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02-16-25 08:53 AM |
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Main - Posts by MeTheMarioMan |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 1/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Hi everyone,
I'm new to Super Mario Galaxy hacking so I apologize if I ask any n00b questions. But anyway, I'm trying to import a model into Whitehole. I followed Goembario's tutorial on how to turn obj to bdl and all that stuff. I managed to see my (little glitchy) model in Whitehole. But when I tried testing it, the game crashed before the title screen appeared. Not sure what to do to fix this? |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 2/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Do I need to scale the model down in Whitehole more, or is the model itself too big? |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 3/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
I did add it to ProductMapObjDataTable, but the model was extracted from Super Mario 64 DS. Is that not possible to do?
I put the model over MrRean's blank template of RedBlueExGalaxy. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 4/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Yes, and the ModelName to my level's name. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 5/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Um OK here's a link to some files I used. I didn't know which files to put on the download, so I just put a few of the more important files I had. Let me know if there's not enough.
https://www.mediafire.com/folder/v8361dugclc51/SMG2%20Files |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 6/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Thank you everyone, I finally got the model onto the game! But now, there's a few more problems. ![]() 1. When Mario flies into the galaxy, he dies. But his respawn point is correct. 2. There are many random spots where Mario just falls through and dies. 3. The textures are messed up and some don't work the way I made them in the Collision editor. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 7/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Hi everyone, again.
Now I have the model perfectly on the game. But the collision is all out of whack. For one, everytime I move, Mario just floats across the ground. In random spots can I walk, but can't jump. This is the first time I've ever imported a model, so I don't really know what I'm doing while fiddling around with the settings. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 8/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Hey it's me the n00b again. Could someone please explain how msbt files work?
I've used msbconv to edit RedBlueExGalaxy's msbt file. When I convert it back, the game freezes. And I do have the appropriate NPC in the level with the correct MessageID. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 9/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
yaz0 compress what file? |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 10/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Here U Go MrRean.
http://www.mediafire.com/download/2dk6ellc864dpjy/RedBlueExGalaxy.zip |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 11/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Hm,
Followed what you said Rean, but it still froze. Could it be the .msbt file itself? |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 12/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Thanks MrRean, it did work.
And I was able to add another working Bob-omb Buddy ![]() Hopefully I'll be able to post my level soon. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 13/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Hi everyone,
After everything I went through to model and add stuff and text, I finally finished my first level and am releasing it. It is a model of Bob-omb Battlefield. I believe that another model of this was already made, but I wanted to make my own version of it and not steal someone else's. ![]() Here's a pic of what the start looks like. The course is actually backwards. Because of that, I named it Bob-omb Backwardsfield. Sketchup seems to flip the model when it exports, and I don't really know how to fix that... ![]() There are a few minor bugs that I will point out. ![]() This picture shows a tree. The black and white area under it is actually the texture for a tree shadow in Super Mario 64 DS. But, trees give off their own shadow in SMG2, so the texture's worthless. ![]() it like that. ![]() Here you can see the tunnel that had the mushroom in it. The camera doesn't follow you through it, so the mushroom can't be seen while going for it. Also, the fence at the top is made out of those pinball walls on the rock mario stage, so there's a cool glitch where you can climb up the whole wall. ![]() This is the bridge that's on the mountain. The problem with it is that when you duck on it, you can't stand up until you get off of it. I have no idea how that happened. ![]() ![]() The last glitch I know of is that there is this invisible part of the model on this section of the course. Just walk around it lol. So yeah that's a pretty long thread for a first level, but I just wanted to let you all know if anyone wanted to try it out. Oh yeah, and it's possible to fall off the course if you walk off the grass walls on the edges. Here's a download: https://kuribo64.net/get.php?id=CrL5g56vus7r1dFK I've seen people mad that every single everybody replaces Flip-Swap. Well, this is my first course, and if I make any others, they will be on a different galaxy. EDIT: forgot to mention that the first star and green stars work, but haven't edited the purple coin one. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 14/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
I agree that the picture is fake because I just don't see Sakurai leaking any pictures of characters or new things while the game is still in development. But like Starlight said, maybe she'll be released from Sakurai for real one day... |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 15/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Is it possible to change the time limit amount on purple coin stars? (or any type of time limit star) |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 16/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
This looks like it would be very helpful! Seems like it would be very difficult on you though.
Would you be uploading it to Kuribo64's uploader or youtube? |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 17/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Whenever I get the files off of the Scenario.arc with ArcExtract, then pack them, Whitehole doesn't open the galaxy.
But when I get the files off of the arc with rarcdump, the bcsv editor won't open the scenariodata.bcsv, but opens the other two files fine. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 18/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Happy birthday PaperplateismGuy and Timmy! ![]() |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 19/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
I'd say maybe snow. A ruins level would be cool too. |
MeTheMarioMan |
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Member Normal user Level: 26 ![]() Posts: 20/128 EXP: 92223 Next: 10052 Since: 01-09-14 Last post: 2527 days ago Last view: 2411 days ago |
Really amazing, as usual skawo. Wish I was as good as you lol. I'll try it soon! |
Main - Posts by MeTheMarioMan |
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