![]() | ||
Views: 18,497,561 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
06-09-23 06:47 PM |
Guest: |
Main - Posts by EnchantedTorch |
EnchantedTorch |
| ||
Normal user Level: 5 ![]() Posts: 1/4 EXP: 442 Next: 87 Since: 01-22-15 From: Australia Last post: 1626 days ago Last view: 940 days ago |
I'm not sure if this would work or if this is even a good idea but is it possible for each character to have a different nozzle? Or maybe make it so when Mario collects Luigi's cap he stays Mario but gets a different nozzle by swapping Luigi's model with Mario? Or would that make some weird taller skinnier Mario? |
EnchantedTorch |
| ||
Normal user Level: 5 ![]() Posts: 2/4 EXP: 442 Next: 87 Since: 01-22-15 From: Australia Last post: 1626 days ago Last view: 940 days ago |
The area with the bridge reminds of Snowhead from Majora's Mask. |
EnchantedTorch |
| ||
Normal user Level: 5 ![]() Posts: 3/4 EXP: 442 Next: 87 Since: 01-22-15 From: Australia Last post: 1626 days ago Last view: 940 days ago |
I see that dog and I hope to see it in the final release.
Kidding of course, but good luck on the hack |
EnchantedTorch |
| ||
Normal user Level: 5 ![]() Posts: 4/4 EXP: 442 Next: 87 Since: 01-22-15 From: Australia Last post: 1626 days ago Last view: 940 days ago |
Hi, I'm a complete novice with literally 0 hex editing / ASM experience but I want to try to make a nonstop code / ROM for SM64DS
If you're unaware, the nonstop code for SM64 skips the "star get" animation and doesn't force you out of the level. I'm looking for a way to do something similar for DS but I have no clue where to start. Any help would be really appreciated. |
Main - Posts by EnchantedTorch |
Page rendered in 0.009 seconds. (2048KB of memory used) MySQL - queries: 21, rows: 106/106, time: 0.006 seconds. ![]() © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |