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04-26-24 05:55 AM |
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Main - Posts by Platinatic |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 1/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
When i save my (very simple) level model.
Sometimes some faces disappear for a second. My model is a plane subdivided about 8 times with a bit of height variation and a very simple texture used in another nintendo game, i also didn't triangulate my model. Is there anyway to fix this? because i would be surprised if it is because of the amount of tri's |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 2/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
I meant that it happend ingame |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 3/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Oh no, that can't be the case, it's an 8x8 grid so it should be 64 vertices. (i was talking about the blender 3d subdivide function)
I was just testing if i was able to import a model, so it would be very dumb to import a model with that many triangles |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 4/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Luckily there's a "triagulate" modifier in blender, so if it only happens with blender it might just be easier to just use that. |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 5/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
I encountered another problem while trying to import my .obj
I only got this today and i'm thinking it's because i upgraded my blender, i saw that the .obj exporter got alot more detailed, so i didn't press any buttons The error: EDIT: I got my model imported through .DAE, but i've encountered yet another problem. I have one texture that has collision, the other one has too, but it's only from the bottom so you fall straight through! EDIT 2: I think i fixed it, it flipped the normals. |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 6/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
I read the solution to the import problem, but i'm not intirely sure about what you meant with it.
Do the texures and the model need to be in the same folder? |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 7/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
After seacrching for about two days, i finally found out that you can change the path to "relative" in the obj exporter of blender.
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Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 8/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Posted by GreenThunder1337 yes, you just delete the warp that brings you to the "big playroom" then you'll be able to go through the door without triggering a warp. |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 9/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
when i try to run my hack on my R4, the screen just becomes white when i load the game.
But when i play it on an emulator, it's just fine. Is there any way i can fix this? |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 10/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
i've replaced some models, that's it. |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 11/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Some extra information:
-I replaced a player model, a level model and i deleted some objects in that level -I am using the "U" version of the rom (universal version?) -I am using a European DS, so it's a PAL console i guess -Usually when my R4 loads a rom, it has 2 loading bars: one loads fast (about 1 seconds), and the second one takes a bit longer (about 10 seconds). but when i load this game the screen turns white immediatly after the first bar has finished loading note that i have the original, unedited rom on my R4, and it is fully working. |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 12/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
i'm using no$gba and i have AR codes on my R4 but there aren't any available/enabled on sm64.
I'll try the asm patch thingy |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 13/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
are you planning on doing touch&roll's collision too? Because i am still interested in that! |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 14/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
how are you going to plug your ds into your PC?? Is that even possible? |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 15/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Posted by Dylian have you considered reading the coversation that is going on above your post? |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 16/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
These would really be great as custom 3ds themes |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 17/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Wouldn't it be better to just edit the original post? |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 18/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
i understand that you like doing this, but what is the target audience?
I can't think of any group of people who would want to play this. The main reason is that it doesn't feel "fresh", there's nothing in this hack that people would want to see, because it's all so similar to the finished game |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 19/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Posted by FireMario74 If your l make sure all faces are facing the right way. you know when they don't if their colour looks a bit darker/lighter compared to the others: -in blender you can do this by going to "mesh"->"normals"->"recalculate outside" in the 3d viewport. -For sketchup, you need to right click the face and select "reverse faces" the reason this happens is because faces only have collision from the top in-game |
Platinatic |
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Koopa Cat in his spare time Level: 24 Posts: 20/117 EXP: 70830 Next: 7295 Since: 09-28-15 From: over there! Last post: 2159 days ago Last view: 1274 days ago |
Posted by vmario are you planning on making a blender addon? Because i've been waiting for a long time and i'm sure alot of other people on the site would really like it! |
Main - Posts by Platinatic |
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