Kuribo64
Views: 20,053,192 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-25-24 04:40 PM
Guest:

Main - Posts by Stomatol

Pages: 1 2 3 4 5 6 7 8 9
Stomatol
Posted on 04-17-15 04:38 PM, in The Model Showcase Thread Link | #59083
[thumbnail]

Somthing I made for fun. It's not really made for anything special, I might try to put it in SM64DS though

Stomatol
Posted on 04-17-15 07:19 PM, in The Model Showcase Thread Link | #59090
I made it myself, yeah. It's based on the one in 3D Land though

Stomatol
(post deleted) #59328

Stomatol
Posted on 04-28-15 05:41 PM, in SM64DS Editor Help Thread - Post your questions here Link | #59329
Is there anyway to avoid getting the textures turn into really low quality when importing? Some textures always end up looking like this:

[image]

Stomatol
Posted on 04-28-15 07:30 PM, in SM64DS Editor Help Thread - Post your questions here Link | #59334
Ah, I see, thank you for explaining. I should really try to learn how to create IMDs better.

Stomatol
Posted on 05-31-15 10:25 AM, in The Birthday Wishes Thread Link | #60461
Happy birthday, Fiachra!

Stomatol
Posted on 06-19-15 05:49 PM, in New Super Mario Brothers U Full Custom Level - Grassland Hills Link | #61169
Posted by gridatttack
...How does the backgrounds work this time? There seems to be now multiple layers...

I might be wrong, but I'm almost certain that the backgrounds are 3D models.

Stomatol
Posted on 07-02-15 09:21 PM, in Music Importation Explained (rev. 2 of 07-02-15 09:26 PM) Link | #61623
I guess I can show some stuff I've made as well here since everyone else seems to do so;

http://www.mediafire.com/listen/zttt0eze5stah2k/stardustspeedwaypast.mp3

http://www.mediafire.com/listen/fv8ecb3cwrwixs0/blueresort.mp3

http://www.mediafire.com/listen/ldu32yvdws01al7/greengarden.mp3

While none of those are recorded in game they sound exactly the same there. The first two have problems with too big SWAR files though.

EDIT:
Posted by Robokai
Incredible! How'd you get the tracks to play within the game? I just get silence on mine...Seems you've also been able to edit the sound effects as well! I've been using Anvil Studio for the MIDI editing software.

That most likely has to do with the size of your SSEQ being to big. It shouldn't be any bigger then ~9kb or it wont play. Try to keep it even under 8kb if it's possible

Stomatol
Posted on 07-16-15 01:30 PM, in The Birthday Wishes Thread Link | #62334
Happy birthday Tahcryon

Stomatol
Posted on 08-30-15 08:03 PM, in [SSEQ] SM64DS Custom Music Imports Link | #63785
Here are some I have made a while ago




Sonic CD - Stardust Speedway Past

Preview



Bomberman 64 - Blue Resort

Preview



Bomberman 64 - Green Garden

Preview

Stomatol
Posted on 10-04-15 12:28 PM, in Random vector art I did for some reason Link | #64733
is this a new fetish?

Stomatol
Posted on 12-12-15 02:48 PM, in Recent pickups thread Link | #66274
[thumbnail]
So i bought a gameboy micro 20th anniversary edition. I'll have to buy a power supply for it though since japanese adapters dont work here in sweden.[thumbnail]

Stomatol
Posted on 02-19-16 06:49 PM, in NSMB2 Custom Content Link | #67883
[thumbnail]

Not much yet, but at least its some progress to getting custom overworld maps working.

Stomatol
Posted on 02-19-16 11:36 PM, in NSMB2 Custom Content (rev. 2 of 02-19-16 11:36 PM) Link | #67894
Posted by GalladeGuy
Nice! Can I have the model you used for this? Just for testing.

Well I didnt really use a custom model for that. What I did was to export the original models for the map using Ohana3DS, then reexported each one with the NW4C plugins for 3DS Max and combining them using the NW4C 3D Editor.

Anyways, first completely custom worldmap model I guess?
[thumbnail]

Its still far from pretty, but at least its something ¯\_(ツ)_/¯

Stomatol
Posted on 08-14-16 08:12 PM, in Editor development Link | #76132
From what I can see there's no way to change the scrolling direction of a texture currently, is that right? Do you think that would be possible to implement eventually, or is it simply not supported by the SM64DS engine?

Stomatol
Posted on 05-04-17 09:01 PM, in Editor development Link | #82856
Hey
I'd like to make a feature request/suggestion; I would like the option to choose texture compression format when replacing a texture in the Texture and BTP Editor, or when importing a model. I don't know what formats are supported in the editor atm, but it would be nice to be able to choose between A5I3 and A3I5. (AFAIK the editor picks this automatically currently?)

Stomatol
Posted on 06-16-17 11:48 AM, in Editor development Link | #83803
The new model importer is really great, amazing job. It can do pretty much anything, except one thing I'm missing, and that's billboards. (Like the 1-up mushrooms or the rolling balls in bob-omb battlefield - planes that always face the camera) I'm not sure how they work exactly, but if they could be implemented somehow it would be great. Would be very useful for optimizing some models.

Stomatol
Posted on 07-02-17 10:21 PM, in Super Mario The New Beginning Link | #84195
This looks very nice! Looking forward to trying it out.
Pages: 1 2 3 4 5 6 7 8 9

Main - Posts by Stomatol

Page rendered in 0.016 seconds. (2048KB of memory used)
MySQL - queries: 21, rows: 133/133, time: 0.008 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.