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03-29-24 11:57 AM
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Main - Posts by Yoshimaster96

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Yoshimaster96
Posted on 05-27-16 12:16 PM, in Oh and more modern web trends that should just die (rev. 2 of 05-27-16 12:17 PM) Link | #71029
HTML is becoming harder too! I mean, just to format text (bold, italics, etc.) takes 10x more code now:

<b> vs <span style="font-weight:bold;">
<i> vs <span style="font-style:italic;">
etc.

Also, am I the only one who thinks jQuery code looks like abstract art?

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 06-11-16 07:48 PM, in Let's hack... Super Monkey Ball! Link | #71892
I'M BACK!

Cool converter you should TOTALLY check out!

(I know, total necropost)

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 06-13-16 01:59 AM, in Let's hack... Super Monkey Ball! Link | #71967
Posted by gridatttack
Is it happening?

Custom levels from .obj are a thing now?

Also, how to add the levels to the game?

Would love to try sometime later a Beginner (10 level) hack.

What are the limitations?


It's in beta right now, the full version will be released this week!

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 06-13-16 03:00 AM, in Let's hack... Super Monkey Ball! Link | #71971
Posted by gridatttack
What's the difference?

Also, is it possible somehow to add bumpers, etc.?

Are things like moving the goals, deciding what type they are (normal, green or red) is possible?

I wouldn't mind starting with static levels though, but I wonder, how do the moving platforms (like the ones at level 8 29 and 30 form advance) work?


Support fr LZ files not added yet, and those handle collision and object placement, and as such are pretty much essential for a functioning level.

Yes.

Yes.

The way things are animated is currently unknown.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 06-28-16 04:14 PM, in Let's hack... Super Monkey Ball! (rev. 2 of 07-07-16 06:05 PM) Link | #72491
LZ collision data is good AFAIK, still some major game breaking glitches though. Should be done in time for SMWC C3 though.

[EDIT]
Well, SMWC C3 is real soon, and although I'm a bit closer, I'm not ready to release it quite yet. I'm in the process of quickly coding something SMBJR related to present.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-07-16 06:24 PM, in Let's hack... Super Monkey Ball! (rev. 2 of 07-07-16 06:25 PM) Link | #73047
Concentrating on one game actually seems like a good idea.
Diameter of ball is 1 unit I believe.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-07-16 06:30 PM, in Let's hack... Super Monkey Ball! Link | #73049
Posted by gridatttack
Yeah, that way you can concentrate better.

Also, 1 unit of? I plan to use Google Sketchup to create the models. There was model in the MKDS hacking scene which was a kart that had the scale of it ingame.


I see. I use Blender, so there's nothing like feet or meters or the like. The exported OBJ file units is what I speak of.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-08-16 09:11 PM, in Let's hack... Super Monkey Ball! (rev. 2 of 07-08-16 11:54 PM) Link | #73191
GUESS WHAT?!

SMBCNV now works as expected!
You need to compile it with GCC (can be done with MinGW binutils), look at the shell scripts for usage example.

Example: https://www.youtube.com/watch?v=ykKLxrPEV0g

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-09-16 07:04 PM, in Let's hack... Super Monkey Ball! (rev. 2 of 07-09-16 07:49 PM) Link | #73227
Posted by gridatttack
Awesome. Can't wait to make mine!

Will you do a tutorial on how to make custom levels?

Also, I wonder, what happened to the level theme BG? Do they disappear for importing new stuff?


Yes, I will make a tutorial, although you should check out the batch file for usage.

The BG is specified per-level and is level-specific. You can model it yourself if you wish, or you can import existing ones into SketchUp and model inside them.

[EDIT] I forgot, you can't do that yet. Not only are the offsets messed up for more than one object, the fall out plane is auto set to the lowest vertex, which would mean you would land on the skybox. I will add support for explicitly defining the fall out plane in the next update, as well as a few other fixes regarding more than one object.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-10-16 06:23 PM, in Super Monkey Ball 3 (Hack) Link | #73260
As a tribute/homage to the GameCube game that never was, I've decided to make the first full hack of Super Monkey Ball. Other people are welcome to join too!

Currently there are no stages.

Slots:
Beginner 1-4: Yoshimaster96
Beginner 6-10:
Beginner Extra 1-3:
Advanced 1-4: Yoshimaster96
Advanced 6-9:
Advanced 11-15:
Advanced 16-19:
Advanced 21-25:
Advanced 26-30:
Advanced Extra 1-5:
Expert 1-4: Yoshimaster96
Expert 6-9:
Expert 11-15:
Expert 16-19:
Expert 21-25:
Expert 26-29: Yoshimaster96
Expert 31-35:
Expert 36-39:
Expert 41-45:
Expert 46-50:
Expert Extra 1-5:
Expert Extra 6-10:
Master 1-5: Yoshimaster96
Master 6-10:

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-10-16 07:44 PM, in Super Monkey Ball 3 (Hack) Link | #73265
Posted by gridatttack
We could team up if you want.

I can provide levels, as that's my strong point.

Though this would be for later, as I need to finish a SMK hack first, but I'll definitively be interested!


Cool, I'm not that good at modeling honestly. I will try to contribute a few though.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-10-16 08:19 PM, in Super Monkey Ball 3 (Hack) Link | #73273
Posted by salty
OMG SUPER MONKEY BALL YES

ahem, I would be happy to help, but uhh, I can only do testing, and I think you got that so...

Good luck with your project! I'm sure as hell going to check this out :D


Thanks! It wouldn't hurt to have extra testers actually.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-10-16 10:04 PM, in Super Monkey Ball 3 (Hack) Link | #73286
Cool, cool! What slots would you like to take? Also, are you on Skype?

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-10-16 11:58 PM, in Super Monkey Ball 3 (Hack) Link | #73296
Posted by gridatttack
For slots,dunno. We can try making first sketches or ideas or something of the levels, then we can reskin them to the proper slot.

If we are using the original backgrounds, all I ask is if I can make at least 1 custom level on every theme.

And no, sorry. I don't use skype. (I sort of do in outlook though, as that thing has unfortunately skype chat embedded)


Sure! And actually, I was planning on whole new themes.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-11-16 11:03 AM, in Super Monkey Ball 3 (Hack) Link | #73310
Posted by gridatttack
Oh, well.

Just my 2 cents, but if it's possible to use the old themes, we should. At least something light to start and experiment.

We can even do the only skyboxes thing, like how the arcade version is.


Seems like a good idea to start with.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-12-16 07:58 PM, in Super Monkey Ball 3 (Hack) Link | #73432
Posted by Platinatic
Oh, this is very interessting!
I'd love to help, but I don't know if I have time (so making intire levels might not be a good idea for me)
I can make basic level models from ideas that I have and I can make textures.
I'd love to give feedback and suggestions.
Is it a problem if make the models in blender (so that i can animate them)?

We can work something out. Also, animation is impossible at the moment, due to the unknown format.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-12-16 11:57 PM, in Super Monkey Ball 3 (Hack) Link | #73444
Posted by gridatttack
What Platinatic said.

I don't use Skype, but I use Discord, as I can use with only a web browser, without installing anything.

We could chat there about this.


There is a Super Monkey Ball Discord group that I'm in, I can PM you the link.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-13-16 01:25 AM, in Super Monkey Ball 3 (Hack) Link | #73448
Posted by gridatttack
Sure, no problem.

Though, if you're not the group owner, is it okay for us to use it for the discussion of the project?


Based on my experiences, I'm sure they won't have a problem.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-18-16 07:06 PM, in Super Monkey Ball 3 (Hack) Link | #73886
Posted by salty
Hey, uh, if I could find out how to run GC hacks, I may be able to give this a shot. I'm kinda interested in testing this :D



Posted by Cypher123
Oohh! I would like to see this! Sadly, there may be no way to help, but if there is (for a mobile device) I would like to help. Like, ideas or something simple...

I don't believe there is anything to do on mobile, sorry.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96

Yoshimaster96
Posted on 07-27-16 10:12 PM, in Kuribo64 Town Square Link | #74935
We've reached page 301.

I guess we're YouTube now.

My Youtube Channel:
Yoshimaster96smwc
Some layout tips/code!

-Yoshimaster96
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Main - Posts by Yoshimaster96

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