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03-28-24 09:31 PM
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Main - Posts by Hiccup

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Hiccup
Posted on 05-28-13 11:16 AM, in How to import Airship Fortress into SM64ds? Link | #23475
How can I import Airship Fortress (a Mario Kart DS Track) into SM64ds?
Just a pointer would be nice.
With all the textures, ect.

Hiccup
Posted on 05-28-13 07:51 PM, in How to import Airship Fortress into SM64ds? Link | #23499
Which textures should have which file names from out of list SM64DSe says are needed for the model when trying to import it?

Hiccup
Posted on 05-28-13 08:19 PM, in How to import Airship Fortress into SM64ds? (rev. 2 of 05-28-13 08:22 PM) Link | #23501
As that method did not really work, I did something else:
I used beta 9 version of MKDS viewed the nsbmd and nsbtx together then exported the model with also exported the mtl and the pngs with the correct file names into one folder.
Then I imported that into a level.
It worked but it said the textures were too much for the memory and would crash the game or cause glitches.
I haven't managed to move the entrance to a suitable place yet either.

Hiccup
Posted on 05-29-13 01:36 PM, in How to import Airship Fortress into SM64ds? Link | #23552
How do I do this in Blender?

Hiccup
Posted on 06-07-13 05:53 PM, in Auto-building for new versions of the editor [suggestion] Link | #24278
Auto-building for new versions of the editor?
Could this be added? (like for nsmbe on nsmbhd.net)

Hiccup
Posted on 06-15-13 03:07 PM, in Make it so you can type any number into the door type [suggestion] Link | #25654
Could the field be changed so you can type any number into the door type box.
I am trying to see if the Unused 5-star door, can be spawned in game.

Hiccup
Posted on 07-20-13 06:41 PM, in Galaxy Creation Template! (For Custom Levels, XML INCLUDED) [Custom Levels] (rev. 2 of 07-20-13 06:41 PM) Link | #28631
Please make one for Super Mario Galaxy1.
I need it to make videos of unused things.

Hiccup
Posted on 07-20-13 06:45 PM, in Two questions about hacking and playing Super Mario Galaxy 1 [question] Link | #28632
1. How do I edit text?

2. How do I play custom Super Mario Galaxy1 levels with riivolution with PAL Super Mario Galaxy?

Hiccup
Posted on 07-21-13 08:26 AM, in Two questions about hacking and playing Super Mario Galaxy 1 [question] Link | #28665
You are right about my text question.
But I assure you, there is nothing on SMG1, as starlight said.

Hiccup
Posted on 07-22-13 12:37 PM, in Two questions about hacking and playing Super Mario Galaxy 1 [question] (rev. 4 of 07-22-13 12:37 PM) Link | #28723
Aaand the XMLs?
Where are they?

Hiccup
Posted on 07-22-13 02:38 PM, in Two questions about hacking and playing Super Mario Galaxy 1 [question] Link | #28727
Sorry, I mean I have got the XML. But it doesn't work. What have I done wrong with it?
My setup in screenshots and .xml file

Hiccup
Posted on 07-23-13 12:35 PM, in Two questions about hacking and playing Super Mario Galaxy 1 [question] (rev. 4 of 07-23-13 01:37 PM) Link | #28784
I have removed the ID tag
and added the recursive and create tag,

forgot about those two

I will edit this post/ double post, if it works.

Thankyou :)

EDIT: It worked thanks

Hiccup
Posted on 07-23-13 03:07 PM, in What is the last working version of JRE to work? Link | #28790
The error message when I start the program is:


---------------------------
Error
---------------------------
Failed to start Java. Make sure you have Java 7 properly installed.
---------------------------
OK
---------------------------



I think Java is installed OK as another java program works fine. What is the last working version of JRE to work with Whitehole 1.1 ? I have 7.0.250 now. I think I had 7.0.210 prior to recent update. And it worked with that version.

Hiccup
Posted on 07-23-13 09:41 PM, in How to add Red Star to Deep Dark's purple coin star-in cave? Link | #28812
Could somebody tell me step by step?

Hiccup
Posted on 07-24-13 11:27 AM, in How to add Red Star to Deep Dark's purple coin star-in cave? Link | #28839
What if it does not appear when I load the moddded level with riivolution

Hiccup
Posted on 07-24-13 06:47 PM, in How to add Red Star to Deep Dark's purple coin star-in cave? (rev. 2 of 07-25-13 04:46 PM) Link | #28869
I put it as a layer H object (Purple coins are on Layer H).

Here is a screenshot:
https://kuribo64.net/get.php?id=40TW72ugQqal8o8r

And the files:
https://kuribo64.net/get.php?id=qdhj4tpRePdoB12K

Edit:
My only successful object placement was putting a Starshroom at the beginning of sweet sweet galaxy, (already has Starshrooms in it), only one layer,star, and zone.

Is there something like sprite sets in NSMB, for Galaxy?

Hiccup
Posted on 07-25-13 02:20 PM, in Super Mario Sunshine 64 DS Link | #28932
Posted by BlackYoshi485
tip.
replace the peach castle with delfino plaza, and the paintings with the shadow mario marks.

Amazing tip!

Hiccup
Posted on 07-26-13 10:39 AM, in How to add Red Star to Deep Dark's purple coin star-in cave? Link | #29022
I'm going to ask Skawo.
Because I have seen him make videos of hacked Super Mario Galaxy.

Hiccup
Posted on 07-26-13 02:23 PM, in Create zones in whitehole? [suggestion] Link | #29030
Self-explanatory title.

Hiccup
Posted on 07-27-13 12:55 PM, in Create zones in whitehole? [suggestion] Link | #29095
So it is work in progress?
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Main - Posts by Hiccup

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