1. Place everything in the ObjectData Folder

2. Open EXTRACTALL.bat in a text editor and change "C:\SuperBMD_2.4.6\SuperBMD.exe" to your SuperBMD path

3. Run EXTRACTALL.bat. Each time the script stopps, press enter

4. Open Blender and start a new file

5. Go to the Scripting tab (on the top)

6. Click on "+ New" in the Scripting window and paste the content of the BlenderScript.txt into the Scripting window

7. Change "C:\\ObjectData\\0_MODELS" to your path to this Folder and click on the run script button (the Little Play Arrow)

8. When everything is imported, save the Blender file to the Location, which you set as the Workspace path in the Addon

9. Select all Collections, make a Right click, and select "Mark as Asset"


Now you can place objects in your Level with the Asset Browser