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03-28-24 09:31 PM |
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Main - Posts by Hiccup |
Hiccup |
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Normal user Level: 58 Posts: 1/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
How can I import Airship Fortress (a Mario Kart DS Track) into SM64ds?
Just a pointer would be nice. With all the textures, ect. |
Hiccup |
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Normal user Level: 58 Posts: 2/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Which textures should have which file names from out of list SM64DSe says are needed for the model when trying to import it? |
Hiccup |
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Normal user Level: 58 Posts: 3/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
As that method did not really work, I did something else:
I used beta 9 version of MKDS viewed the nsbmd and nsbtx together then exported the model with also exported the mtl and the pngs with the correct file names into one folder. Then I imported that into a level. It worked but it said the textures were too much for the memory and would crash the game or cause glitches. I haven't managed to move the entrance to a suitable place yet either. |
Hiccup |
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Normal user Level: 58 Posts: 4/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
How do I do this in Blender? |
Hiccup |
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Normal user Level: 58 Posts: 5/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Auto-building for new versions of the editor?
Could this be added? (like for nsmbe on nsmbhd.net) |
Hiccup |
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Normal user Level: 58 Posts: 6/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Could the field be changed so you can type any number into the door type box.
I am trying to see if the Unused 5-star door, can be spawned in game. |
Hiccup |
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Normal user Level: 58 Posts: 7/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Please make one for Super Mario Galaxy1.
I need it to make videos of unused things. |
Hiccup |
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Normal user Level: 58 Posts: 8/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
1. How do I edit text?
2. How do I play custom Super Mario Galaxy1 levels with riivolution with PAL Super Mario Galaxy? |
Hiccup |
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Normal user Level: 58 Posts: 9/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
You are right about my text question.
But I assure you, there is nothing on SMG1, as starlight said. |
Hiccup |
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Normal user Level: 58 Posts: 10/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Aaand the XMLs?
Where are they? |
Hiccup |
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Normal user Level: 58 Posts: 11/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Sorry, I mean I have got the XML. But it doesn't work. What have I done wrong with it?
My setup in screenshots and .xml file |
Hiccup |
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Normal user Level: 58 Posts: 12/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I have removed the ID tag
and added the recursive and create tag, forgot about those two I will edit this post/ double post, if it works. Thankyou EDIT: It worked thanks |
Hiccup |
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Normal user Level: 58 Posts: 13/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
The error message when I start the program is:
I think Java is installed OK as another java program works fine. What is the last working version of JRE to work with Whitehole 1.1 ? I have 7.0.250 now. I think I had 7.0.210 prior to recent update. And it worked with that version. |
Hiccup |
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Normal user Level: 58 Posts: 14/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Could somebody tell me step by step? |
Hiccup |
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Normal user Level: 58 Posts: 15/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
What if it does not appear when I load the moddded level with riivolution |
Hiccup |
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Normal user Level: 58 Posts: 16/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I put it as a layer H object (Purple coins are on Layer H).
Here is a screenshot: https://kuribo64.net/get.php?id=40TW72ugQqal8o8r And the files: https://kuribo64.net/get.php?id=qdhj4tpRePdoB12K Edit: My only successful object placement was putting a Starshroom at the beginning of sweet sweet galaxy, (already has Starshrooms in it), only one layer,star, and zone. Is there something like sprite sets in NSMB, for Galaxy? |
Hiccup |
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Normal user Level: 58 Posts: 17/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Posted by BlackYoshi485 Amazing tip! |
Hiccup |
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Normal user Level: 58 Posts: 18/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I'm going to ask Skawo.
Because I have seen him make videos of hacked Super Mario Galaxy. |
Hiccup |
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Normal user Level: 58 Posts: 19/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Self-explanatory title. |
Hiccup |
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Normal user Level: 58 Posts: 20/815 EXP: 1511695 Next: 65851 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
So it is work in progress? |
Main - Posts by Hiccup |
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