Views: 20,052,847 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 11:25 AM |
Guest: |
Main - Posts by Stomatol |
Stomatol |
| ||
Normal user Level: 29 Posts: 21/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Looks good, I look forward to playing it |
Stomatol |
| ||
Normal user Level: 29 Posts: 22/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Well, why not? here's a SM64DS music import I made:
|
Stomatol |
| ||
Normal user Level: 29 Posts: 23/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Really looking forward to play this hack! Looks amazing |
Stomatol |
| ||
Normal user Level: 29 Posts: 24/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by skawo It would be kinda cool if you like jump into a grave to come to the boss fight or something. |
Stomatol |
| ||
Normal user Level: 29 Posts: 25/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by NoThisIsStupider Right-click on a textured surface and click on Texture > Position. |
Stomatol |
| ||
Normal user Level: 29 Posts: 26/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by NoThisIsStupider Same problem for me, I can't import into castle grounds, the screen is just white when I start the rom. |
Stomatol |
| ||
Normal user Level: 29 Posts: 27/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by skawo Yes I did, can't really figure out anything I did wrong :/ Edit: I kinda got it to work but the game froze and it looked really glitchy |
Stomatol |
| ||
Normal user Level: 29 Posts: 28/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
For some reason the level worked when I removed all the rabbits, don't know why they caused a problem though :/ |
Stomatol |
| ||
Normal user Level: 29 Posts: 29/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Wow, this could be really interesting! I look forward to seeing some more progress! |
Stomatol |
| ||
Normal user Level: 29 Posts: 30/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Well, I would be really happy to help! I could help with anything I suppose |
Stomatol |
| ||
Normal user Level: 29 Posts: 31/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by BlackYoshi485 Wouldn't it be possible to rotate the model so it looks like it's standing upright? |
Stomatol |
| ||
Normal user Level: 29 Posts: 32/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Tried importing a custom background and some music: Download here |
Stomatol |
| ||
Normal user Level: 29 Posts: 33/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
That looks really good! I wonder why they didn't merge them together in the real game |
Stomatol |
| ||
Normal user Level: 29 Posts: 34/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by BlackYoshi485 The observatory will probably fit better than starship mario since it doesn't use any special gravity |
Stomatol |
| ||
Normal user Level: 29 Posts: 35/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by Megaman511again You have to remove all the existing animations from the level |
Stomatol |
| ||
Normal user Level: 29 Posts: 36/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
When I import any custom music to any level, the Castle Inside music won't play. The thing is it plays good on emulators but on an actual DS it doesn't play at all. |
Stomatol |
| ||
Normal user Level: 29 Posts: 37/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Okay, I apologize for my really nooby questions but could maybe anyone explain a little bit more in detail about how to go about replacing the title screen. I know nothing about all this decompression stuff and I have no idea what 'overlay 7' is. I understand if you don't want to or so but it would be nice if one of you could atleast try? |
Stomatol |
| ||
Normal user Level: 29 Posts: 38/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Okay, I think I understand most of it now, thanks alot! I just have a question, I can't seem to find overlay 7 with NSMBe, where is it located? |
Stomatol |
| ||
Normal user Level: 29 Posts: 39/178 EXP: 145964 Next: 1921 Since: 12-21-13 From: Sweden Last post: 2488 days ago Last view: 1379 days ago |
Posted by Fiachra I suppose that's the .bin file called 'arm9ovt.bin'? If so, how do I replace overlay 7 inside it? |
Stomatol |
|
Main - Posts by Stomatol |
Page rendered in 0.025 seconds. (2048KB of memory used) MySQL - queries: 21, rows: 137/137, time: 0.012 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |