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04-19-24 03:20 PM
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Main - Posts by RicBent

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RicBent
Posted on 10-10-17 04:37 PM, in IRC channel moved to BadnikZONE Link | #90241

That's why you use a ZNC :P

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 10-11-17 06:09 PM, in I've got a serious problem Link | #90302

Same goes for me. I'm a total derp at being social as well.

In school I didn't have a ton of friends. I prefer being arround with very few people I know and trust a ton. Most of them vanished from my life as they study elsewhere.

At univ tho it is very easy to make friends as there are a ton of groups that do stuff. After joining the Hardware and OpenSource groups I got to know more people I feel good being together with than in my entire school life.

So yeah, "find what makes you feel good. socialization happens as a side effect".

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 10-12-17 03:54 PM, in I've got a serious problem Link | #90337

Actually I have been plaing badminton since 8 years as well :)

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 10-16-17 10:23 AM, in Sunset Shores - A NSMB2 Mod Link | #90522

Cool to see another quality NSMB2 hack. Keep it up.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 10-21-17 09:38 PM, in What is required to make an editor on the level of polish of SM64DSE or NSMBE? Link | #90731

Depends how fast you are at learning to code.

Also creating a level editor can be an pretty advanced task. If you are not able to code properly you will sometimes smash your head on the table (hello coding CK without any Qt knowledge).

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 10-23-17 11:01 PM, in Magikoopa -- Code patcher for 3ds games (rev. 2 of 10-23-17 11:11 PM) Link | #90792

Magikoopa
Code patcher for 3ds games

[thumbnail]

Magikoopa is a tool that compiles custom code for 3ds games and inserts it into code.bin files and also allows to insert hooks into the original code to the inserted code allowing for example replacing functions.

Because of memory segmentation it is not easy to add as much code to code.bin files as we want. To allow that we insert a small loader into the padding between the executable and data section that reprotects memory to our needs to mark perviously read-write only memory as executable.

Magikoopa features a nice UI that displays anthing that can go wrong during the compiling and inserting steps. It even allows you to jump directly to issues in code/hooks my clicking on the issues displayed in the UI.

Source Code: https://github.com/RicBent/Magikoopa

I will add better explaination how to use the tool and add builds when I make a bit more progress on it.

You can also find examples working with NSMB2 here: https://github.com/RicBent/Magikoopa-NSMB2-Examples
(The memory offsets in the example are based on the US Gold Edition)

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 11-01-17 06:56 PM, in NSMB2 Class Hierachy Table (rev. 2 of 01-05-19 02:37 AM) Link | #90924

This table lists all classes inheriting from fBase (aka ExtremeNintendoFSMClassOfDoom). Allows you to navigate code way faster if you want to find something.

###################################################
# #
# New Super Mario Bros. 2 - Class Hierachy Dump #
# 05.01.2018 - RicBent #
# #
###################################################

0x001c7060 - fBase
0x002aed4c - BsEventMgr
0x002bd44c - BsSequenceMgr
0x002d95d8 - CourseSelectBsCamera
0x0033a58c - BsLarryObjPolEffect
0x003cf384 - BsArea
0x0047f00c - dBase
0x002d97ec - WorldmapActor
0x002ae8a0 - StateWorldmapActor
0x002aff0c - MapObjCloud
0x002b06ec - MapObjDokan
0x002b0f34 - MapObjGhost
0x002b1a94 - MapObjTower
0x002b3e24 - MapObjWorld
0x002b8818 - BossDemo
0x002af2a8 - BossDemoRoy
0x002b8dc4 - BossDemoIggy
0x002bc8ec - BossDemoLarry
0x002bcd88 - BossDemoLemmy
0x002bd224 - BossDemoWendy
0x002bda2c - BossDemoLudwig
0x002bdec8 - BossDemoMorton
0x002b9160 - MapObjCannon
0x002b9c70 - MapObjCastle
0x002baf40 - MapObjKanban
0x002c0970 - MapObjBlockPata
0x002c1160 - MapObjSurrender
0x002c1a78 - MapObjStartPoint
0x002c2498 - MapObjCoursePoint
0x002c2e00 - MapObjKinokoHouse
0x002c4154 - MapObjKoopaCastle::ctor
0x005590d4 - MapObjKoopaCastle
0x002c46e8 - MapObjPeachCastle
0x002c7bb4 - BossDemoKoopaClown
0x002ceec0 - MapObjPointRainbow
0x002d13ec - CourseSelectPlayerBase
0x002ce574 - CourseSelectPlayer
0x002af544 - MapObjBoard
0x004318d8 - Actor
0x001ce620 - CannonWarp
0x001d2760 - EnvStarTag
0x001dde2c - KanbanWarp
0x001ff4dc - PlayerObjectBase
0x0027c768 - PlayerObject
0x00204748 - ScrollView
0x00222134 - CenterSwing
0x00225a9c - DorifuAnime
0x00225d48 - EnvSporeTag
0x00229690 - KanbanArrow
0x0023eae4 - NoStockItem
0x00241120 - PeachEnding
0x00260bf4 - CamereaLimit
0x002613bc - NukiAtariKun
0x00262020 - PlayerBigRes
0x0028702c - YukaBaneHide
0x0028d3a4 - AutoScrollTag
0x0029f63c - NoItemBalloon
0x002ae7a8 - YukaBaneChild
0x002e27a4 - CollisionActor
0x001c79c8 - StateActor
0x001c92d0 - BeltSwitch
0x001d1930 - EndingBird
0x001d242c - EndingBoss
0x001d4874 - FunsuiCoin
0x001d5f84 - GateOneway
0x001e0da4 - KinokoLift
0x001e39f0 - KoopaFloor
0x001e66c4 - LarryMagic
0x001e7384 - LeaderMark
0x001e8b1c - LiftSeeSaw
0x002006ec - PunchBlock
0x0020c764 - TimerClock
0x0021fa3c - BossShutter
0x00220518 - BuiBuiFloor
0x00220ae4 - BuiBuiWheel
0x00224ca8 - DiveInWater
0x00225198 - DokanMorton
0x00226218 - FireBarBase
0x003ee468 - FireBar
0x0022a184 - KazandanMgr
0x0023622c - LemmyStatue
0x00236dfc - LemmySwitch
0x0024d8ec - TrplnKinoko
0x00252710 - BgActorCloud
0x002540b8 - JumpdaiBase
0x003f125c - Jumpdai
0x00255a20 - FireBall
0x00255dc4 - FireBallBros
0x002e8a94 - FireBallPakkun
0x002e9af4 - FireBallPlayer
0x0025e5d0 - KokoopaMagic
0x001cc0ec - BuiBuiFire
0x00261470 - ObjNukiBlock
0x0028699c - WakiPukupuku
0x002915dc - CastleBossKey
0x00298ab8 - KoopaLastDemo
0x0029a2fc - LemmyBallBase
0x002ee574 - LemmyBallMagic
0x003124b0 - LemmyBallCastle
0x0044a178 - LemmyBall
0x0029a4e8 - LiftKoopaNext
0x0029fd1c - PairObjParent
0x002a1c24 - PeachCageDemo
0x002e667c - CheckPointFlag
0x002ecddc - KoopaLastBlock
0x002f067c - LiftChandelier
0x002f43e4 - RailPolyParent
0x00300440 - WakiFugumannen
0x00305ce0 - CenterSwingRail
0x0030b6bc - FireBallKeronpa
0x0030c150 - FireCoinChanger
0x0031a6a0 - BeltSwitchNormal
0x0031e01c - KinokoLiftUpDown
0x0031e898 - KoopaLastLiftMgr
0x0032b400 - WakiPukupukuJump
0x003348b8 - CenterRotationRail
0x003bd9ac - LiftM
0x003c7538 - Barrel
0x003fd4b4 - WoodBox
0x003d3ee8 - Burner
0x001cc590 - BurnerLine
0x00221ed8 - BurnerCross
0x002215ac - BurnerBlock
0x003ddcd8 - ObjPol
0x001ecd94 - ObjPolLava
0x0023eb88 - ObjPolGhost
0x0023ee50 - ObjPolLarry
0x0026156c - ObjPolCastle
0x002616b4 - ObjPolDesert
0x0029fa1c - ObjPolChecker
0x002f39cc - ObjPolIseki
0x0044d0ec - ObjPolSea
0x003ef124 - GasaNet
0x003f60cc - Ring
0x003f6530 - RotBlockFBase
0x00281ff4 - RotBlockDBase
0x002f4a44 - RotBlockNormal
0x00315998 - RotBlockChecker
0x003f6e38 - RoyWall
0x00406c74 - BossController
0x001cc078 - BuiBuiDemo
0x00231340 - KokoopaDemo
0x00442c54 - KoopaDemo
0x0040d890 - FireCoin
0x004204f0 - LiftBase
0x002605cc - LiftWakiStep
0x002995d8 - KoopaLastLift
0x0029b548 - LiftRail
0x0029bea0 - LiftRideHmove
0x0029c7cc - LiftRideVmove
0x002ef5f8 - LiftBuiBuiWheelDBase
0x00312664 - LiftBuiBuiWheel
0x002f0ba4 - LiftBuiBuiWheelFBase
0x0029f934 - LiftMoveOneBase
0x001e8060 - LiftMoveOn
0x00312a04 - LiftMoveOnGhost
0x00311710 - KoopaLastLiftUp
0x0032f0cc - LiftHMoveRideFall
0x00330474 - RailBase
0x00237640 - LiftRailIce
0x002476ec - RailPolyIce
0x00260024 - LiftRailBone
0x00285230 - TreasureShip
0x002a475c - RailPolyChild
0x00337438 - LiftRideMoveUpDown
0x0041fdfc - LiftLine
0x0042f3c8 - WireLine
0x0043043c - WireRail
0x00301d7c - WireRailSmall
0x00557a94 - SnakeBlock
0x0042e674 - WallMove
0x0043a4c4 - FunkaCoin
0x00443534 - KoopaFire
0x00443c60 - KoopaHead
0x0045580c - WakiJugem
0x005578f4 - MegaHammer
0x00557eec - KoopaHammer
0x00559380 - LiftWaterWheel_
0x0055a458 - Hammer
0x0055aca8 - Boomerang
0x00305328 - MultiStateActor
0x001d7e70 - HakushuKun
0x001ea734 - LiftTenbin
0x002057cc - ShipCannon
0x002108b0 - WanwanPile
0x00217294 - BgActor
0x002179cc - BgActorLava
0x00252f04 - BgActorWater
0x002109dc - WendyWater
0x0028d93c - BgActorPoison
0x0021f30c - BlockOutIvy
0x002227a0 - ChangeBlock
0x0024cc00 - TarzanChain
0x0025492c - ChikuwaBlock
0x00258470 - ItemHouseMgr
0x00281dcc - RedCoinBase
0x0027fef8 - RedCoinAngle
0x003f552c - RedCoin
0x0029f59c - NextGotoBlock
0x0029f834 - ObjClearBlock
0x002a6c28 - RotParent
0x003181b4 - TeresaRotParent
0x0031b250 - BirikyuRotParent
0x0032fc6c - PatapataRotParent
0x003300d8 - PukupukuRotParent
0x002e9d64 - FlagSwitch
0x0025684c - FlagSwitchIf
0x00292958 - FlagSwitchTag
0x0031c778 - FlagSwitchChange
0x0031ca40 - FlagSwitchRandom
0x00335c50 - FlagSwitchContinue
0x002f19b0 - LiftTenbinStep
0x003011f4 - WaterBubbleTag
0x0030e8b4 - ItemTreasureBox
0x00313f5c - LiftSlideKinoko
0x0032a018 - SwitchBase
0x002a9044 - SwitchPbutton
0x00338b68 - SwitchHatenaButton
0x00340830 - SwitchBikkuriButton
0x0032b4d8 - ActorCoinDemoJumpBase
0x0032b6fc - ActorCoinDemoJump
0x003307f0 - RedCoinParaParent
0x003359e0 - CollectionCoinBase
0x0029dc84 - MoonCoinAngle
0x002e69d4 - CollectionCoin
0x0033a928 - CollectionCoinAngle
0x004219c8 - MoonCoin
0x003ad534 - Enemy
0x001cb680 - BirikyuRot
0x001d41ec - Fugumannen
0x001d6804 - GessoChild
0x001db18c - IggyWanwan
0x001ddb28 - JugemCloud
0x004402d0 - JugemBody
0x001e049c - KillderBase
0x002612b0 - MagnumKiller
0x00284604 - SearchKiller
0x003d6224 - Killer
0x001e2bbc - KoopaClown
0x001e5a38 - KuriboBase
0x001eeefc - PataKuribo
0x003d73ac - Kuribo
0x0020bfb4 - TeresaMega
0x00557b34 - TeresaMega_create
0x00215f8c - BeansKuribo
0x00235a24 - KuriboTower
0x00249968 - SanboDeadEl
0x0024eb94 - UniraKaiten
0x0025a2f4 - KaitenHoudai
0x0025d754 - KillerHoudai
0x0027e630 - PukupukuJump
0x002adce8 - WendyPukupuku
0x002ff20c - TogeTekkyuBase
0x0020d118 - TogeTekkyu
0x002a9ed8 - TogeTekkyuBig
0x002ffc14 - TogeTekkyuMega_Mega
0x005594ac - TogeTekkyuMega
0x0039ed34 - Rock
0x0032ab50 - TogeTekkyuMorton
0x0030a940 - DokanPakkunBase
0x002255f4 - DokanNoFirePakkunBase
0x002923b8 - DokanPakkunUp
0x0032e9dc - DokanBonePakkunUp
0x0030ab8c - DokanPakkunDown
0x0030ae58 - DokanPakkunLeft
0x0033aa50 - DokanBonePakkunLeft
0x0031c458 - DokanPakkunRight
0x00344300 - DokanBonePakkunRight
0x00308948 - DokanFirePakkuBase
0x0032ec5c - DokanFirePakkunUp
0x0033ac48 - DokanFirePakkunDown
0x0033af34 - DokanFirePakkunLeft
0x003445d0 - DokanFirePakkunRight
0x00310c54 - JimenPakkunBase
0x00228da0 - JimenPakkun
0x002ea690 - JimenBigPakkun
0x00336110 - JimenBigBonePakkun
0x0030e9e8 - JimenBonePakkun
0x0030f308 - JimenFirePakkun
0x003367c0 - JimenBigFirePakkun
0x0031bef8 - BubbleArchEntity
0x003257d8 - PukupukuJumpCoin
0x00331f74 - WendyPukupukuJump
0x00395b64 - Uzu
0x003ab7f4 - CarryableEnemy
0x003c277c - ShellEnemy
0x0020fa4c - TogezoBase
0x002a4fd8 - ReverseTogezo
0x003e4f74 - Togezo
0x00393134 - Met
0x00425290 - Nokonoko
0x00426b54 - Patapata
0x00240838 - PatapataRot
0x003ce1b8 - Bomhei
0x001edc6c - ParaBomhei
0x0055a388 - Bomhei_Crate
0x003afe34 - Gesso
0x002289e4 - GessoKodure
0x003b3104 - Karon
0x003bf4f4 - Sanbo
0x003c3970 - Unira
0x003cb0a8 - Battan
0x003cff98 - Bubble
0x003d5404 - Dossun
0x003e4818 - Teresa
0x003e6ec0 - Wanwan
0x003eb32c - Balloon
0x003ec19c - BigPileBase
0x0021e408 - BigPileLeft
0x002531d8 - BigPileRight
0x00253528 - BigPileUnder
0x00253878 - BigPileUpper
0x003f2d28 - Keronpa
0x003f4044 - Kinopio
0x003ff91c - Bakubaku
0x004014ac - Basabasa
0x00405278 - Boss
0x00230640 - Koopaling
0x002ec990 - KoopaClownDemo
0x0033ca80 - KokoopaPeachEndDemo
0x00395284 - Roy
0x0039cda0 - Iggy
0x003b98e4 - Larry
0x003bcfe0 - Lemmy
0x003c5fc0 - Wendy
0x003dabd8 - Ludwig
0x003dca94 - Morton
0x003b6dfc - Koopa
0x004411cc - KoopaBone
0x003d235c - BuiBui
0x004080dc - BossFire
0x0040a100 - Bro
0x0040b38c - Chorobon
0x0040bfa8 - DoorBase
0x001cf0dc - DoorCastle
0x001cf550 - DoorKinoko
0x001cf9c4 - DoorNormal
0x001cff8c - DoorSwitch
0x001d0424 - DoorToride
0x002259dc - DoorKinopio
0x00436b64 - DoorClose
0x00437080 - DoorKoopa
0x0043768c - DoorObake
0x004102c8 - FishBone
0x004111fc - Garigari
0x00412b60 - Gasagoso
0x00418450 - Hanachan
0x00419fcc - IggySled
0x0041efcc - Kazandan
0x00422534 - NetNokonokoFBase
0x0023ea4c - NetNokonokoDBase
0x0029e4d0 - NetNokonokoLR
0x0029ecf0 - NetNokonokoUD
0x00428670 - PukupukuBase
0x00245f64 - PukupukuBig
0x0024676c - PukupukuRot
0x0027d4e0 - PukupukuCoin
0x004289d0 - Pukupuku
0x0042d758 - Togepuku
0x00439b90 - FireSnake
0x0043bdc4 - Gamaguchi
0x0044107c - KaronHead
0x00448ac0 - KoopaLast
0x00294274 - KoopaLastBone
0x00453d98 - TeresaRot
0x005581f0 - WaterStream
0x005587b8 - BubbleControl
0x00558c48 - WaterStreamBg
0x0055a0f4 - Crow
0x0055a658 - Birikyu
0x0055a828 - TogeMet
0x0055ae04 - HimanBros
0x003ef230 - GroupId
0x003efe88 - ItemObj
0x004160ac - GoalPole
0x0041e40c - ItemFBase
0x00294254 - ItemDBase
0x001d2f1c - FireFlower
0x001d7c90 - GoldFlower
0x001ebcec - MameKinoko
0x0023fe78 - OneUpKinoko
0x0039e49c - Leaf
0x0039f6ec - Star
0x003d6a8c - Kinoko
0x0043297c - BigKinoko
0x0044d69c - Panel
0x004349c0 - TileActor
0x001cba78 - BreakBlock
0x00227098 - FireCoinJet
0x00306968 - StateActorTile
0x00288a04 - ActorCoinBase
0x00251f58 - ActorCoinRot
0x00288ddc - ActorCoinBros
0x00289bc4 - ActorCoinJump
0x00289e58 - ActorCoinPuku
0x002e1dd4 - ActorCoinAngle
0x00305218 - ActorCoinBubble
0x00319ba0 - ActorCoinHakusyu
0x0032c6b4 - ActorCoinRoulette
0x00333b24 - ActorCoinPairChild
0x00339a84 - ActorCoinShowerJump
0x00343644 - ActorCoinNagareboshi
0x00431d4c - ActorCoin
0x002decfc - ActorBlockBase
0x00248d58 - RouletBlock
0x002e067c - ActorBlockJump
0x00348094 - ActorBlockJumpPairChild
0x002e1520 - ActorBlockPata
0x00302600 - ActorBlockAngle
0x00342a9c - ActorBlockRengaAngle
0x00344f1c - ActorBlockHatenaAngle
0x00348220 - ActorBlockUnbrokenAngle
0x00302cf0 - ActorBlockFunka
0x00304008 - ActorBlockShock
0x00348f88 - ActorBlockShockPairChild
0x003168ac - RouletCoinBlock
0x0031907c - ActorBlockAssist
0x00319704 - ActorBlockSwitch
0x00333788 - ActorBlockGoldPata
0x00339410 - ActorBlockHatenaCap
0x003493e8 - ActorBlockHatenaCapPairChild
0x00341694 - ActorBlockHatenaLong
0x003426bc - ActorBlockPataNigeru
0x003479dc - ActorBlockHatenaCapPut
0x003488ac - ActorBlockRengaPairChild
0x00348ddc - ActorBlockRouletteSwitch
0x00349314 - ActorBlockHatenaPairChild
0x003aaa14 - Block
0x00454c54 - TightRope
0x0055b048 - TarzanIvy
0x002e59a0 - CenterRotation
0x003008d8 - WakiTogeTekkyu
0x00343b94 - ActorItemStockEffect
0x00401580 - BgCenter
0x004208f0 - LiftWaki
0x004222c4 - CannonPipeBase
0x001cd634 - CannonPipe
0x00320ba0 - LudwigCannonPipe
0x004308d8 - YukaBane
0x0043214c - BattanRes
0x00448f44 - LarryYuka
0x0044ea28 - RailLimit
0x00455384 - WakiDokan
0x00559484 - TarzanChainMgr
0x00484378 - Scene
0x0045171c - StateScene
0x00202744 - ScCourseIn
0x00203318 - ScGameOver
0x00204274 - ScMatching
0x0024af28 - ScTitleMenu
0x00283480 - ScPackSelect
0x002a700c - ScOpeningDemo
0x002f7304 - ScCoinRushMenu
0x002f84f8 - ScCourseSelect
0x00317afc - ScExceedCoinNum
0x003279e8 - ScCoinRushResult
0x0032868c - ScCongratulation
0x0033fa58 - ScCoinRushMiiSelect
0x003dff50 - ScShop
0x0042bddc - ScCourse
0x0042c1bc - ScPiaErr
0x004514a0 - ScStartUp
0x00557374 - ScBoot
0x00484b6c - BsCamera
0x00484eac - BsFogMgr
0x00557334 - BsRoot
0x00559034 - BsEventAssistant


____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 11-04-17 11:04 AM, in Anyone here played Odyssey? Link | #90961

Overall I liked it. Still I think it is, at least a bit, overrated.

I didn't like the themes of the later kingdoms and there were no real surprises with them. They revealed 90% of the game in trailers. For me Mario games are good because Nintendo can surprise me with their surprising and creative worlds. This game didn't have many of them left sadly.

The music is a problem IMO as well. While the music in the first kingdoms is epic and perfect the tracks in the later kingdoms are not catchy at all. Beach music tracks were allways the ones that were the catchiest for me. The beach track in SMO is kinda... boring for example.

To me it kinda seemed like they rushed the game a bit at the end?

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 11-18-17 04:01 PM, in How to create .3ds/.cxi files for citra Link | #91160

I'd just suggest dumping the game again (you will get a cxi file): https://github.com/citra-emu/citra/wiki/Dumping-Installed-Titles

I guess it's possible to convert .3ds files but they aren't used anymore and can even still be encrypted.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 11-18-17 08:49 PM, in Mario Kart 8 - Custom Tracks Link | #91167

What tool(s) are you using for creating models?

From what I know there are no existing converters for WiiU model files that are not part of the Nintendo SDK or has there been a development recently?

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 12-02-17 07:37 PM, in Misc. ASM hacks Link | #91602

In this thread you can post all your smaller ASM hacks. I will try to link to all of them in the first post.



Sprite Size Modifier



This hacks allows scaling sprites via nybble 23.
It does so by adding a custom implementation for ActivePhysics::initWithStruct(Actor* owner, ActivePhysics::Info* info) which scales the hitboxes accordingly and hooking StageActor::afterCreate(StageActor*) to apply model scales. Some sprites tho overwrite the scale vector after StageActor::afterCreate(StageActor*) tho or just don't use the scale vector in onDraw thus making this hack not work with quite a few sprites.

Code can be found here: https://github.com/RicBent/Magikoopa-NSMB2-Examples/blob/master/SizeModifier/

____________________
GitHub - YouTube - NSMBHD

(post in restricted forum)

RicBent
Posted on 12-07-17 06:44 PM, in 2018 StapleProject poll Link | #91773

Finish the melon. And add upscaling.

____________________
GitHub - YouTube - NSMBHD

RicBent
Posted on 01-11-18 05:23 PM, in What new laptop should i get? Link | #92782

If you have the money get a DELL XPS 13 or if you want a larger one the 15. These things are amazing. Design wise and tech wise. The 13 is percect for school/univ. The powerbrick is really small but you most likely don't even need it as the one with the FHD display has a battery duration of almost 10 hours. Don't expect to do any graphics intensive things on these tho as they do not a have a dedicated GPU (at least the 13. dunno about the 15)

IIRC they recently released a new revision with the new CPUs a few months ago.

____________________
GitHub - YouTube - NSMBHD

(post in restricted forum)

RicBent
Posted on 02-28-18 12:41 AM, in Last games you played? Link | #93403

Finally started to play some non Nintendo games.

First one was Life is Strange. Really thought I wasted my money on a highschool girl walking simulator. How wrong I was. I got sucked so much into the story resulting in me to finish the entire game within 3 days. Even tho the game has it's few flaws I was kind of impressed how well the game mechanics worked out together making all of your choices in the game feel very impactful (even though most are not really sadly). Also the artstyle with it aquarell style textures look kind of refreshing. Was about to buy the prequel but sigh, it didn't get a Linux or Switch port yet. Let's hope, I guess...

Was really worth playing something I didn't expect to be good. Should do that more often.
Next game will probably be either Portal or Tomb Raider.

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RicBent
Posted on 02-28-18 10:53 PM, in local climate bork Link | #93415

Here it has been sub -5°C for days ie it's way too dry for snow.

Today was probably the coldest day with -10°C. ugh.

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RicBent
Posted on 03-03-18 11:01 PM, in How do I edit the "level enter" layout? Link | #93461

I assume these can be partially edited by modding the layout files. But there are no good working editors for the binary files of these and you could only modify positions of the elements.

Also any fancy features like level previews would have to be done by modifing the code of the game.

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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-06-18 10:33 PM, in Tune Town! What songs do you like? Link | #93525

I have been listening to the LiS soundtack a lot recently while learning for univ exams. But after finishing the game it's honstly hard to concentrate on learning without having the feeling somebody cuts onions somewhere near you c:



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GitHub - YouTube - NSMBHD

RicBent
Posted on 03-06-18 10:44 PM, in Kuribo64 Town Square Link | #93527

cemu runs NSMBU just fine for quite a long time already.

And cemu won't become more public than it is now in the near future. People still throw money at them so I doubt that they will make it open source or something anytime soon.

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