![]() | ||
Views: 24,271,245 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-23-25 04:51 AM |
Guest: |
Main - Posts by Zeldaman101 |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 1/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Where can I get the latest version of the editor?
The Super Mario 64 DS Downloads tabs just takes me to a page that only has downloads for Whitehole and Wiiexplorer. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 2/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Alright, I'm trying to make a hack and I wanted the only character for at least the start of the game to be Mario because my Wing Cap stage (Which is very early in game and is virtually impossible to miss) takes advantage of Mario's balloon ability to get all of the red coins and I want the player to be able to do it on their first go in the level without having to exit and come back as Mario. So is this possible?
Other question, in multiplayer boxes drop the feather for all characters. Can I incorporate this into my hack by fiddling with the parameters of either the red boxes or yellow boxes? I know you can make the red box only drop flowers. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 3/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by Fiachra *Facepalm* Should have thought of that earlier! xD Posted by Fiachra The only level with the feather to my knowledge is the multiplayer version of Sunshine Isles which I can't see in the editor. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 4/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
I've seen a few custom levels here and the minimaps have looked really good and professional! I was just wondering, what's everyone's secret to doing this? Figuring out where everything is, getting the size of platforms, stretches of land and so on just seems really complicated to me and I've been really putting it off. (Along with music, but that's another story.)
Is there an easier way to go about this? Thanks! |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 5/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by BlackYoshi485 No offense buddy, but you don't exactly own that name. Anyone can use it. On topic though, this looks amazing! This has actually inspired me to try to make my own maps from scratch instead of just importing maps form other games. Seriously, keep up the amazing work man! |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 6/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Alright, this is going to be sorta long. After having trouble with a previous project I decided to put in on hold where it's stayed for awhile. Not being able to get things to work the way I wanted I decided to change the project. (Original was a port of all of the Banjo Kazooie Maps to SM64DS, FYI)
I liked how Mumbo's Mountain had turned out so I decided to change the project to a hack where every stage is something from a different game I like. Now, here's where I need help: How can I Rip N64 maps? Particularly, I want to use one of the arenas from Pokemon Stadium 2 as a stage to fight Bowser in. Also wouldn't mind ripping a few stages from Bomberman 64. How can I rip DS maps? Again, particularly, I would like to rip my town from Animal Crossing and use it as a stage. Also wouldn't mind ripping a Mario Kart DS track and using that either. Any help from anyone would be great, thanks for reading this guys! |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 7/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Getting an error while trying to import anything, which is strange because it's happening with a map I've previously imported with success on an earlier version. It's something like:
"Specified argument was out of the range of valid values. Parameter name: index" Then there's a long file name. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 8/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by Fiachra Right here! http://imgur.com/46HCHzX |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 9/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by Fiachra Thank you very much, I look forward to it! |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 10/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Didn't quite fix it.
http://imgur.com/vABMIQO |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 11/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by yoshidude1212 Easy thing you can do is dump the level the texture you want is in and grab it's exported texture. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 12/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
I've been meaning to write this for awhile but really, great job on this Skawo! I'd been following this since it started and it's great to see a full finished SM64DS hack. With the Star Road DS port and Fiachra's Sunshine DS coming sometime soon to boost the available SM64DS hacks it'll be great to see more people get some inspiration to start their own projects!
Again, great work! |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 13/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by Fiachra Sorry for the late reply, here you are! https://mega.co.nz/#!a41hSQhD!Wt7RUFxXRvYt4U6zqgeFZQEhWA8pF86tZZk-hkF0Qys OBJ is in the folder with the textures. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 14/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Thanks for the fix, Fiachra! Got a bit of another problem, I seem to have trouble importing smaller models to replace enemies.
For example, trying to import this http://www.models-resource.com/nintendo_64/pokemonsnap/model/4943/ Over anything freezes the program before it's even imported. No error messages or anything this time, it just never loads and freezes. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 15/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by Fiachra Cool stuff, thanks! ![]() |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 16/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Is there a way to import things over Goombas? Every time I import anything over them the game will freeze in any level that has them. Imports are working fine on every other enemy I've tried too.
Also, occasionally with some models I'm told the textures will occupy more than 48k of VRAM. Is there way I can make them take up less so they work? |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 17/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
I reduced the resolution of said model and now it works just fine, thanks!
Sorry for my stupid questions... ^^: Where abouts in the editor do I go to find the place to replace the models of Mario and the gang? Is it just in the options to Import other model when the 3D model tab is selected? Do I need to make the model I planned to import Mario into a DAE and do the same stuff as in that video with Blender? |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 18/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Alright, using this model.
http://www.models-resource.com/gamecube/ssbm/model/5377/ I took it into Blender, exported it as a DAE, halved the resoloution of all the textures so they'd be able to be imported and went in and replaced all of the lines with Node in it that the model for Mario had and got this error. http://imgur.com/P2THXQx |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 19/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
Posted by Fiachra https://mega.co.nz/#!ykt1DY6D!isei5ZmSVRtMabyU9pFoqDg1SzC-Qir-Z9PVJHblFTo Here, thanks for the help. |
Zeldaman101 |
| ||
Member Normal user Level: 12 Posts: 20/22 EXP: 6592 Next: 1329 Since: 01-19-14 Last post: 3634 days ago Last view: 3197 days ago |
I don't want to seem rude in asking, but has this made any progress in the last two months? It sorta felt like there used to be more updates beforehand, it was pretty exciting checking in every while and now and seeing you'd made more progress.
About how far would you say you are done? Again, sorry if this comes off as rude. |
Main - Posts by Zeldaman101 |
Page rendered in 0.017 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 141/141, time: 0.008 seconds. ![]() © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |