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04-20-24 06:50 AM |
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Main - Posts by shibboleet |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 81/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Are you sure you packed all the files correctly?
You should have JRE7 installed. ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 82/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Well, you could run a script that dumps the ObjectData for both games. Because that includes all the objects and states they are in (EX: AttackRockBreak, WoodboxBreak, etc) ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 83/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
He posted screenshots on the smg2.5 forum.
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 84/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
YES!
We finally did it! We have more objects Fully Documented than Not documented at all! (Green is better than red) This wouldn't be possible without Peardian,shibboleet,Arisotura,NWPlayer123,and Glem3 Thanks to all! *claps* ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 85/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
what? I thought JPEG didn't work at all. I thought it had to be .png ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 86/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Wow, awesome ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 87/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
http://dl.dropbox.com/u/56231991/msbconv-v0.2exe.zip
The .exe I made of this. Trust me, it works ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 88/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
I have just resumed research of SMS Level format and how objects are placed. What I've figured out is everything is stored in .rel files in the map folder with the scene. I opened it and realised that every single object has a Manager. (Except for a couple of areas. Like AreaCylinder and camera info)
I have still yet to find how the coordinates are used, but I've come close to it. The Shine Palace is reopening soon, though. More info to come soon. Don't expect an editor for about 3 months or more (5?) because research takes time. ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 89/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
I feel stupid now.
Turns out, I typed this on my phone, and it isn't in the .ral file. It's in the map.bin file. ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 90/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Another one.
-Using Edited ANARCHY levels do not load in Whitehole. ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 91/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
It's everything. If you save a file in anarchy and replace it in ObjectData with the folder you use for Whitehole, it doesn't even open it in whitehole. ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 92/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
#4 is my choice. ____________________ a |
shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 93/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Aren't you using A mac? Doesn't whitehole like, not work on macs? Or did Arisotura add support for that? ____________________ a |
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shibboleet |
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Fire Mario DROP TABLE users; Level: 123 Posts: 98/4661 EXP: 20878083 Next: 353183 Since: 07-07-12 Last post: 1344 days ago Last view: 356 days ago |
Turns out, we have been using NON motion cameras. A motion camera still shows the animations of objects around the area. The ones we have been using do not use this option. It freezes everything except the object we want it to focus on.
Well, I have found the Motion Camera, and got it working perfectly. Where would we need a motion camera? We would use a motion camera whenever an object or planet is appearing with a switch. Things that would NOT need a motion camera: -Launch Star Appearing -Powerup Appearing Here is the info you want: e:簡易デモ実行固有簡易デモ012 version: 30016 gflag.camendint: 0 gflag.enable.EndErpFrame: 0 gflag.thru: 0 num2: 0 num1: 0 angleB: Adjust However you wish angleA: Adjust However you wish Dist: Adjust However you wish flag.collisionoff: 0 vpanaxis.X: 0 vpanexis.Y: 1 vpanaxis.Z: 0 vpanuse: 1 udown: 78 pushdelaylow: 78 pushdelay: 78 lplay:800 uplay: 300 gndint: A0 lower: 0.1 upper: 0.3 camint: 78 fovy: 45 roll: 0 loffserv: 0 loffset: 0 woffset.X: 0 woffset.Y: 0 woffset.Z: 0 camtype: CAM_TYPE_XZ_PARA axis.X: 0 axis.Y: 0 axis.Z: 0 evpriority: 0 camendint: 0 eflag.enableEndErpFrame: 0 evfm: 5A eflag.enableErpFrame: 0 (The Japanese Symbols may not work. If they don't, go here: http://pastebin.com/V29Q1Ki1) And set up a SimpleDemoExecutor with a ObjID of 35 and a CameraSetID of C because 0x012=C in hex. If an option that is on a new camera and isn't on here, just set it to 0. (If this in the wrong board, sorry. It didn't fit any descriptions of any other board.) ____________________ a |
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Main - Posts by shibboleet |
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