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04-23-24 09:47 AM
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Main - Posts by Spacey

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Spacey
Posted on 11-17-14 01:33 AM, in Super Mario 3D Land Hacking (rev. 2 of 11-17-14 01:34 AM) Link | #51305
Thank you for specifying, in which case keep up the good work rean! Maybe by reading up about the narcs it can help you decompress some bymls (which, if they are like narcs as you say, should be compressed)

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 11-17-14 01:36 AM, in Super Mario 3D Land Hacking Link | #51307
Do you guys have a way of opening up wii-u isos? From what I hear there are people who can do it but don't feel like sharing it.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 11-18-14 11:26 AM, in Discoveries Link | #51392
Posted by Rainbow Mario
Whitehole also support BMDs!

Of course it does, bmds and bdls are almost identical

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 11-19-14 09:32 PM, in Halloween Galaxy Link | #51494
Posted by Splitwirez
Posted by Rainbow Mario
Thanks! But I don't learn the basics. I know a lot about SMG. A lot about model importing too.

Knowing a lot about SMG hacking is impossible...unless you've made your own model importing application or have experience with ASM hacking.
This is probably a bit late but I guess I didn't read it until now but you don't need to make any sort of tool to know a lot about something. Yes a tool is good proof but as we can clearly see Galaxy hacker has done some cool stuff, like what he did with the comets earlier and the Halloween galaxy, those were pretty nice and from what I hear the Halloween Galaxy was pretty good (haven't gotten around to playing it yet, i've been a bit busy :P).

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 11-24-14 12:53 AM, in New to Level Creation? Click here! [Complete] [Guide] [To Everything] Link | #51709
Posted by Rainbow Mario
So you put the JMP folders in other galaxies' Map files? Like replacing Sky Station with Flip-Swap, putting Flip-Swap's JMP in Sky Station's Map file?
You mean Bcsv right? because SMG doesnt use JMP, it uses bcsv. Luigi's mansion uses jmp

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 11-24-14 01:09 AM, in New to Level Creation? Click here! [Complete] [Guide] [To Everything] (rev. 2 of 11-24-14 01:09 AM) Link | #51711
Posted by Rainbow Mario
JMP is the name of a folder that contain all objects, gravitys, areas, paths etc. that is placed in a level.
ah, sorry :P was having trouble understanding what you were saying

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 11-25-14 09:12 AM, in Luigi's Mansion 1.5 Link | #51755
Posted by MarioMaster720
Looks interesting. I'll probably play it :3

But uh could ya give us a list of all the changes? The trailer only implies that you changed some boss ghosts, added in a few beta stuff and changes like the Blue Twirler's attack pattern or so. I understand if you want me to see for myself but eh since nothing major appears to have changed it would still be nice to know what the hack's about before playing :>
Its literally a bunch of ar codes (that he didnt make) and model swapping via hex. The only changes here are models, its not really even a hack, its more of a cheat list.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-07-14 10:54 PM, in SMG Hacking for Me Right Now [Warning:] [Rant] Link | #52450
I sort of have the same feeling about the "Wow nice work!" comments. While it can be nice every once in a while I much prefer constructive criticism than compliments. Im perfectly fine with someone shitting all over my work as long as they tell me why so I can make it better next time and make better levels. For instance, When I first made a thread about bit block (which is still being worked on, just very, very, slowly) I had some comments like "Cool!" and "awesome!" but I got a comment from rean explaining how it needed more platforming which was great because now I know what I need to get better at and I can fix it and get better at designing. Even If I become an amazing level designer I still want to get better because its always feels great to surpass your previous work. So yeah, I get how you feel about the "NIce work!" posts, they can get annoying at times.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-08-14 10:01 AM, in SMG Hacking for Me Right Now [Warning:] [Rant] Link | #52469
Posted by cosmological
As a nice aside. Now that I have a new computer I might start working on a Blender tutorial series specifically for use with SMG Hacking. All I need is a good mic for it and to see if anyone has interest in something like that.
I Think some blender tutorials would be great! I currently use a combo of maya and 3dsmax for my models but id love to learn blender, not only would it help me with mario galaxy hacking, I could also use it for work with the source engine. That sounds like a wonderful idea!

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-11-14 04:44 AM, in LMScript - A Luigi's Mansion Script/Text Editor Link | #52579
Well, this thing is finally finished and ready for release. A thread was already posted about it on LBM and Ill be linking to that thread a little later in this post because thats where updates will be posted as well as where the download link for LMscript and the other required tool will be. Now you may be asking, Other required tool? What might that be? Well it just so happens to be the yay0 compressor I used to make the boss rush hack as well as other things. But before I link anything or tell any stories here are some screenshots of LMScript.
[image] [image]

BACKSTORY: Now its on to a bit of explanation about the yay0 compressor. The fact is, its been public for YEARS, it was just buried under random forums and obscure websites. It was made by someone named org, and was made for dolphin bootrom compression as it is yay0 compressed just as LM is, org even mentions in the description of it on the google code page it was on that it was made for that. Around august of this year I got my hands on this through a friend of mine, flash forward to October and someone from LBM (waschpenner) finds the source somehow, compiles it, and uploads it to romhacking.net. So i decided what the heck, now that this thing is public I might as well make some LM tools. Oddly enough, the yay0 tools have gone unnoticed since early November, which is a bit odd. Thats all for back story, now on to some more important things.

BUGS: If you head over to the post on LBM you can read a more in depth version of this spiel, but to summarize it, if you find any bugs in LMScript, you can PM me here or on LBM or post details about it in the LBM thread.

UPDATES: The current version of LMScript supports a little over 30 of LMs scripting commands as of v1.0 as there are some commands that are still being looked into and researched (PM me if you want to help test some commands, im thinking of letting some others help me with this as it can take a long time).

DOWNLOADS: You can get the downloads over at the post on lbm which can be found here

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-11-14 11:23 AM, in LMScript - A Luigi's Mansion Script/Text Editor Link | #52582
Posted by Hiccup
Sounds interesting. Are you going to release the source code?
No, why do you ask. the source isnt really that interesting anyway.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-11-14 11:33 AM, in LMScript - A Luigi's Mansion Script/Text Editor (rev. 3 of 12-11-14 11:48 AM) Link | #52584
Posted by Hiccup
Can you not just edit the files in notepad++?
Yes, you can. The point of this editor though is to make LM scripting easier by including all of the commands that can be added as buttons so that noobs who dont know what they are doing can edit the scripts, as well as just expediting the process for people like me, who already know most of the commands (over 100 of which are currently being documented). This isn't supposed to be the ONLY way to do it, its just meant to make it easier and more accessible.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-11-14 06:57 PM, in LMScript - A Luigi's Mansion Script/Text Editor Link | #52595
Posted by Rainbow Mario
Spacey I didn't knew you could code.
Yep :P I can code in some languages (Python, C, and some C++) but I made this with visual basic because I knew it wouldn't take to much code to make what I wanted to make and this was my first experience with OO programming so it was a little weird at first but I got the hang of it. The time consuming part about this editor is documenting all the LM scripting commands. There are a lot of them.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-12-14 06:03 PM, in LMScript - A Luigi's Mansion Script/Text Editor Link | #52635
Seriously, its not that I dont want people to "Steal" my code its that this is really nothing interesting (its literally just buttons that add text at this point) and if it ever gets more complicated than how it is now I will share the source. and did you happen to read this line in the first post "PM me if you want to help test some commands, im thinking of letting some others help me with this as it can take a long time", while its not open source its not like I wont let anyone help at all. and this line here NWP "Maybe some day I'll make a python script that does the same thing." why would you need to? Its not like this program is being held away from you in any way (the link is going back up on LBM later but for now you can grab it here www.dropbox.com/s/261boscu2gktev2/LMScript.exe?dl=0). Hell I even gave the yay0 compressor that was used, its not like im withholding anything important, im just not making this open source (just yet anyway).

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-12-14 06:19 PM, in LMScript - A Luigi's Mansion Script/Text Editor Link | #52637
Posted by Hiccup
I agree that there is nothing much to get out of source code, as the program is quite simple.

Yeah, not to say that this program doesnt have anything interesting though as some unused commands are in lm's scripts (as in, they are in part of the script that isnt run). Finding out what the do will be interesting though.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-12-14 06:23 PM, in LMScript - A Luigi's Mansion Script/Text Editor (rev. 2 of 12-12-14 06:24 PM) Link | #52640
Posted by Rainbow Mario
Is it just buttons that add text? I thought it was a text editor for Luigi's Mansion.

And what are script are you talking about that you're going to do NWPlayer123?
yes, its a text editor and you can edit text with it, the buttons are just there for the script editing portion of it.
Posted by Anthe
Apparently, the text files are somewhat raw text. The program has an index of available commands and formatting options which you can add easily, if I understand correctly.

Exactly

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-20-14 02:59 PM, in open. arc file and work on ?? Link | #52862
The arcs are packed files, get arc extract to extract them and the models inside will be bdls.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 12-23-14 10:36 AM, in Problem with SZS Explorer! PLS HELP! Link | #53022
Posted by louli67
use Brawlbox, it's way better than szs explorer, szs explorer have a lot of problems with brrres files
Mario Galaxy doesnt use brres files, it uses bdls (which are not even mdl0) for its models.

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 01-10-15 05:26 AM, in Super Mario Land 64 - The Super Mario 64 Prologue Link | #54095
Nice work Vertrex! This looks really fun, cant wait to see it finished. Ill definitely play it when its finished, it looks like you put a lot of hard work in to this project to get it done so its bound to be good!

____________________
Hacking LM and trying to not suck. Weeeeeeee.

Spacey
Posted on 01-18-15 07:27 PM, in My thoughts on where SMG is going. Link | #54531
I've been following this thread so I thought i'd throw my hat in the ring. I really don't see difficulty as an issue, because (to me anyway) its not really an issue. The issue is laziness. If someone wants to hack mario galaxy they need to put effort into doing it, it not like some other games where you can just click one or two buttons and there is your model, imported for you with ease, while in mario galaxy you need to go through the process of using obj2bdl, then use the collision generator to make a kcl pack it into an arc etc, etc, etc. Really its not that hard, it just takes longer, and I know some people are going to say "well what about noobs who have never done it before, it can be hard for them to do it" well if they did some reading on the forums here they would find some really helpful tutorials on how to import models and things of that sort. On top of that, they can even ask questions to get help if they are getting stuck. So its not really hard, its more intermediate and some people not willing to put in the effort to learn how.

____________________
Hacking LM and trying to not suck. Weeeeeeee.
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Main - Posts by Spacey

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