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03-28-24 04:31 PM |
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Main - Posts by RicBent |
RicBent |
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Administrator Level: 45 Posts: 21/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 22/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Actually .3ds or .cia support was never implemented. CoinKiller works only with the decrypted romfs atm. But when Citra runs NSMB2 at a acceptable speed we should think about that. Also smea got romfs replacing working with NSMB2. Now we need a proper UI and saving. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 23/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Posted by smea Posted by smea Great news I guess. Haven't tried it yet tho. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 24/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 25/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
I also worked on a NSMB hack, called New Super Mario Land, but I droped the project and will port all the cool stuff to NSMB2. Less restrictions, more possibilities, blarg. We just have to wait for CoinKiller beeing ready Edit: Did I delete my post above my last post? Blarg ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 26/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 27/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
There you go: https://kuribo64.net/get.php?id=AYneA86mRMNfngWk (No matter how often you hit the save button, it won't do anything ) ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 28/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Now working? https://kuribo64.net/get.php?id=38InPbtPxWmkM4b5 ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 29/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 30/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 31/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 32/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Actially I already did almost all overworld ones. We need:
To make a screenshot of the first frame, place the things you want to caputure on the right side of a warp pipe in 1-1. While going out of it the sprites are frozen and you can make a nice screenshot. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 33/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Are you talking about the DLC levels? The level files are not included in the romfs. They are stored on your SD card, but are encrypted. I don't know if someone managed to decrypt them yet, but if you got the level files, there is no problem to edit them. But then you had to re-encrypt them to play. Thats defenetly too much effort for just a few levels. But I have to admit creating 3-Level-Packs would be cool, especially for those who don't want to create a whole hack. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 34/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 35/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 36/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
I just made a commit that adds a ton of sprite images Hiccup made. Namely:
I also added new icons: They are made by Icons8 (don't say I'm not allowed to edit them, I askd them). ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 37/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
Another update: I added:
____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 38/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
I implemented a proper object rendering system. There were also a few additions to the sprite pictures. Not very much, I know You can allways see the latest changes here: https://github.com/StapleButter/CoinKiller/commits/master ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 39/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
RicBent |
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Administrator Level: 45 Posts: 40/466 EXP: 652078 Next: 8086 Since: 09-25-12 From: Germany Last post: 994 days ago Last view: 149 days ago |
If somebody cares, here is the download link for my Mountain Level: https://kuribo64.net/get.php?id=CfdB2DSHj4WsLxGO Also here are a few screens of my next level (These grey rails look shitty, also the 3d effect is broken if background suite stuff is painted on stage suite tiles): ____________________ GitHub - YouTube - NSMBHD |
Main - Posts by RicBent |
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