Views: 20,053,192 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 04:40 PM |
Guest: |
Main - Posts by Stomatol |
Stomatol |
| ||
Normal user Level: 29 Posts: 161/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Somthing I made for fun. It's not really made for anything special, I might try to put it in SM64DS though |
Stomatol |
| ||
Normal user Level: 29 Posts: 162/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
I made it myself, yeah. It's based on the one in 3D Land though |
Stomatol |
|
Stomatol |
| ||
Normal user Level: 29 Posts: 164/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Is there anyway to avoid getting the textures turn into really low quality when importing? Some textures always end up looking like this:
|
Stomatol |
| ||
Normal user Level: 29 Posts: 165/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Ah, I see, thank you for explaining. I should really try to learn how to create IMDs better. |
Stomatol |
| ||
Normal user Level: 29 Posts: 166/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Happy birthday, Fiachra! |
Stomatol |
| ||
Normal user Level: 29 Posts: 167/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Posted by gridatttack I might be wrong, but I'm almost certain that the backgrounds are 3D models. |
Stomatol |
| ||
Normal user Level: 29 Posts: 168/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
I guess I can show some stuff I've made as well here since everyone else seems to do so;
http://www.mediafire.com/listen/zttt0eze5stah2k/stardustspeedwaypast.mp3 http://www.mediafire.com/listen/fv8ecb3cwrwixs0/blueresort.mp3 http://www.mediafire.com/listen/ldu32yvdws01al7/greengarden.mp3 While none of those are recorded in game they sound exactly the same there. The first two have problems with too big SWAR files though. EDIT: Posted by Robokai That most likely has to do with the size of your SSEQ being to big. It shouldn't be any bigger then ~9kb or it wont play. Try to keep it even under 8kb if it's possible |
Stomatol |
| ||
Normal user Level: 29 Posts: 169/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Happy birthday Tahcryon |
Stomatol |
| ||
Normal user Level: 29 Posts: 170/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Here are some I have made a while ago
Sonic CD - Stardust Speedway Past Preview Bomberman 64 - Blue Resort Preview Bomberman 64 - Green Garden Preview |
Stomatol |
| ||
Normal user Level: 29 Posts: 171/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
is this a new fetish? |
Stomatol |
| ||
Normal user Level: 29 Posts: 172/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
So i bought a gameboy micro 20th anniversary edition. I'll have to buy a power supply for it though since japanese adapters dont work here in sweden. |
Stomatol |
| ||
Normal user Level: 29 Posts: 173/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Not much yet, but at least its some progress to getting custom overworld maps working. |
Stomatol |
| ||
Normal user Level: 29 Posts: 174/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Posted by GalladeGuy Well I didnt really use a custom model for that. What I did was to export the original models for the map using Ohana3DS, then reexported each one with the NW4C plugins for 3DS Max and combining them using the NW4C 3D Editor. Anyways, first completely custom worldmap model I guess? Its still far from pretty, but at least its something ¯\_(ツ)_/¯ |
Stomatol |
| ||
Normal user Level: 29 Posts: 175/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
From what I can see there's no way to change the scrolling direction of a texture currently, is that right? Do you think that would be possible to implement eventually, or is it simply not supported by the SM64DS engine? |
Stomatol |
| ||
Normal user Level: 29 Posts: 176/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
Hey
I'd like to make a feature request/suggestion; I would like the option to choose texture compression format when replacing a texture in the Texture and BTP Editor, or when importing a model. I don't know what formats are supported in the editor atm, but it would be nice to be able to choose between A5I3 and A3I5. (AFAIK the editor picks this automatically currently?) |
Stomatol |
| ||
Normal user Level: 29 Posts: 177/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
The new model importer is really great, amazing job. It can do pretty much anything, except one thing I'm missing, and that's billboards. (Like the 1-up mushrooms or the rolling balls in bob-omb battlefield - planes that always face the camera) I'm not sure how they work exactly, but if they could be implemented somehow it would be great. Would be very useful for optimizing some models. |
Stomatol |
| ||
Normal user Level: 29 Posts: 178/178 EXP: 145968 Next: 1917 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1380 days ago |
This looks very nice! Looking forward to trying it out. |
Main - Posts by Stomatol |
Page rendered in 0.016 seconds. (2048KB of memory used) MySQL - queries: 21, rows: 133/133, time: 0.008 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |