCannonLauncher Space Bullet Bill Blaster/SpawnerSMG1 & SMG2Hiccup (rev. 7)
 SpaceCocoon Sling Pod
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 SpaceDustL Space DustSMG1 & SMG2Hiccup (rev. 4)
 SpaceDustWoodA Space Debris (Ship)SMG1Peardian (rev. 1)
 SpaceDustWoodB Space Debris (Garden)SMG1Peardian (rev. 1)
 SpaceMine Space Mine
Unknown 0: boolean in Obj_arg0. No seen effect.
Explode on spawn: boolean in Obj_arg1. [Unused] Determines whether the mine will explode when it is instantiated. null = no, 1 = yes.
Unknown 2: integer in Obj_arg2. No seen effect.
SMG1 & SMG2Hiccup (rev. 12)
 SpaceMineRail5m Space Mine Rail (Line)SMG1Peardian (rev. 1)
 SpaceMineRailA Space Mine Rail (Ring)SMG1Peardian (rev. 1)
 SpaceSeparatorA Space Junk Obstacle ASMG1Peardian (rev. 1)
 SpaceSeparatorB Space Junk Obstacle BSMG1Peardian (rev. 1)
 SpaceShipStep Dreadnought PlatformSMG1 & SMG2Peardian (rev. 1)
 SpaceStickA Space Junk Stick ASMG1Peardian (rev. 2)
 SpaceStickB Space Junk Stick BSMG1Peardian (rev. 1)
 SphereAir Spherical Planet AirSMG1 & SMG2Peardian (rev. 1)
 SphereInsidePlanet Bonus Spherical RoomSMG1 & SMG2Peardian (rev. 1)
 SphereRailDash Star Ball Booster RailSMG1 & SMG2Hiccup (rev. 3)
 SphereSelectorHandle SphereSelectorHandleSMG1 & SMG2shibboleet (rev. 1)
 SpiderAttachPoint Tarantox Sling Pod
Unknown Effect: integer in Obj_arg3
SMG1SunakazeKun (rev. 1)
 SpiderCoin Coin (In Web)SMG1Hiccup (rev. 2)
 SpiderItemShell SpiderItemShellSMG1SunakazeKun (rev. 3)
 SpiderMapBlock Space Junk Tarantox BlockSMG1Peardian (rev. 2)
 SpinDriver Sling Star
Distance: integer in Obj_arg0. This is how far it will launch Mario if no given path. Change the launch angle by changing the Sling Star angle.
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 4: integer in Obj_arg4
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 10)
 SpinGuidanceCube Wii Remote Icon Apperance Area (Cube)SMG1SunakazeKun (rev. 3)
 SpinLeverSwitch Spin Lever Switch
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 SpinningBox Spinning BlockSMG1 & SMG2Hiccup (rev. 2)
 SplashCoinBlock ? Block (Splash, Coin)SMG1 & SMG2Hiccup (rev. 6)
 SplashPieceBlock ? Block (Splash. Star Bit)
Unknown 0: integer in Obj_arg0
Unknown 2: integer in Obj_arg2
Unknown 4: integer in Obj_arg4
SMG1 & SMG2Hiccup (rev. 7)
 SpotLightVolumeDraw SpotLightVolumeDrawSMG1SunakazeKun (rev. 3)
 SpringJetWater Water JetSMG1shibboleet (rev. 1)
 SpringWaterFloaterA Dreadnought Flood Float ASMG1Peardian (rev. 1)
 SpringWaterFloaterB Dreadnought Flood Float BSMG1Peardian (rev. 1)
 SpringWaterPlanet Dreadnought Flood PlanetSMG1Peardian (rev. 1)
 StarDustBridgeA StarDustBridgeASMG1SunakazeKun (rev. 5)
 StardustHillPlanet Tub Shaped Planet [Unused]SMG1Hiccup (rev. 5)
 StarDustRollingStepA Space Junk Crystal Prism PlanetSMG1Peardian (rev. 1)
 StarDustStar Question Mark Planet [Unused]SMG1Hiccup (rev. 6)
 StarDustStartPlanet Space Junk Starting PlatformSMG1Peardian (rev. 1)
 StarDustStepA Space Junk Rock Platform ASMG1Peardian (rev. 1)
 StarDustStepB Space Junk Rock Platform BSMG1Peardian (rev. 1)
 StarEggRoadEggPlanetA Good Egg Egg PlanetSMG1Peardian (rev. 1)
 StarEggRoadEggPlanetB Good Egg Pear PlanetSMG1Peardian (rev. 1)
 StarEggRoadEggPlanetC Good Egg Colored PlanetSMG1Peardian (rev. 1)
 StarEggRoadEggPlanetD Good Egg Tower PlanetSMG1Peardian (rev. 1)
 StarEggRoadPlanet Good Egg Star PlanetSMG1Peardian (rev. 1)
 StarManFort Starman Fortress [Unused]SMG1Hiccup (rev. 7)
 StarPeaceSpoutingPlanet Ghostly Spout PlanetSMG1Hiccup (rev. 2)
 StarPiece Star Bit
Curve Effect (X-Axis): integer in Obj_arg0. Effects curve at which Starbit is recieved on X axis
Curve Effect (Y-Axis): integer in Obj_arg1. Effects curve at which Starbit is recieved on Y axis
Curve Effect (Z-Axis): integer in Obj_arg2. Effects curve at which Starbit is recieved on Z axis
Colors: list in Obj_arg3: -1=Random Color, 0=Purple, 1=Yellow, 2=Lighter Green, 3=Blue, 4=Red, 5=Silver. -1 will most often appear as green.
Rotation Speed: integer in Obj_arg4. Appears to effect speed of rotation
Unknown: integer in Obj_arg5. No noticable effect in game, only used in SMG1
SMG1 & SMG2Hiccup (rev. 7)
 StarPieceCluster Star Bit (Cluster)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceClusterBreak Star Bit (Cluster Break)SMG1Hiccup (rev. 5)
 StarPieceFlow Star Bit (Flow)SMG1 & SMG2Hiccup (rev. 4)
 StarPieceFollowGroup Star Bit (Follow Group)SMG1 & SMG2Hiccup (rev. 3)
 StarPieceGroup Star Bit (Group)
# Of Star Bits: integer in Obj_arg0. obj_arg0= Number of star bits in circle.
Distance From Centre: integer in Obj_arg1. Distance of star bits from centre.
SMG1 & SMG2Hiccup (rev. 3)
 StarPieceMother Star Bit (Mother)
Amount of star bits: integer in Obj_arg0. This is the amount of star pieces given after collecting.
Speed: integer in Obj_arg2. How fast the star bits spawn.
Unknown 2: integer in Obj_arg3
Unknown 3: integer in Obj_arg4
Amount of star bits on path: integer in Obj_arg1. The amount of star pieces that appear on a defined path
SMG1 & SMG2Hiccup (rev. 10)
 StarPieceSpot Spawn Spot (Star Bit)
Number of Starbits: integer in Obj_arg0. The number of starbits spawned when triggered.
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 8)
 StarReturnDemoStarter Star Return PathSMG1 & SMG2shibboleet (rev. 1)
 StarrySky Starry SkySMG1SunakazeKun (rev. 9)
 StatusFloor StatusFloor
Unknown 4: integer in Obj_arg4
SMG1Hiccup (rev. 3)
 Steam SteamSMG1shibboleet (rev. 1)
 StinkBugParent Mandibug (Parent with Child)SMG1 & SMG2Hiccup (rev. 8)
 StinkBugSmall Mandibug (Small)
Rotation: list in Obj_arg0: null, 0, 20. Determines how the Mandibug behaves when waiting and how it does or does not rotate to face Mario before charging. null = spins in place and rotates to face Mario. 0 = does not spin or rotate. 20 = alternating in place slightly left and right, does not rotate to face Mario.
Charge Radius: integer in Obj_arg1. Distance from Mario before the Mandibug charges. The higher the number, the sooner the Mandibug will charge when approached. 0 means very close.
Unknown 3: integer in Obj_arg3
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 11)
 StoryDemoBloomAreaCube StoryDemoBloomAreaCubeSMG1SunakazeKun (rev. 3)
 StoryDemoDOFAreaCube StoryDemoDOFAreaCubeSMG1SunakazeKun (rev. 3)
 StoryDemoEndingA StoryDemoEndingASMG1SunakazeKun (rev. 5)
 StoryDemoEndingB StoryDemoEndingBSMG1SunakazeKun (rev. 3)
 StoryDemoEpilogueA StoryDemoEpilogueASMG1SunakazeKun (rev. 3)
 StoryDemoEpilogueB StoryDemoEpilogueBSMG1SunakazeKun (rev. 3)
 StoryDemoFinalBattle StoryDemoFinalBattleSMG1SunakazeKun (rev. 5)
 StoryDemoLibraryA StoryDemoLibraryASMG1SunakazeKun (rev. 4)
 StoryDemoPrologueA StoryDemoPrologueASMG1SunakazeKun (rev. 3)
 StoryDemoPrologueB StoryDemoPrologueBSMG1SunakazeKun (rev. 3)
 StoryDemoSimpleBloomArea StoryDemoSimpleBloomAreaSMG1SunakazeKun (rev. 1)
 StrayTico Silver StarSMG1 & SMG2SunakazeKun (rev. 3)
 StringSpider Scuttlebug (Hanging)
String Length: integer in Obj_arg0. length of string (hexadecimal)
SMG1 & SMG2Hiccup (rev. 9)
 StrongBlock Strong Block
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 3)
 SubmarineSteam Steam EffectSMG1shibboleet (rev. 1)
 SubmarineVolcano Underwater Fire EffectSMG1 & SMG2MK7tester (rev. 2)
 SubmarineVolcanoBigColumn Bonefin Stone ColumnSMG1Peardian (rev. 1)
 SubmarineVolcanoInside Bonefin Planet CoreSMG1 & SMG2Peardian (rev. 1)
 SubmarineVolcanoPlanet Bonefin Planet ShellSMG1Peardian (rev. 1)
 SubmarineVolcanoSmallColumn Bonefin Spiral Column [Unused]SMG1SunakazeKun (rev. 4)
 SummerSky Summer SkySMG1 & SMG2Peardian (rev. 4)
 SunakazeKun Tweester
Debris: integer in Obj_arg0. null = no, 0 = yes
SMG1 & SMG2Hiccup (rev. 9)
 SunkenShip Deep Dark Sunken ShipSMG1Peardian (rev. 1)
 SunLightAreaBox SunLight Area (Box)SMG1Hiccup (rev. 3)
 SunsetAir Sunset SkySMG1 & SMG2Peardian (rev. 1)
 SunshadeMapParts SunshadeMapPartsSMG1SunakazeKun (rev. 3)
 SuperSpinDriver Launch Star
Travel time: integer in Obj_arg0. Time it takes for Mario to complete the path. 60 = 1 second
Number of path points: integer in Obj_arg3. Number of path points (usually set to 3)
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 SuperSpinDriverGreen Green Launch Star
Flying Time: integer in Obj_arg0
Path points: integer in Obj_arg3
Unknown: integer in Obj_arg6
Unknown: integer in Obj_arg7
SMG1SunakazeKun (rev. 4)
 SuperSpinDriverPink Hungry Luma Launch Star
Flying Time: integer in Obj_arg0
Unknown: integer in Obj_arg1
Path points: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 5)
 SurfingRaceMainGate Loopdeeloop Main GateSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceSignBoard Loopdeeloop Arrow SignSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceStep Loopdeeloop PlatformSMG1Peardian (rev. 1)
 SurfingRaceSubGate Loopdeeloop GateSMG1 & SMG2Peardian (rev. 1)
 SurfingRaceTutorialParts Loopdeeloop Tutorial PlanetSMG1Peardian (rev. 1)
 SurfingRaceVictoryStand Loopdeeloop Victory StandSMG1Peardian (rev. 1)
 SurfRay RaySMG1 & SMG2Hiccup (rev. 2)
 SurpBeltConveyerExGalaxy Sweet Sweet Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpCocoonExGalaxy Sling Pod Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 3)
 SurpCubeBubbleExLv2Galaxy Bubble Blast Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpFishTunnelGalaxy Bigmouth Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpPeachCastleFinalGalaxy Grand Finale Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpSnowCapsuleGalaxy Snow Cap Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 5)
 SurpSurfingLv2Galaxy Loopdeswoop Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SurpTamakoroExLv2Galaxy Rolling Gizmo Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 3)
 SurpTearDropGalaxy Drip Drop Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 5)
 SurpTeresaMario2DGalaxy Boo's Boneyard Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 3)
 SurpTransformationExGalaxy Sand Spiral Galaxy Comet Observatory WarpSMG1KoopaTroopaMan (rev. 4)
 SweetDecoratePartsOrange Toy Time OrangeSMG1SunakazeKun (rev. 2)
 SweetsDecoratePartsFork Toy Time Fork
Color: integer in Obj_arg1. 0 = green, 1 = yellow, 2 = blue, 3 = red
SMG1Peardian (rev. 2)
 SweetsDecoratePartsSpoon Toy Time Spoon
Color: integer in Obj_arg1. 0 = green, 1 = yellow, 2 = blue, 3 = red
SMG1Peardian (rev. 1)
 SwingRope Beach Bowl VineSMG1 & SMG2NWPlayer123 (rev. 2)
 SwitchBox Switch Block [Unused]SMG1Hiccup (rev. 13)
 SwitchCube Switch Area (Cube)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 SwitchCylinder Switch Area (Cylinder)SMG1SunakazeKun (rev. 2)
 SwitchSphere Switch Area (Sphere)SMG1SunakazeKun (rev. 2)
 SwitchSynchronizerReverse Invisible Switch (NOT)
Unknown: integer in Obj_arg0. Seems to have no effect.
SMG1 & SMG2Hiccup (rev. 8)
 Syati Guppy
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 3)
 TakoBarrelA Octopus Barrel
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 2)
 TakoBarrelB Octopus Barrel [Unused?]SMG1 & SMG2SunakazeKun (rev. 6)
 Takobo Octoomba
Unknown 0: boolean in Obj_arg0. No seen effect.
Movement Behavior: list in Obj_arg1: null, 0, 1, 3. Determines how the Octoomba moves relative to facing Mario. null = forward and back, 0 = right and left, 1 = left and right, 3 = back and forward.
Movement Speed: integer in Obj_arg2. Determines how fast the Octoomba moves. 0 = no movement.
Movement Distance: integer in Obj_arg3. Determines how far the Octoomba moves. 0 = no movement.
Unknown 4: integer in Obj_arg4. No seen effect.
Unknown 5: boolean in Obj_arg5. No seen effect.
SMG1 & SMG2Hiccup (rev. 7)
 TakoHei OctoguySMG1 & SMG2Hiccup (rev. 3)
 TakoHeiRelayPlanet Octoguy Relay Planet [Unused]SMG1Hiccup (rev. 4)
 TalkSyati Guppy (NPC)
Unknown: integer in Obj_arg1
Unknown: integer in Obj_arg2
SMG1SunakazeKun (rev. 2)
 Tamakoro Star Ball
Purple Coin Instead Of Star: integer in Obj_arg0. 0
SMG1 & SMG2Hiccup (rev. 5)
 TamakoroJumpGuidanceCube Star Ball Guidance Icon (Jump) Area (Cube)SMG1SunakazeKun (rev. 2)
 TamakoroMoveGuidanceCube Star Ball Guidance Icon (Moving) Area (Cube)SMG1SunakazeKun (rev. 2)
 TamakoroTutorial Star Ball TutorialSMG1shibboleet (rev. 2)
 TamakoroWithTutorial Star Ball With Sign BoardSMG1shibboleet (rev. 3)
 TearDropPlanet Drip Drop PlanetSMG1Peardian (rev. 1)
 Teresa Boo
Unknown 0: boolean in Obj_arg0
Unknown 1: integer in Obj_arg1
Item: list in Obj_arg7: null = nothing, 0 = coin, 1 =toad, 2 = sling star, 3 = launch star, 4 = starbits, 5 = Luma, 6 = key, 7 = star, 8 = 1-Up mushroom, 9 = goomba, 10 = blue chip, 11 = yellow chip, 12 = silver star, 14 = life mushroom. Determines if the Boo has an item and if so, what it is. An extensive list follows, only the coin and key actually spawn, anything else spawns a coin.
Toad Color: list in Obj_arg6: 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
SMG1 & SMG2Hiccup (rev. 16)
 TeresaBeamKameck Boo Magikoopa [Unused]SMG1SunakazeKun (rev. 9)
 TeresaChief Big Boo
The star number.: integer in Obj_arg0. The scenario number.
Toad Color: integer in Obj_arg6. 1=Green, 2=Purple, 3=Red, 4=Yellow, *=Blue
Item: integer in Obj_arg7. Null, 13, 15+ = Nothing, 0 = Coin, 1 = Toad, 2 = Sling Star, 3 = Launch Star, 4 = Starbits, 5 = Luma, 6 = Key, 7 = Star, 8 = 1-Up Mushroom, 9 = Goomba, 10 = Blue Chip, 11 = Yellow Chip, 12 = Silver Star, 14 = Life Mushroom
Unknown 1: integer in Obj_arg1. Unknown
SMG1Hiccup (rev. 8)
 TeresaMansionBridgeA Ghostly Mansion Bridge ASMG1Peardian (rev. 1)
 TeresaMansionBridgeB Ghostly Mansion Bridge BSMG1Peardian (rev. 1)
 TeresaMansionCandlestand Lit Candle Stand (Ghostly)
Drops a coin: boolean in Obj_arg0
SMG1 & SMG2Hiccup (rev. 4)
 TeresaMansionDoorA Ghostly Mansion Door ASMG1Peardian (rev. 1)
 TeresaMansionDoorB Ghostly Mansion Door BSMG1Peardian (rev. 1)
 TeresaMansionEntranceDoor Ghostly Mansion Entrance DoorSMG1Peardian (rev. 1)
 TeresaMansionGatePlanet Ghostly Gate PlanetSMG1Peardian (rev. 1)
 TeresaMansionGlaringLightA Ghostly Galaxy Mansion Light A [Unused?]SMG1Hiccup (rev. 4)
 TeresaMansionGlaringLightB Ghostly Galaxy Mansion Light B [Unused?]SMG1Hiccup (rev. 3)
 TeresaMansionHoleCover Ghostly Mansion Hole CoverSMG1SunakazeKun (rev. 2)
 TeresaMansionLightA Swinging Boo Lamp ASMG1Hiccup (rev. 5)
 TeresaMansionLightB Swinging Boo Lamp BSMG1Hiccup (rev. 3)
 TeresaMansionNoGatePlanet Ghostly Gateless PlanetSMG1Peardian (rev. 1)
 TeresaMansionPlanetA Ghostly Mansion Planet (Main)SMG1Peardian (rev. 1)
 TeresaMansionPlanetB Ghostly Mansion Planet (Main Interior)SMG1Peardian (rev. 1)
 TeresaMansionPlanetC Ghostly Mansion Planet (Top)SMG1Peardian (rev. 1)
 TeresaMansionPlanetD Ghostly Mansion Planet (Extra Room)SMG1Peardian (rev. 1)
 TeresaPicture Boo Portrait
Painting: list in Obj_arg1: 0 = Boo, 1 = Empty [Unused], 2 = Bomb Boo
SMG1 & SMG2Hiccup (rev. 13)
 TeresaRaceGoalPlanet Ghostly Race Goal PlanetSMG1Peardian (rev. 3)
 TeresaRacePartsA Ghostly Race WheelSMG1Peardian (rev. 1)
 TeresaRacePartsB Ghostly Race MeatSMG1Peardian (rev. 1)
 TeresaRacePartsBallA Ghostly Race SkullSMG1Peardian (rev. 1)
 TeresaRacer Spooky Speedster
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TeresaRaceSpaceStickA Ghostly BoneSMG1shibboleet (rev. 2)
 TeresaRaceSpaceStickB Ghostly Race RibSMG1Peardian (rev. 1)
 TeresaRaceSpaceStickC Ghostly Race SpineSMG1Peardian (rev. 1)
 TeresaRaceStartPlanet Ghostly Race Start PlanetSMG1Peardian (rev. 1)
 TeresaRoomDoor Deep Dark Boo Box DoorSMG1 & SMG2Peardian (rev. 1)
 TeresaRoomGlaringLight Shining Gleam LightSMG1 & SMG2shibboleet (rev. 2)
 TeresaRoomPlanet Deep Dark Boo Box PlanetSMG1Peardian (rev. 1)
 TeresaWater Boo (Underwater)
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 3)
 ThrowCoin ThrowCoinSMG1SunakazeKun (rev. 4)
 Tico Luma
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Trapped In Crystal: integer in Obj_arg1. obj_arg1: 7. Trapped in cage.
SMG1 & SMG2Hiccup (rev. 11)
 TicoAstro Luma (Comet Observatory)
Color: list in Obj_arg0: 0=Yellow, 1=Blue, 2=Green, 3=Red, 4=Purple [Unused], 5=Pink, 6=Orange [SMG2]
Required Green Stars (?): integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TicoBaby Luma (Baby)SMG1 & SMG2Hiccup (rev. 5)
 TicoComet Luma (Comet Mover)
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 TicoDomeLecture Luma Dome LectureSMG1shibboleet (rev. 1)
 TicoFat (Hungry) Luma (Star Bit)
# Of Star Bits: integer in Obj_arg1. Shows the number of Star bits it wants. (In Hex)
SMG1 & SMG2Hiccup (rev. 6)
 TicoGalaxy (Hungry) Luma (Star Bit, Comet Observatory)
Starbits: integer in Obj_arg1
Links to Surp___Galaxy?: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 7)
 TicoRail Luma (Rail)SMG1 & SMG2Hiccup (rev. 4)
 TicoReading Luma (Reading)SMG1Hiccup (rev. 3)
 TicoSeedGuidanceCube [Hungry] Luma Feed Tutorial Area (Cube)SMG1 & SMG2Hiccup (rev. 3)
 TicoShop Luma (Shop)
Unknown 7: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 7)
 TicoStarRing Trident Planet Launch Star
Galaxy(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 1)
 TimerCoinBlock ? Block (Timed, Coin)SMG1 & SMG2Hiccup (rev. 6)
 TimerPieceBlock ? Block (Timed, Star Bit)SMG1 & SMG2Hiccup (rev. 5)
 TimerSwitch [Invisible] Switch (Timer Delay)
Frames (30/60FPS?): integer in Obj_arg0. Number of frames inbetween the delay.
SMG1 & SMG2Hiccup (rev. 4)
 TmakoroPlanetA TmakoroPlanetA [Unused]SMG1SunakazeKun (rev. 5)
 TmakoroPlanetB TmakoroPlanetB [Unused]SMG1SunakazeKun (rev. 5)
 TmpItemObj TmpItemObjSMG1SunakazeKun (rev. 3)
 TogeBegomanLauncher Topman (Launcher)
Number of Topmen: integer in Obj_arg3. 0 causes nothing to happen. This generator spawns Topmen 1 at a time and does not replenish lost Topmen.
SMG1 & SMG2Hiccup (rev. 5)
 TombSpider TarantoxSMG1Hiccup (rev. 4)
 Torpedo Torpedo Ted
Non-homing: boolean in Obj_arg2. Makes it not home in, obj_arg4 & 5 have to be set
Delay: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 7)
 TowerModeCylinder TowerModeCylinderSMG1 & SMG2shibboleet (rev. 1)
 ToyFactoryDecoratePartsGearA Toy Time GearSMG1Peardian (rev. 1)
 TrampleStar Bouncy Ball
Unknown 0: integer in Obj_arg0. No visible change
SMG1 & SMG2Hiccup (rev. 6)
 TrapBaseA Bubble Blast Trap PlanetSMG1Peardian (rev. 1)
 Trapeze Swinging Flower BarSMG1 & SMG2SunakazeKun (rev. 4)
 TreasureBoxBlueChip Blue Star Chip In Teasure Chest
Group ID: integer in Obj_arg0. Has to be the same for all blue chips and the corresponding BlueChipGroup
SMG1SunakazeKun (rev. 3)
 TreasureBoxCoin Treasure Chest (Coin)SMG1SunakazeKun (rev. 3)
 TreasureBoxCrackedAirBubble Treasure Chest (Cracked, Air Bubble)SMG1Hiccup (rev. 4)
 TreasureBoxCrackedBlueChip Treasure Chest (Cracked, Pull Star Chip) [Unused]
Group ID: integer in Obj_arg0. Has to be the same for all blue chips and the corresponding BlueChipGroup
SMG1Hiccup (rev. 6)
 TreasureBoxCrackedCoin Treasure Chest (Cracked, Coin)SMG1Hiccup (rev. 6)
 TreasureBoxCrackedEmpty Treasure Chest (Cracked, Empty)SMG1Hiccup (rev. 4)
 TreasureBoxCrackedKinokoLifeUp Treasure Chest (Cracked, Life Mushroom)SMG1Hiccup (rev. 5)
 TreasureBoxCrackedKinokoOneUp Treasure Chest (Cracked, 1-Up Mushroom)SMG1Hiccup (rev. 4)
 TreasureBoxCrackedPowerStar Treasure Chest (Cracked, Power Star)SMG1Hiccup (rev. 6)
 TreasureBoxCrackedYellowChip Treasure Chest (Cracked, Star Chip)
Group ID: integer in Obj_arg0. Has to be the same for all yellow chips and the corresponding YellowChipGroup
SMG1Hiccup (rev. 7)
 TreasureBoxEmpty Treasure Chest (Empty)
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1 & SMG2Hiccup (rev. 5)
 TreasureBoxGoldEmpty Treasure Chest (Gold, Empty)SMG1Hiccup (rev. 2)
 TreasureBoxKinokoLifeUp Treasure Chest (Life Mushroom) [SMG1] / Treasure Chest (1-Up) [SMG2]SMG1Hiccup (rev. 5)
 TreasureBoxKinokoOneUp Treasure Chest (1-Up)
Unknown 2: integer in Obj_arg2
SMG1 & SMG2Hiccup (rev. 4)
 TreasureBoxYellowChip Treasure Chest (Star Chip)
Group ID: integer in Obj_arg0. Has to be the same for all yellow chips and the corresponding YellowChipGroup
SMG1Hiccup (rev. 4)
 TreasureSpot Coin LightSMG1 & SMG2Hiccup (rev. 4)
 TreeCube TreeCube [Unused]SMG1Hiccup (rev. 5)
 TrialBallPlanet Rolling Green PlanetsSMG1 & SMG2Peardian (rev. 1)
 TrialBubbleAPlanet Bubble Breeze Planet (Section 2)SMG1Peardian (rev. 1)
 TrialBubbleMoveWallA Bubble Breeze Wall (Small)SMG1Peardian (rev. 1)
 TrialBubbleRevolvingPartsA Bubble Breeze Revolving LogSMG1Peardian (rev. 1)
 TrialBubbleRotateWallA Bubble Breeze Wall (Large)SMG1Peardian (rev. 1)
 TrialBubbleSPlanet Bubble Breeze PlanetSMG1Peardian (rev. 1)
 TrialBubbleTimerMoveWallA Bubble Breeze Wall (Timed)
Move Speed: integer in Obj_arg0
Delay: integer in Obj_arg1
SMG1SunakazeKun (rev. 2)
 TrickRabbit Starbunny
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1 & SMG2Hiccup (rev. 4)
 TrickRabbitFreeRun Star Bunny (Running Freely)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunChild Star Bunny (Running Freely, ChildObj)SMG1 & SMG2Hiccup (rev. 3)
 TrickRabbitFreeRunCollect Star Bunny (Free Running, Collect Manager)SMG1 & SMG2Hiccup (rev. 3)
 TridentPlanet Comet Observatory Trident PlanetSMG1Peardian (rev. 1)
 Tripod2Boss Megaleg ("2") [Unused]SMG1Hiccup (rev. 12)
 TripodBoss MegalegSMG1Peardian (rev. 2)
 TripodBossBaseJointPosition Megaleg Part Position
Links to a Megaleg Part with the same obj_arg0 value(?): integer in Obj_arg0
SMG1SunakazeKun (rev. 1)
 TriPodBossBodyA Megaleg BodySMG1Peardian (rev. 1)
 TripodBossBodyABloom Megaleg Body BloomSMG1Peardian (rev. 1)
 TripodBossBottomKillerCannon Megaleg Bottom CannonSMG1Peardian (rev. 1)
 TripodBossCoin Megaleg CoinSMG1SunakazeKun (rev. 3)
 TripodBossCore Megaleg CoreSMG1Peardian (rev. 1)
 TripodBossEyeLight Megaleg Eye LightSMG1Peardian (rev. 1)
 TripodBossEyeLightBloom Megaleg Eye Light BloomSMG1Peardian (rev. 1)
 TripodBossFixParts TripodBossFixPartsSMG1SunakazeKun (rev. 3)
 TripodBossFoot Megaleg FootSMG1Peardian (rev. 1)
 TripodBossFootBloom Megaleg Foot BloomSMG1Peardian (rev. 1)
 TriPodBossGearA Megaleg Gear ASMG1Peardian (rev. 1)
 TriPodBossGearB Megaleg Gear BSMG1Peardian (rev. 1)
 TriPodBossGearBody Megaleg Body GearSMG1Peardian (rev. 1)
 TriPodBossGearC Megaleg Gear CSMG1Peardian (rev. 1)
 TriPodBossGearSmallA Megaleg Small Gear A
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 TriPodBossGearSmallB Megaleg Small Gear B
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossGearSmallC Megaleg Small Gear C
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TripodBossGuardWall Megaleg Guard Wall
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TriPodBossHeadLight Megaleg Head Light [Unused]SMG1SunakazeKun (rev. 5)
 TripodBossKillerGenerater Megaleg Bullet Bill Generator
Joint Part(?): integer in Obj_arg0
Delay between shoots: integer in Obj_arg1
SMG1SunakazeKun (rev. 1)
 TripodBossKinokoOneUp Megaleg 1-Up
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 TriPodBossLeg1A Megaleg Leg Part 1A
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 3)
 TriPodBossLeg1B Megaleg Leg Part 1B
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLeg1C Megaleg Leg Part 1C
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLeg2A Megaleg Leg Part 2
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLeg2ABloom Megaleg Leg Part 2 Bloom
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TriPodBossLeg3A Megaleg Leg Part 3
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
SMG1Hiccup (rev. 2)
 TriPodBossLegBottom Megaleg Foot Bottom
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 2)
 TripodBossRailMoveParts TripodBossRailMovePartsSMG1Hiccup (rev. 5)
 TripodBossRotateParts TripodBossRotatePartsSMG1SunakazeKun (rev. 3)
 TripodBossShell Megaleg Cage
Unknown 0: integer in Obj_arg0
SMG1Hiccup (rev. 3)
 TripodBossSparkLine TripodBossSparkLineSMG1SunakazeKun (rev. 3)
 TripodBossStarSpike TripodBossStarSpikeSMG1SunakazeKun (rev. 3)
 TripodBossStepPoint TripodBossStepPoint
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
SMG1Hiccup (rev. 2)
 TripodBossStepStartArea Start Megaleg Battle Area
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 3)
 TripodBossSwitch TripodBossSwitchSMG1SunakazeKun (rev. 6)
 TripodBossUnderKillerCannon Megaleg Cannon (Lower)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 3)
 TripodBossUpperKillerCannon Megaleg Cannon (Upper)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
SMG1Hiccup (rev. 2)
 TripodPlanet Robot Reactor Megaleg PlanetSMG1 & SMG2Peardian (rev. 3)
 TShapePlanet Space Junk T-Shaped PlanetSMG1Peardian (rev. 2)
 Tsukidashikun Pushy Wall
Delay Push?: integer in Obj_arg0
SMG1 & SMG2SunakazeKun (rev. 12)
 TubedRelayPlanet Honeyhive Tree Tube PlanetSMG1Peardian (rev. 2)
 TurtleBeamKameck Magikoopa (Koopa Shell) [Unused]SMG1Hiccup (rev. 8)
 TwilightAir Sunset SkySMG1 & SMG2MK7tester (rev. 2)
 TwinFallLakePlanet Beach Bowl Twin Falls PlanetSMG1Peardian (rev. 2)
 TwinFallLakeWaterFall WaterfallSMG1shibboleet (rev. 1)
 TwinPeanutsPlanetA Gusty Garden Segmented PlanetSMG1Peardian (rev. 1)
 TwinPeanutsPlanetB Peanut Shaped Planet [Unused]SMG1Hiccup (rev. 5)
 TwisterSan Large Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 6)
 TwisterSanSlim Slim Galactic Tornado
Color (SMG2): list in Obj_arg1: *=Orange 0=Beige. Determines the color either to be beige or the normal orange color.
SMG1 & SMG2Hiccup (rev. 10)
 TwistKinoko TwistKinokoSMG1SunakazeKun (rev. 4)
 UFOBattleStageC Battlerock Rescue UFO CSMG1Peardian (rev. 2)
 UFOBattleStageD Battlerock Rescue UFO DSMG1Peardian (rev. 1)
 UFOBattleStageE Battlerock Rescue UFO ESMG1Peardian (rev. 1)
 UFOKinoko Starshroom
Color: list in Obj_arg0: 1=Green, 2=Yellow, 3=Blue, 4=Purple, *=Red
Force "Always High": integer in Obj_arg7. Forces the Object to stay in air.
SMG1 & SMG2shibboleet (rev. 8)
 UFOKinokoLanding Starshroom (Landed)SMG1 & SMG2SunakazeKun (rev. 2)
 UFOKinokoLandingAstro Starshroom (Observatory)SMG1SunakazeKun (rev. 2)
 UFOKinokoLandingBlackSmoke Black SmokeSMG1shibboleet (rev. 2)
 UFOKinokoUnderConstruction Starshroom (Under Construction)SMG1SunakazeKun (rev. 3)
 UFONormalB Dreadnought Cigar UFOSMG1Peardian (rev. 1)
 UFONormalD Battlerock UFO DSMG1Peardian (rev. 1)
 UFOSandObstacleA Dusty Dune Stone Obstacle ASMG1Peardian (rev. 1)
 UFOSandObstacleAEffect Sand Effect ASMG1SunakazeKun (rev. 1)
 UFOSandObstacleB Dusty Dune Stone Obstacle BSMG1Peardian (rev. 1)
 UFOSandObstacleBEffect Sand Effect BSMG1SunakazeKun (rev. 1)
 UFOSandObstacleC Dusty Dune Stone Obstacle CSMG1Peardian (rev. 1)
 UFOSandObstacleCEffect Sand Effect CSMG1SunakazeKun (rev. 1)
 UFOStrongA Battlerock UFOSMG1 & SMG2Peardian (rev. 1)
 UnderseaTunnelPlanet Bigmouth PlanetSMG1Peardian (rev. 2)
 Unizo UrchinSMG1 & SMG2Hiccup (rev. 5)
 UnizoLand Urchin (Land)SMG1 & SMG2Hiccup (rev. 6)
 UnizoLauncher Urchin (Spawner)SMG1 & SMG2Hiccup (rev. 5)
 UnizoShoal Urchin ("Shoal")SMG1 & SMG2Hiccup (rev. 3)
 ValveSwitch Valve SwitchSMG1 & SMG2shibboleet (rev. 1)
 ViewGroupCtrlCube View Group Controller Area (Cube)SMG1SunakazeKun (rev. 2)
 VRDarkSpace Dark Space BackgroundSMG1 & SMG2shibboleet (rev. 1)
 VROrbit Planetary Orbit SkySMG1 & SMG2MK7tester (rev. 3)
 VRSandwichSun Sun Sandwich SkySMG1 & SMG2ts142001 (rev. 3)
 VsBegomanSpikePlanet Dreadnought Patch PlanetSMG1 & SMG2Peardian (rev. 2)
 WallClimbPartsStick WallClimbPartsStickSMG1SunakazeKun (rev. 3)
 WallClimbPlanetA WallClimbPlanetASMG1SunakazeKun (rev. 3)
 WallClimbPlanetB WallClimbPlanetBSMG1SunakazeKun (rev. 3)
 WallClimbPlanetC WallClimbPlanetCSMG1SunakazeKun (rev. 3)
 WanwanRolling Chomp
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 6: integer in Obj_arg6
SMG1 & SMG2Hiccup (rev. 2)
 WanwanRollingGold Chomp (Gold)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 5: integer in Obj_arg5
SMG1 & SMG2Hiccup (rev. 7)
 WanwanRollingMini Chomp (Mini)
Unknown 0: integer in Obj_arg0
Unknown 1: integer in Obj_arg1
Unknown 3: integer in Obj_arg3
Unknown 5: integer in Obj_arg5
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 6)
 WarmEatenPlanetParts01 WarmEatenPlanetParts01SMG1SunakazeKun (rev. 3)
 WarpCube Warp [Area] (Cube)SMG1 & SMG2Hiccup (rev. 4)
 WarpPod Warp Pad
Unique Number: integer in Obj_arg0. Seems to need a unique number, like an l_id
Unknown 1: boolean in Obj_arg1. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 2: boolean in Obj_arg2. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Unknown 3: boolean in Obj_arg3. Unknown, seems to be a parameter for something, but not needed to work. TODO: Test this.
Required Grand Stars: integer in Obj_arg4
Unknown 5: integer in Obj_arg5. Unknown, seems to be a parameter for something, maybe something to do with music, like pipes, or the camera, but not needed to work. TODO: Test this.
Unlockable 6: integer in Obj_arg6
Unknown 7: boolean in Obj_arg7. Unknown, seems to be a parameter for something, seems suspicious, but not needed to work. TODO: Test this.
SMG1 & SMG2Hiccup (rev. 11)
 WatchTowerRotateStep Honeyhive Tower WindmillSMG1Peardian (rev. 2)
 WaterBazooka Undergrunt Gunner (Water)
Unknown 0: integer in Obj_arg0
SMG1 & SMG2Hiccup (rev. 3)
 WaterBazookaTowerMoveStepA Gold Leaf Tower Steps ASMG1Peardian (rev. 1)
 WaterBazookaTowerMoveStepB Gold Leaf Tower Steps BSMG1Peardian (rev. 1)
 WaterBazookaTowerMoveStepC Gold Leaf Tower Steps CSMG1Peardian (rev. 1)
 WaterCube Water Area (Cube)
Cold water: boolean in Obj_arg1
SMG1SunakazeKun (rev. 4)
 WaterCylinder Water Area (Cylinder)
Cold water: boolean in Obj_arg2
SMG1SunakazeKun (rev. 3)
 WaterDropBottom Water Dripping Effect (Bottom)SMG1SunakazeKun (rev. 3)
 WaterDropMiddle Water Dripping Effect (Middle)SMG1SunakazeKun (rev. 3)
 WaterDropTop Water Dripping Effect (Top)SMG1SunakazeKun (rev. 3)
 WaterfallCaveCover Beach Bowl Underwater Wall (Broken)SMG1SunakazeKun (rev. 1)
 WaterfallCaveNoBreakCover Beach Bowl Underwater WallSMG1SunakazeKun (rev. 1)
 WaterfallL Large WaterfallSMG1shibboleet (rev. 1)
 WaterfallS Small WaterfallSMG1shibboleet (rev. 1)
 WaterLayerBreak Launch Star Layer Break (Water)SMG1SunakazeKun (rev. 1)
 WaterLeakPipe Water spring
Pipe height: integer in Obj_arg0
SMG1 & SMG2Arisotura (rev. 2)
 WaterPlant Water Plant
Number of plants: integer in Obj_arg0
Unknown: integer in Obj_arg1
Color: list in Obj_arg3: null = Green (middle), 0 = Green (small), 1 = red (middle), 2 = yellow (huge), 3 = green (huge)
SMG1 & SMG2SunakazeKun (rev. 7)
 WaterPressure Bubble Shooter
Nozzle Rotation: integer in Obj_arg0. The rotation of the Nozzle, is an awkward rotation, doesn't support negatives.
Unknown 1: integer in Obj_arg1
Bubble Gravity: boolean in Obj_arg3. If set to 1, the bubble will not be affected by gravity.
Unknown 2: integer in Obj_arg2
Unknown 7: integer in Obj_arg7
SMG1 & SMG2Hiccup (rev. 8)
 WaterRoad Sea Slide Water Road
Unknown: integer in Obj_arg0
SMG1SunakazeKun (rev. 2)
 WaterRoadCavePlanet Sand Spiral Tunnel PlanetSMG1Peardian (rev. 3)
 WaterRoadCaveRotateGround Sand Spiral RoadSMG1Peardian (rev. 1)
 WaterRoadCaveStepA Sand Spiral Platform ASMG1Peardian (rev. 1)
 WaterRoadCaveStepB Sand Spiral Platform BSMG1Peardian (rev. 1)
 WaterSphere Water Area (Sphere)SMG1SunakazeKun (rev. 2)
 WaterStream Water StreamSMG1 & SMG2SunakazeKun (rev. 2)
 WaterTransparentPlanet Temporary High Model (WaterTransparentPlanet)SMG1Hiccup (rev. 7)
 WeatherVane Wind PropellerSMG1MK7tester (rev. 2)
 WhirlPool WhirlpoolSMG1SunakazeKun (rev. 3)
 WhirlPoolAccelerator Whirlpool AcceleratorSMG1Hiccup (rev. 3)
 WhiteRoom Epilogue SkySMG1 & SMG2SunakazeKun (rev. 3)
 WindMillPropeller Rolling Green Windmill PropellerSMG1Peardian (rev. 2)
 WindMillPropellerMini Rolling Gizmo Windmill PropellerSMG1Peardian (rev. 1)
 WoodBox Crate
Coins: list in Obj_arg0: 0=Zero,Null/1=One,2=Two [Unused],3=Three [Unused],4=Four [Unused],5=Five [Unused]
Unknown 1: integer in Obj_arg1
Star Bits: integer in Obj_arg2. The box releases that many star bits when opened. (max. value: 70)
'Secret found' SFX: boolean in Obj_arg3. If set, the 'secret found' SFX is played when the box is opened.
Release 1-Up: boolean in Obj_arg4. If set, the box releases a 1-Up when opened.
SMG1 & SMG2Hiccup (rev. 19)
 WormEatenPlanet Gusty Garden Apple PlanetSMG1 & SMG2SunakazeKun (rev. 4)
 YellowChip Star Chip
Group ID: integer in Obj_arg0. Has to be the same for all 5 star chips and the corresponding YellowChipGroup
Unknown 1: integer in Obj_arg1
Unknown 2: integer in Obj_arg2
Unknown 3: boolean in Obj_arg3
SMG1 & SMG2Hiccup (rev. 15)
 YellowChipGroup Star Chip Controller
Group ID: integer in Obj_arg0. Has to be the same for all 5 YellowChip's and the corresponding YellowChipGroup
SMG1 & SMG2SunakazeKun (rev. 9)
 YoshiHeadPlanet [Space Junk] Yoshi Head PlanetSMG1 & SMG2Hiccup (rev. 5)
 ZoneHalo Bright Shine Of LightSMG1Hiccup (rev. 5)

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