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04-24-24 07:34 PM
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Main - Posts by Stygmax

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Stygmax
Posted on 02-28-15 03:30 PM, in Discoveries Link | #57020
The one that just prevents you from spinning would make a little more sense IMO.

Back on topic, I'll make a separate thread someday about new comets when and if it becomes possible.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 01:51 PM, in What color is this goddamn thing?? Link | #57071
Guys, it's been confirmed as black and blue by the person who saw the dress. There's even another picture from a different angle.

The cool thing about this is how it demonstrates the variations in the human eye between individuals.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 01:54 PM, in Differences between SMG1 & SMG2 Link | #57072
I guess this isn't too bad. Importing SMG1 levels into SMG2 is doable.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 01:58 PM, in Differences between SMG1 & SMG2 Link | #57075
Posted by Rainbow Mario
You need to replace the some folders in the jmp file to port levels.


A tutorial on this would be very helpful.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 02:00 PM, in Hash Calculator for SMG Link | #57077
Idk, I find this pretty helpful. When I was first diving into this kind of thing, I had no idea how to use pytools properly and it took me a whole day to figure out. This will come in handy.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 07:32 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57098
Can we stop this passive argument and get back on topic?

For one, I'm under the impression that giving Yoshi a hat is just more trouble then it's worth. You might be better off focusing on other projects.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 08:51 PM, in A One World Galaxy Hack [by the 2.5 Team] Link | #57103
Yeah, a lot more work will probably be done over the summer. I'm not really in the loop about the project at the moment, but as soon as it kickstarts, I'm going back into the fray.

One question - are the star "bases" for the MiniGalaxy models going to stay as part of the final product? I don't think they match the consistency of the game, and it'll be weird considering only one world will have them.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 09:30 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57109
Since it isn't a component of any of the major SMG2 hack projects, it's unlikely that there will be a demand independent of this possible source cited by Splitwirez.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-01-15 11:33 PM, in A One World Galaxy Hack [by the 2.5 Team] Link | #57114
Posted by planetaryplayer
Posted by Stygmax
only one world will have them.


Um, this hack only has one world, unless it suddenly starts going really well and people decide to add another, which is unlikely.


Yes. That's my point - the one hacked world will have the star bases, and the non-hacked worlds will not.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-02-15 01:09 AM, in PowerStarIds Link | #57117
What happens when you add a star? Do you have to use one of those values for a seven-star galaxy?
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-02-15 01:10 AM, in A One World Galaxy Hack [by the 2.5 Team] Link | #57118
Yes, but that's restricting the game rather than expanding it. Something about me feels opposed to that.

Whatever, never mind.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-05-15 10:28 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57267
Posted by MrRean
blarg
after a lot of testing, I finally got the friggin Process class for Java to work, so now I can call exes and such.


Does this mean anything in terms of multiselection support?
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-05-15 10:48 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57271
Posted by MrRean
No, the process class allows you to open up another programs as a process. So now you can open up other editors THROUGH whitehole.

Blue; eh. There's a program that does that, I never bothered to convert it to a GUI.


Oh! That'll be useful. Will you be including a process for the model importer GUI?
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-07-15 05:15 PM, in Wow, this looks amazing! Link | #57306
The Team is working on another, smaller hack now, and SMG hacking is going pretty well now. There are all kinds of levels and projects out there in the Custom SMG Levels board for you to play!
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-07-15 06:35 PM, in Wow, this looks amazing! (rev. 3 of 03-07-15 06:36 PM) Link | #57311
Posted by Bentroen
Posted by Stygmax
The Team is working on another, smaller hack now, and SMG hacking is going pretty well now.


Ok, I'm better reading that. The thing is that I don't only want to play, but help in the project also. Do you know if they are still needing helpers?


Of course, we would love your help!

And the reason we couldn't do it because of "real life" is because unlike professional developers, who get paid, we are all students who are working in what little free time we have.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-07-15 08:34 PM, in Wow, this looks amazing! Link | #57321
No, the other way around.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 03-15-15 11:23 AM, in Welcome to the 'new' Kuribo64! Link | #57797
Interesting.

I'll have to get some help with restricting my old layout to the main post box, though. I don't feel like making a brand new one.
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 04-07-15 07:34 PM, in Kuribo64 Town Square Link | #58786
Posted by Nin
Can anyone here give me advice for getting a girl to like me? There's this one really cute girl that I like but I don't really know how to approach her and not mess up the conversation.


Perhaps it's time to resurrect this..!
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 04-07-15 07:37 PM, in How to make Boss Blitz Bosses spawn Power Stars! Link | #58787
Is there a way to make this go in reverse, so that you could make an expanded boss rush with all the bosses in the game?
Status: It was really, really fun, guys - thanks for the ride!

Stygmax
Posted on 04-07-15 09:50 PM, in How to make Boss Blitz Bosses spawn Power Stars! Link | #58805
Posted by MrRean
I could insert a little 'hack'...it will spawn a power star but won't actually be collectable and a launch star just appears. That's the least one can do.


Really? The process used by the Boss Blitz bosses is unique to them?
Status: It was really, really fun, guys - thanks for the ride!
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Main - Posts by Stygmax

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