﻿Range
Distant
Priority
Gravity_id
Gravity_type
Normal
Shadow
Magnet
Power
Light
Heavy
Inverse
type
name
Obj_arg0
ShapeModelNo
AreaShapeNo
pos_x
pos_y
pos_z
dir_x
dir_y
dir_z
scale_x
scale_y
scale_z
Obj_arg1
Obj_arg2
Obj_arg3
Obj_arg4
Obj_arg5
Obj_arg6
Obj_arg7
FollowId
GroupId
ClippingGroupId
DemoGroupId
l_id
Priority
CommonPath_ID
SW_A
SW_B
SW_APPEAR
SW_DEAD
SW_AWAKE
SW_PARAM
MessageId
CameraSetId
ViewGroupId
ParamScale
CastId
DemoName
TimeSheetName
DemoSkip
path_arg0
path_arg1
path_arg2
path_arg3
path_arg4
path_arg5
path_arg6
path_arg7
Path_ID
usage
pnt0_x
pnt0_y
pnt0_z
pnt1_x
pnt1_y
pnt1_z
pnt2_x
pnt2_y
pnt2_z
closed
CLOSE
Obj_ID
MapParts_ID
GeneratorID
version
id
no
camtype
woffset.X
woffset.Y
woffset.Z
loffset
loffsetv
roll
fovy
camint
upper
lower
gndint
uplay
lplay
pushdelay
pushdelaylow
udown
vpanuse
vpanaxis.X
vpanaxis.Y
vpanaxis.Z
flag.noreset
flag.nofovy
flag.lofserpoff
flag.antibluroff
flag.collisionoff
flag.subjectiveoff
dist
axis.X
axis.Y
axis.Z
wpoint.X
wpoint.Y
wpoint.Z
up.X
up.Y
up.Z
angleA
angleB
num1
num2
gflag.thru
gflag.enableEndErpFrame
gflag.camendint
eflag.enableErpFrame
eflag.enableEndErpFrame
camendint
evfrm
evpriority

StageName
MiniatureName
PointPosIndex
StageType
ScaleMin
ScaleMax
PosOffsetX
PosOffsetY
PosOffsetZ
NamePlatePosX
NamePlatePosY
NamePlatePosZ
IconOffsetX
IconOffsetY

PointIndexA
PointIndexB
CloseStageName
CloseStageScenarioNo
CloseGameFlag
IsSubRoute