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04-18-24 03:14 PM
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Main - Posts by Stomatol

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Stomatol
Posted on 05-08-14 02:59 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 05-08-14 03:00 PM) Link | #41104
Posted by SuperMario64DS
Next question - Just something general:

Is it absolutely impossible to replace the castle grounds model with another? If I recall correctly, SM64 had the same issue. I've tried on multiple occasions to replace the model (Even re-importing the original model), and the game won't operate past the level select screen.


[image]

It works just fine over any other level, but not the castle grounds. I will note that I modelled that entire level by eyeballing the original, and managed to do so around the SM64DS castle so it's shape remains more or less the same, and everything from the original is in the same position. Very incomplete. (I will note, the editor seems to both export and import mapping inverted)

Impossible endeavour?


It works fine, but you need to remove all animations from the level or else the game will crash.

Stomatol
Posted on 05-19-14 12:24 PM, in SM64DS Editor Help Thread - Post your questions here Link | #41390
When I try to import a .dae file into the editor I get

[image]
error. I use blender and it doesn't work if I press 'include material texture' either(as mentioned earlier in the developement thread). Everything else works fine and I can import .obj. Is there any fix to this?

Stomatol
Posted on 05-19-14 06:33 PM, in SM64DS Editor Help Thread - Post your questions here Link | #41407
Thanks alot! I got it working all properly now :)

Stomatol
Posted on 06-01-14 07:33 PM, in SM64DS Editor Help Thread - Post your questions here Link | #42074
Someone probably asked this before but I can't find it so I'll ask anyway, how do you properly change the music played in a level? It says 'SWAR entry address -4) /4' and I really don't get what that's supposed to mean.
Also neither the SBNK ID or the SSEQ ID displayed in the level settings is the same as the ones actually playing.

I'm sorry if it's a little unclear what I'm trying to say but I tried explaining it as good as I can.

Stomatol
Posted on 06-02-14 06:42 PM, in Speed Test: How Fast Is Your PC Connection? (rev. 2 of 06-02-14 06:44 PM) Link | #42129
[image]

Meh, I used to get like 70 mb/s when I ran wired internet.

Stomatol
Posted on 06-04-14 05:45 PM, in SM64DS Editor Help Thread - Post your questions here Link | #42212
Thanks

Stomatol
Posted on 06-12-14 09:14 AM, in Corrupt-A-Wish (Game) Link | #42472
Granted, but you get banned from all ABXD/Blargboard forums.

I wish that nintendo made Majora's Mask 3D.

Stomatol
Posted on 06-12-14 11:30 AM, in Kirby and the rainbow curse Link | #42480
Yeah, this thread is for discussion about the new Kirby game.

Personally I'm pretty excited since I really enjoyed Kirby canvas curse on the DS.
Oh, and I really like the new art style! :D

Stomatol
Posted on 06-13-14 09:39 AM, in another thread to trash [trash] Link | #42501
It isn't that hard to use google, is it?

(post in restricted forum)

Stomatol
(post deleted) #42649

Stomatol
Posted on 06-17-14 09:06 AM, in Browser recommendations? Link | #42731
I use SRWare Iron too, it works exactly like Chrome except you avoid google spying on you.

Stomatol
Posted on 06-17-14 09:11 PM, in Corrupt-A-Wish (Game) Link | #42766
Granted, but there's thousands of kids in the line before you that wants to play.

I wish I weren't so lazy.

Stomatol
Posted on 06-17-14 09:32 PM, in Super Mario Sunshine 64 DS (rev. 2 of 06-18-14 08:09 PM) Link | #42771
Yeah, option 2 definitely looks better than my suggestion. But as everyone else mentioned, you should separate the D and the S a little or add an outline.

Stomatol
Posted on 06-21-14 10:41 AM, in Super Mario Sunshine 64 DS Link | #42872
Yeah, that's alot better!

Stomatol
Posted on 06-21-14 06:41 PM, in another thread to trash [trash] Link | #42910
Wow, that's pretty good! You modeled them yourself?

Stomatol
Posted on 06-22-14 12:20 PM, in Another Super Mario 3D [RELEASED] Link | #42944
Uh, why does everyone need covers anyway? I mean, they look nice and all, but the game isn't gonna be sold in physical copies.

Stomatol
Posted on 06-28-14 12:09 PM, in SM64DS Editor Help Thread - Post your questions here Link | #43202
Did you remove the texture animations from cool cool mountain?

Stomatol
Posted on 07-02-14 06:44 PM, in SM64DS Editor Help Thread - Post your questions here Link | #43468
Pretty much every NDS game except SM64DS uses .nsbmd.

Stomatol
Posted on 07-02-14 07:16 PM, in Super Mario Sunshine 64 DS Link | #43475
That's true, here it is without the rainbow incase it won't work


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Main - Posts by Stomatol

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