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01-23-25 02:02 PM |
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Main - Posts by Kazeshin |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 1/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
I figured i'd post my work here aswell as i want it to get as much attention as possible.
I'm currently working on a major hack with a huge amount of custom coding and hex editing. Here's a list of my released previews: the other previews can be found in this playlist |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 2/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by StapleButter This might be too much to expect, but could you post some kind of chatlog? Whenever i've talked to Skelux he seemed to be quite rational and - whenever it was important - he seemed mature and serious. That's why im curious. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 3/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by jjesss064 there are none for SM64 besides mine. I've made some mini codes for objects though, you might want to insert them into your hack. Here's one for sonic - styled speed panels. Bparam1 is the collisiontype it applies on, Bparam2 is the amount of speed: ROM Addr: 0021EED4 Hex Behav: 130050D4 >goes over "BookShelf Thing?" 00 04 00 00 11 01 00 01 08 00 00 00 0C 00 00 00 80 30 C8 EC 09 00 00 00 C78EC: lui t0, $8034 lw t1, $b1D8 (T0) lh v1, $0000 (T1) lui v0, $8036 lw v0, $1160 (v0) lb at, $0188 (V0) bne v1, at, $end nop lw t2, $b1b0 (T0) lw t3, $b1e0 (T0) bne t2, t3, $END nop lwc1 f2, $0144 (v0) cvt.s.w f2, f2 lui at, $3dcc mtc1 at, f4 mul.s f2, f2, f4 lwc1 f6, $b1c4 (T0) add.s f2, f2, f6 swc1 f2, $b1c4 (T0) //end jr ra nop note that you have to change the original speed code a bit: 802653CC: LUI AT, 0x4348 802653E8: LUI AT, 0x4348 4348 is maxspeed, float. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 4/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by jjesss064 k den |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 5/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
im 18, studying math, the most noticeable thing i do is ASMhacking SM64. right now im working on an SM64 major hack. this is my youtube:
https://www.youtube.com/channel/UCuvSqzfO_LV_QzHdmEj84SQ |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 6/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
rate me irl dont jerk off though pls thx
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Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 7/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
got a new levelmodel done.
also, i modified the camera a bit: (old) (new) i made the code so that i could easily modify the height relative to its original position, so that i could do some good positions with those later (smaller/ground focussed levels will have a tinier horizons) i intend this level to have 7 stars and a new custom boss. you can enter the snake mouth and the temple. also, there will be a new powerup introduced in this level. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 8/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by SunakazeKun same answer as on my profile; i didnt excessively learn it. there's not much to learn, its about 30 important instructions which all are quite obvious, because their name tells you what they do. i basically only opened lemASM and started coding/looking at codes, while looking at this instruction set. i allready got the code for the boss and the powerup in my mind, it shouldn't be much of a problem. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 9/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
ive got about 700 hundred new textures send to yesterday, i changed most of the textures, i think they might fit better considering its a mario game. what do you think? im really unsure about my designs. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 10/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
https://www.youtube.com/watch?v=ax5ck61mH1k
new video preview. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 11/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by MPG are you comedian? i find this thread quite amusing. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 12/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
https://www.youtube.com/watch?v=yg_euXYigrg
here's a sample of a cutscene engine i wrote, it uses some camera functions and rewrites the old ones to be easily deactivateable. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 13/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
fixxed, oops. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 14/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
https://www.youtube.com/watch?v=PBjko6Z_Lls
i made some new animations in SM64, they were figured out since long though the knowledge got lost and noone bothered looking into it deeper. it was done in pure hex. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 15/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by StapleButter I can kind of understand his feelings though. It's human nature to be pissed off if you see someone doing something relatively easy and getting admired by other humans for it. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 16/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
new powerup. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 17/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by Toadario64 the camera would be zoomed out quite far and this picture looked quite nice to me, i might make a video of it soon though |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 18/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
Posted by Polari it was actually quite easier to do than you'd expect, i only showed it because many people seemed to be wanting to see it. the general coding, model importing, etc took about 2 hours. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 19/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
updated version of the old island, some guy named "Kinopio" afteredited it. Right now, im coding the first custom boss, will take some time before i can get to show more levels. |
Kazeshin |
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compromised account; contact Arisotura for recovery Level: 23 Posts: 20/105 EXP: 66035 Next: 1688 Since: 10-01-14 Last post: 739 days ago Last view: 90 days ago |
finished programming this snakething. it acts alot like the SADX snake, but reacts to the player instead of reacting to those switches in SADX (also, its not as glitchy as the SADX snake, lol) |
Main - Posts by Kazeshin |
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