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03-29-24 05:22 AM
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Main - Posts by Stomatol

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Stomatol
Posted on 12-19-14 03:00 PM, in SM64DS Editor Help Thread - Post your questions here Link | #52832
So I get this black texture problem when importing OBJ models with normals as well;


[image]

Works fine when exporting without normals though

Stomatol
Posted on 12-23-14 04:05 PM, in Artwork Thread Link | #53036
Work in progress :>


[image]

Stomatol
Posted on 12-27-14 08:00 PM, in Piano Video( My gift for Christmas ;) ) Link | #53233
It really does sound great. You definitely have a talent for this

Stomatol
Posted on 12-28-14 05:21 PM, in Super Mario 3D Land Hacking Link | #53290
Posted by mustafa
Srry to disturb the peace. But when i extract a model in obj, it is always without its textures? How do i get the textures :-)?


What tool do you use to extract models?
I can export textures fine using Every File Explorer, so if you aren't already using that I would suggest giving it a try

Stomatol
Posted on 12-28-14 05:42 PM, in Super Mario 3D Land Hacking Link | #53294
Use Every File Explorer and open a .bcmdl file, then click 'File' > 'Save As' > '.Obj'

Stomatol
Posted on 12-29-14 06:49 PM, in Super Mario 3D Land Hacking Link | #53409
Gericom made that program as well :P

Stomatol
Posted on 12-30-14 03:23 PM, in Super Mario Sunshine 64 DS Link | #53453
You could do something like this and use two-dimensional planes as the nozzles, I'm not sure you even would be able to notice that on the low-resolution DS screen.

Stomatol
Posted on 12-31-14 07:40 PM, in Super Mario Sunshine 64 DS Link | #53559
It would be possible to add it without any slowdowns, I'm pretty sure. The problem is that the DS only can display 2048 triangels on screen at once. So by adding the fludd it would lead to more polygons disappearing

Stomatol
Posted on 01-02-15 11:08 PM, in The General Project Screenshot/Videos Thread Link | #53733
I imported a custom coin model into Super Mario Sunhine :>


[image]

Stomatol
Posted on 01-04-15 10:43 PM, in Super Mario Sunshine 64 DS Link | #53867
Posted by BlackYoshi485
Now it has over 400 faces.

https://kuribo64.net/get.php?id=BixhanMG6i3jykIX

If it still high poly, contact me at DSHack.org.
Posted by Fiachra
...If you want it to look at all decent you'll need at least 250 triangles and I can't spare that many...

400 polygons is way too many, that's not gonna work

Stomatol
Posted on 01-05-15 06:34 PM, in Kuribo64 Acmlmboard, the sequel Link | #53927
I'm all for this. While Blargboard was unique and charming in the begging it has turned into something else with all these derp boards using it.
I would miss profile comments a bit, but with the new PM system it wouldn't matter too much. I'm not really a big fan of display names either, seeing as how they are often abused. If you'd really want to change your name it's always possible to ask an admin to edit it.
If the Blargboard layout is available as an alternative, I think it would make people who prefer that happy as well.

Stomatol
Posted on 01-05-15 09:21 PM, in Kuribo64 Acmlmboard, the sequel Link | #53944
Uh, the IRC have always been available AFAIK? It's just that you need to get a real client to get on it now, since mibbit was banned

Stomatol
Posted on 01-08-15 02:06 PM, in Honeyhive Planet in Super Mario Sunshine Link | #54055
Thank you so much! It works really great. I suppose there's no way to use different collision values as of yet? I guess not, but yeah

Stomatol
Posted on 01-24-15 08:25 AM, in Editor development Link | #55103
Oh wow, this is really exciting! I'm looking forward to trying out the environment mapping when I get home

Stomatol
Posted on 01-24-15 06:48 PM, in SM64DS Editor Help Thread - Post your questions here Link | #55124
Uh, are you sure you triangulated your model before exporting? That's usually the problem when people have collision issues.

Stomatol
Posted on 01-27-15 04:46 PM, in SFG2 [SMG2 Soundfont] [for music] Link | #55338
https://www.dropbox.com/s/nzuixmjlbb50zaa/SMS%20Sound%20Fonts.zip
There are all the instruments from SMS in WAV format

Stomatol
Posted on 01-27-15 09:11 PM, in SFG2 [SMG2 Soundfont] [for music] Link | #55362
Posted by Marioman
koopatroop ripped them so he should be credited for that...


Oh yeah, obviously. I forgot to mention it was him who ripped them, so you should give him the credit

Stomatol
Posted on 02-04-15 03:24 PM, in What games do you want to complete this year? Link | #55859
I guess I should actually try to beat SMG2 for once, I'm still only on world 6 :P

Stomatol
Posted on 03-27-15 11:34 PM, in Super Mario 64 HD Remake Link | #58514
The third video isn't of the same remake as the first two.

Stomatol
Posted on 03-27-15 11:54 PM, in Super Mario 64 HD Remake Link | #58517
It would be nice if you'd actually read about it yourself before spreading false information.

http://sm64fr.canadian-forum.com/t148-bob-omb-battlefield-in-super-mario-64-unity-mod
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Main - Posts by Stomatol

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