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04-20-24 12:58 PM |
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Main - Posts by Stomatol |
Stomatol |
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Normal user Level: 29 Posts: 61/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Thanks! I made the actual logo in blender and the rainbow in paintdotnet |
Stomatol |
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Normal user Level: 29 Posts: 62/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
How did you import it back in to SketchUp? If you used .dae you need to check Include Material Textures when exporting from blender |
Stomatol |
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Normal user Level: 29 Posts: 63/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
I found out the location of the text at the bottom screen that says SM64DS, it's located in Data > DSMT > EUR (probably 'US' for the us ROM) > TexBank_E.bmd (as before, probably 'TexBank_U' for the US rom) > wallpaper_logo_U (open the TexBank with the texture and BTP editor.)
I don't know if this is known or not, but I might as well share it anyway. |
Stomatol |
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Normal user Level: 29 Posts: 64/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Well, you know, some people might not now it, so I thought it was worth sharing anyway.
And also, uh, what do you mean by "decompress your rom"? |
Stomatol |
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Normal user Level: 29 Posts: 65/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Yeah, I tried to import another image and it doesn't work for me either
It was just that simple one that worked, though the palette is kinda corrupted |
Stomatol |
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Normal user Level: 29 Posts: 66/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
heh, happy birthday kuribo |
Stomatol |
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Normal user Level: 29 Posts: 67/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Use a 3d modeling software like SketchUp or Blender |
Stomatol |
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Normal user Level: 29 Posts: 68/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Hello Jack, welcome to Kuribo64 |
(post in restricted forum) |
Stomatol |
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Normal user Level: 29 Posts: 70/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
You have to remove texture animations. |
Stomatol |
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Normal user Level: 29 Posts: 71/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
That's because collision 0 in Whomp's Fortress is the death floor collision. You need to open the CLPS editor and change the first row to solid. |
Stomatol |
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Normal user Level: 29 Posts: 72/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
You need to triangulate your model when you export. |
Stomatol |
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Normal user Level: 29 Posts: 73/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Yep, should work |
Stomatol |
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Normal user Level: 29 Posts: 74/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
That's pretty impressive :o
Even the texture animations and water effect is working |
Stomatol |
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Normal user Level: 29 Posts: 75/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
About the shading of 'Stone House Galaxy', if you're using blender you can use vertex colors. To actually export an .OBJ with vertex colors you need to install a special plug-in to blender which can be found somewhere on here. Also, vertex colors doesn't show up in whitehole. I might be wrong since I've never tried making custom levels myself.
Also, looks pretty nice |
(post in restricted forum) |
Stomatol |
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Normal user Level: 29 Posts: 77/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Posted by macdachs I think it's supposed to be 0 as in zero, not O the letter. |
Stomatol |
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Normal user Level: 29 Posts: 78/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
Have you made any custom powerups except retextures? |
Stomatol |
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Normal user Level: 29 Posts: 79/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
This looks great! Are you planning on replacing the body as well? |
Stomatol |
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Normal user Level: 29 Posts: 80/178 EXP: 145868 Next: 2017 Since: 12-21-13 From: Sweden Last post: 2483 days ago Last view: 1374 days ago |
As far as I know it's not possible and I doubt it will ever be. |
Main - Posts by Stomatol |
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