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04-20-24 09:01 AM
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Main - Posts by Stomatol

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Stomatol
Posted on 08-16-14 10:52 PM, in The Introductions Thread Link | #46743
Welcome to kuribo, Mariocrash :)

Stomatol
Posted on 08-17-14 08:11 PM, in Editor development Link | #46800
Posted by Fiachra
- Model and animation (internal: BMD, BCA, KCL, external: DAE and OBJ) importing and exporting has been heavily re-factored and rewritten to make it much simpler and cleaner through a "Loaders" and "Writers" interface using a common ModelBase class.
- DAE importing has been rewritten from scratch to use XSD-generated XML classes (deserialisation).


Does this mean we can import more complex animations? :)

Stomatol
Posted on 08-17-14 09:59 PM, in Editor development Link | #46813
Oh right, I see.

Stomatol
Posted on 08-20-14 03:28 PM, in Record a Wii Link | #46960
You can connect your wii controller to Dolphin via bluetooth.

Stomatol
Posted on 08-20-14 03:43 PM, in Record a Wii Link | #46962
Then you need a capture card, as far as I know there's no way to record your Wii U via HDMI.

Stomatol
Posted on 08-21-14 05:39 PM, in First Fortress (Progress Thread) Link | #47030
The level itself is pretty good, but there's some wrongly mapped textures you should try fixing. Also I noticed that if you fall out of the level you keep spawning mid-air so it's kinda like an infinite loop, you should try fixing that too.

Stomatol
Posted on 08-26-14 12:58 PM, in SM64DS Editor Help Thread - Post your questions here Link | #47231
The compiled version is in the bin folder

Stomatol
Posted on 08-29-14 02:50 PM, in NEW 3DS and 3DS XL Link | #47441
I guess it's cool that they announced a new system although it sucks that they didn't upgrade the resolution of the screen IMO. I have no plans on buying this though since I bought my 3DS less than a year ago.

Stomatol
Posted on 08-29-14 04:03 PM, in NEW 3DS and 3DS XL (rev. 3 of 08-29-14 04:07 PM) Link | #47452
Also yeah, you'll need a credit card to disable the parental control on this.

In what seems to be a new form of parental control, New 3DS consoles will come with a pre-installed filter which limits what websites can be visited using the built in web browser.

The filter can be turned off for a fee of 30 yen ($0.29), which is deducted immediately upon registering a valid credit card. According to Nintendo, the filter will be used to "prevent children from looking at harmful websites" on the New 3DS, and the fee (and credit card registration) is required so that children cannot disable the filter without their parents' consent.

The 3DS has been involved in not so child-friendly activities in the past, and it looks like this browser filter might be Nintendo's way to make the New 3DS a more child-safe successor.


http://www.neogaf.com/forum/showthread.php?t=884906

Stomatol
Posted on 08-29-14 09:33 PM, in Music Importation Explained Link | #47481
Just search for the file on google and you'll find a download somewhere.

Stomatol
Posted on 08-31-14 11:03 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 08-31-14 11:12 AM) Link | #47624
Okay, so this is really weird, normally I can import .DAE models completely fine but now it won't work. The thing is, I can import the model, but when I do it's rotated 90 degrees on the X axis. That's normal, I know, but then when I rotate the model in blender it just gives me an error when I try to import it again;

[image]
It might just be something I'm doing wrong, but is there any solution to this?

EDIT: Here's the model

Stomatol
Posted on 09-04-14 02:12 PM, in Super Mario Sunshine 64 DS Link | #47753
That looks really neat o,o
Did you use the same method of replacing the model as you did in the deku link demo, with splitting an obj into different parts?
If so, could you maybe explain into detail how this is done? :)

Stomatol
Posted on 09-04-14 04:02 PM, in Super Mario Sunshine 64 DS Link | #47759
Posted by Fiachra
Posted by Stomatol
That looks really neat o,o
Did you use the same method of replacing the model as you did in the deku link demo, with splitting an obj into different parts?
If so, could you maybe explain into detail how this is done? :)

No, this was actually done using the 'proper' method of using a DAE model with skinning. I only had to replace the mesh (skeleton not edited) and apply weight painting as the skeleton and animations matched up really well (luck). I'll try to post a tutorial tonight or tomorrow with this example.


Ah, okay! Looking forward to the tutorial

Stomatol
Posted on 09-09-14 04:11 PM, in Super Mario Sunshine 64 DS Link | #47960
Nice! How does the lily pad ride work?

Stomatol
Posted on 09-10-14 04:24 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #47996
Nice, with some tweaks it'll look pretty good!

Stomatol
Posted on 09-10-14 08:06 PM, in The Super Smash Bros Thread! Link | #48016
Posted by TheSpeedyMouse
Wait, so anyone can download the demo and play on your 3DS? Or is it going to be playable at some event?


I think everyone will be able to download it on their own console.

Stomatol
Posted on 09-12-14 08:18 PM, in The Super Smash Bros Thread! Link | #48107
Posted by gridatttack
Quote

Got one too and I already love it, though as you said it'll take some time getting used to the 3ds controls.

Stomatol
Posted on 09-12-14 08:44 PM, in The Super Smash Bros Thread! Link | #48110
Anthe had got some spare ones and asked on the IRC if anyone wanted.
And I don't think Club Nintendo exists here in Sweden either. :(

Stomatol
Posted on 09-13-14 10:41 AM, in The Super Smash Bros Thread! (rev. 2 of 09-13-14 10:49 AM) Link | #48134
Well the demo will be released next week or so anyway, so don't get too upset over not getting a code

EDIT: Apparently the demo released next week will have limited uses, didn't know that :P

Stomatol
Posted on 09-13-14 10:44 AM, in The Birthday Wishes Thread Link | #48135
Happy birthday Anthe and Celestial
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Main - Posts by Stomatol

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