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03-28-24 08:36 AM |
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Main - Posts by RicBent |
RicBent |
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Administrator Level: 45 Posts: 81/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 82/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 83/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 84/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
atm I can't realy tell. We still need to do all level editor UI, level saving and a bit more level parsing. The tileset editor tho is almost finished (still needs ctpk replacement/saving). But I have "vacations" until tuesday and don't realy know what to do (bad weather), so maybe realy soon ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 85/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
I made a lot of progress with the tileset editor: You can now view and edit 3D overlays. These are shown as red rectangles in the tile pallete and can be edited by right clicking on any tile. I also added the option to edit tile randomisation: Finally you can now edit the object behavior (like repeat/tile normally/slope): This means that the tileset editor is now fully finished, only lacking ctpk (image) replacement. Also there's still a bug which causes the editor to crash while saving if the filesize is scaled down. So, I guess, I will now start working a bit on the level editor itself ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 86/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
I added an object picker and redid the whole selection/dragging stuff. You can already select things from the picker and draw them as you are used to in NSMBe and Reggie!. I made an "EditionMode" baseclass which handles things like mouse input. This ways implementing stuff like this should be a lot easier: Btw: Do you want something like shown in the video? ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 87/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
Posted by Anthe I'm not a real fan of that dragging thing, since it's a lot slower than the Reggie/NSMBe method. Edit: Were you talking about the "Easy Level Creation" thing or the way you draw stuff in Mario Maker? ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 88/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 89/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 90/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 91/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 92/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 93/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
If I see it correctly you set didSave to true after saving and you nver change it back. So your system only works once. (Or did I get it wrong?) Also I would manage such function in the editionmode class, since it's not that logical to say "editMade = true" after a simple click. But I have a good idea about what you could do: You could look into the objectsrenderer class and look how sprites are rendered. Then you could implement the sprite images. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 94/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 95/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
Agreed. Also, I think we should finish the core of the level editor first, before we implement additions like this one. Posted by TheKoopaKingdom Well, sprite images are taken ingame and then added into CoinKiller. I already did a lot, but there are still many missing. I also fixed that stupid saving bug, so now, files can also become smaller Also this: Cool quality, right? But those capture cards are so expensive ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 96/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
I somebody is interested, here is a build of CoinKiller: https://kuribo64.net/get.php?id=tQIdqZ8LdzkUJps3 I'd be happy if you mess a bit arround with it and report any bugs/crashes. (Also remember that all zones not equal to id 0 won't work, becuase sprites/entrances are still saved with zone id = 0) ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 97/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 98/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 99/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
RicBent |
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Administrator Level: 45 Posts: 100/466 EXP: 652052 Next: 8112 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 148 days ago |
Main - Posts by RicBent |
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