Views: 20,051,798 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-24-24 11:05 PM |
Guest: |
Main - Posts by customlevelfan78 |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 1/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
New here... so i've managed to download SM64DSe and exported the castle grounds model... but why does SketchUp throw up an error when opening it? What can i do? |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 2/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
Posted by Fiachra I was using Sketchup 8, is that too old ? I wanted to try importing the model in SMG2, since i have all the textures i need, do i need additional modelling or it'll look right anyways ? |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 3/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
So, just had this random idea. It would be an awesome thing to do. Sadly SketchUp gets stuck while importing the model. Also, could such a big world work in the game ? |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 4/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
Yes, i plan to put around Launch and Sling Stars and Dash Yoshi too. The mission would be to go around the island and find Star Chips (also in Wedge Island) to create a Launch Star which sends you on a cloud with the Power Star. Still, i can't even view the model in Sketchup, so i don't know the correct scale, and if i need additional texture mapping. It just gets stuck and never loads. |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 5/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
I've never tried Blender, so i don't know how it works, while with Sketchup i "tried" to make some MKW custom tracks (never got past texturing though). May i try to import it straight up in WhiteHole ?
EDIT : I know i first have to create an area using Anarchy |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 6/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
I'll have to model in some objects, like Bridges, and underwater areas. It will be a huge hemisphere of water (Beach Bowl styled). Mii will be replaced with Toads and some enemies. |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 7/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
Help is very appreciated ! At the moment i'm just deciding where i'll place objects in the finished model. |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 8/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
I know, i saw lots of threads around here, but i want to test my skills and give it a shot |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 9/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
I applied SMG1 textures to the Castle Grounds. What do you think ?
https://drive.google.com/drive/folders/0B_E8LItP7gFeflYzY3pBUE1pZDdTVnpIM25yaGNKdnFKOTBtOGNVY2RCaUFtY291d3RsLW8 |
customlevelfan78 |
| ||
Member Normal user Level: 8 Posts: 10/10 EXP: 1796 Next: 391 Since: 06-23-15 Last post: 3214 days ago Last view: 2936 days ago |
Yeah i didn't want to install an OBJ importer plugin so i exported it as DAE in SM64DSe.
I was going to import this in SMG2 when i finished texturing and uv mapping. But i don't think i will do it. Edit : I changed the thread name. I'll post most of the things here. @TKK : Thanks for the screens ! Really appreciated ! |
Main - Posts by customlevelfan78 |
Page rendered in 0.013 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 121/121, time: 0.008 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |